//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_market_gun.bp_market_gun_C.EventMarketGunUIEquipWeapon_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUIEquipWeapon_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIEquipWeapon_NoFetch"); Abp_market_gun_C_EventMarketGunUIEquipWeapon_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUIEquipWeapon // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUIEquipWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIEquipWeapon"); Abp_market_gun_C_EventMarketGunUIEquipWeapon_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunDetailUIRelease_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunDetailUIRelease_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunDetailUIRelease_NoFetch"); Abp_market_gun_C_EventMarketGunDetailUIRelease_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunDetailUIRelease // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunDetailUIRelease() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunDetailUIRelease"); Abp_market_gun_C_EventMarketGunDetailUIRelease_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelectGun_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUISelectGun_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelectGun_NoFetch"); Abp_market_gun_C_EventMarketGunUISelectGun_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelectGun // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUISelectGun() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelectGun"); Abp_market_gun_C_EventMarketGunUISelectGun_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelect_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUISelect_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelect_NoFetch"); Abp_market_gun_C_EventMarketGunUISelect_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelect // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUISelect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelect"); Abp_market_gun_C_EventMarketGunUISelect_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUIUnEquipWeapon_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUIUnEquipWeapon_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIUnEquipWeapon_NoFetch"); Abp_market_gun_C_EventMarketGunUIUnEquipWeapon_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUIUnEquipWeapon // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUIUnEquipWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIUnEquipWeapon"); Abp_market_gun_C_EventMarketGunUIUnEquipWeapon_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUIBuy_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUIBuy_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIBuy_NoFetch"); Abp_market_gun_C_EventMarketGunUIBuy_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.EventMarketGunUIBuy // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::EventMarketGunUIBuy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIBuy"); Abp_market_gun_C_EventMarketGunUIBuy_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun.bp_market_gun_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_market_gun_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun.bp_market_gun_C.UserConstructionScript"); Abp_market_gun_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }