#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_corps_appoint.bp_corps_appoint_C // 0x010C (0x03DC - 0x02D0) class Abp_corps_appoint_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_BASE_INFO BP_STRUCT_BASE_INFO; // 0x02D4(0x0040) (Edit, BlueprintVisible) struct FBP_STRUCT_CorpsAppoint_ListItemData BP_STRUCT_CorpsAppoint_ListItemData; // 0x0314(0x0054) (Edit, BlueprintVisible) struct FBP_STRUCT_CorpsAppoint_PanelData BP_STRUCT_CorpsAppoint_PanelData; // 0x0368(0x0054) (Edit, BlueprintVisible) int BP_CorpsAppoint_ChangeType; // 0x03BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CorpsAppoint_PositionCountMax; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_CorpsAppoint_PositionCount; // 0x03CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x03D8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_appoint.bp_corps_appoint_C"); return pStaticClass; } void EventCorpsAppointOnClickClose_NoFetch(); void EventCorpsAppointOnClickClose(); void EventCorpsAppointOnClickConfirm_NoFetch(); void EventCorpsAppointOnClickConfirm(); void UserConstructionScript(); }; }