#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_common_helptips_panel.bp_common_helptips_panel_C // 0x0020 (0x02F0 - 0x02D0) class Abp_common_helptips_panel_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_CommonHelpTips_StringID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_GlobalHelpTips_Pos BP_STRUCT_GlobalHelpTips_Pos; // 0x02D8(0x0008) (Edit, BlueprintVisible) struct FString BP_CommonHelpTips_String; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x02EC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_common_helptips_panel.bp_common_helptips_panel_C"); return pStaticClass; } void UserConstructionScript(); }; }