//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventRefluxNewAwardUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose_NoFetch"); Abp_reflux_new_award_C_EventRefluxNewAwardUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventRefluxNewAwardUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose"); Abp_reflux_new_award_C_EventRefluxNewAwardUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo_NoFetch"); Abp_reflux_new_award_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo"); Abp_reflux_new_award_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventSetInfo_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push_NoFetch"); Abp_reflux_new_award_C_EventSetInfo_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventSetInfo_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push"); Abp_reflux_new_award_C_EventSetInfo_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventRefluxNewAwardFindTeam_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam_NoFetch"); Abp_reflux_new_award_C_EventRefluxNewAwardFindTeam_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventRefluxNewAwardFindTeam() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam"); Abp_reflux_new_award_C_EventRefluxNewAwardFindTeam_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventRefluxNewAwardGetMore_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore_NoFetch"); Abp_reflux_new_award_C_EventRefluxNewAwardGetMore_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore // (BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::EventRefluxNewAwardGetMore() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore"); Abp_reflux_new_award_C_EventRefluxNewAwardGetMore_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_new_award.bp_reflux_new_award_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_reflux_new_award_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_new_award.bp_reflux_new_award_C.UserConstructionScript"); Abp_reflux_new_award_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }