#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_UIElemLayoutDetail.BP_STRUCT_UIElemLayoutDetail // 0x0030 struct FBP_STRUCT_UIElemLayoutDetail { int Type_23_55DBE0E544DAFBECC9EFB6BB17ABA028; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FVector2D Scale_17_041C81B04F88C44906CC9C9124ED2CF5; // 0x0004(0x0008) (Edit, BlueprintVisible, IsPlainOldData) float Opacity_7_DA1E8BC343F74DC18A9B0FBB6DA17CCB; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FAnchors AnchorType_16_8C6A88824F5B4009F1532EBCA05CA534; // 0x0010(0x0010) (Edit, BlueprintVisible) struct FVector2D RelativePos_19_41E2D4F647EC741044D6AC9C8DD94ED4; // 0x0020(0x0008) (Edit, BlueprintVisible, IsPlainOldData) struct FVector2D OriginSize_22_61D9CB8A48FFB415806311A1771BDF74; // 0x0028(0x0008) (Edit, BlueprintVisible, IsPlainOldData) }; }