#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:45 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_updatenotice_ingame.bp_updatenotice_ingame_C // 0x0088 (0x0358 - 0x02D0) class Abp_updatenotice_ingame_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_UNInGame_AwardItemInfo BP_STRUCT_UNInGame_AwardItemInfo; // 0x02D4(0x000C) (Edit, BlueprintVisible) struct FString BP_UpdateNoticeInGame_Scene; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_UNInGame_NoticeIDList; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_UNInGame_AwardList; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_UpdateNoticeInGame_IsSlapShow; // 0x0304(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0305(0x0003) MISSED OFFSET struct FString BP_UpdateNoticeInGame_JumpMode; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_UNINGame_AwardInfo BP_STRUCT_UNINGame_AwardInfo; // 0x0314(0x0040) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x0354(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_updatenotice_ingame.bp_updatenotice_ingame_C"); return pStaticClass; } void EventJumpToMode_NoFetch(); void EventJumpToMode(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventClickGoFinish_NoFetch(); void EventClickGoFinish(); void EventGetAward_NoFetch(); void EventGetAward(); void UserConstructionScript(); }; }