#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_common_use_items.bp_common_use_items_C // 0x0068 (0x0338 - 0x02D0) class Abp_common_use_items_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_Common_Use_Items_UseCount; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Common_Use_Items_Amount; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Common_Use_Items_resID; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Common_Use_Items_Desc; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Common_Use_Items_DropItem_ID; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Common_Use_Items_DropCount; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Common_Buy_Items_CostItemId; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Common_HasLimitTime; // 0x0300(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0301(0x0003) MISSED OFFSET struct FBP_STRUCT_CorpsShopBuyTimeToggleState BP_STRUCT_CorpsShopBuyTimeToggleState; // 0x0304(0x0008) (Edit, BlueprintVisible) TArray BP_ARRAY_CorpsShopBuyTimeToggleStates; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Common_Use_Items_CorpsShopSelectDayToggleIdx; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Common_Use_Items_LongDescID; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Common_Buy_Items_Cost; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Common_Use_Items_Name; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Common_Use_Items_DlgType; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0334(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_common_use_items.bp_common_use_items_C"); return pStaticClass; } void EventCommonUseItemsOnOkClick_NoFetch(); void EventCommonUseItemsOnOkClick(); void EventCorpsShopSelectDayToggle_NoFetch(); void EventCorpsShopSelectDayToggle(); void EventCommonUseItemBeyondMax_NoFetch(); void EventCommonUseItemBeyondMax(); void EventCommonUpdateUseCount_NoFetch(); void EventCommonUpdateUseCount(); void UserConstructionScript(); }; }