//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector RootPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector JointPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector EndPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector JointTarget (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Effector (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector OutJointPos (Parm, OutParm, IsPlainOldData) // struct FVector OutEndPos (Parm, OutParm, IsPlainOldData) // bool bAllowStretching (Parm, ZeroConstructor, IsPlainOldData) // float StartStretchRatio (Parm, ZeroConstructor, IsPlainOldData) // float MaxStretchScale (Parm, ZeroConstructor, IsPlainOldData) void UKismetAnimationLibrary::K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, float MaxStretchScale, float StartStretchRatio, bool bAllowStretching, struct FVector* OutEndPos, struct FVector* OutJointPos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK"); UKismetAnimationLibrary_K2_TwoBoneIK_Params params; params.RootPos = RootPos; params.JointPos = JointPos; params.EndPos = EndPos; params.JointTarget = JointTarget; params.Effector = Effector; params.bAllowStretching = bAllowStretching; params.StartStretchRatio = StartStretchRatio; params.MaxStretchScale = MaxStretchScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutJointPos != nullptr) *OutJointPos = params.OutJointPos; if (OutEndPos != nullptr) *OutEndPos = params.OutEndPos; } // Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform CurrentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector TargetPosition (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector LookAtVector (Parm, IsPlainOldData) // bool bUseUpVector (Parm, ZeroConstructor, IsPlainOldData) // struct FVector UpVector (Parm, IsPlainOldData) // float ClampConeInDegree (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetAnimationLibrary::K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt"); UKismetAnimationLibrary_K2_LookAt_Params params; params.CurrentTransform = CurrentTransform; params.TargetPosition = TargetPosition; params.LookAtVector = LookAtVector; params.bUseUpVector = bUseUpVector; params.UpVector = UpVector; params.ClampConeInDegree = ClampConeInDegree; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived // (Final, Native, Protected, HasOutParms) // Parameters: // struct FName NotifyName (Parm, ZeroConstructor, IsPlainOldData) // struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm) void UPlayMontageCallbackProxy::OnNotifyEndReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived"); UPlayMontageCallbackProxy_OnNotifyEndReceived_Params params; params.NotifyName = NotifyName; params.BranchingPointNotifyPayload = BranchingPointNotifyPayload; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived // (Final, Native, Protected, HasOutParms) // Parameters: // struct FName NotifyName (Parm, ZeroConstructor, IsPlainOldData) // struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm) void UPlayMontageCallbackProxy::OnNotifyBeginReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived"); UPlayMontageCallbackProxy_OnNotifyBeginReceived_Params params; params.NotifyName = NotifyName; params.BranchingPointNotifyPayload = BranchingPointNotifyPayload; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData) void UPlayMontageCallbackProxy::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded"); UPlayMontageCallbackProxy_OnMontageEnded_Params params; params.Montage = Montage; params.bInterrupted = bInterrupted; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData) void UPlayMontageCallbackProxy::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut"); UPlayMontageCallbackProxy_OnMontageBlendingOut_Params params; params.Montage = Montage; params.bInterrupted = bInterrupted; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData) // float StartingPosition (Parm, ZeroConstructor, IsPlainOldData) // struct FName StartingSection (Parm, ZeroConstructor, IsPlainOldData) // class UPlayMontageCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UPlayMontageCallbackProxy* UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const struct FName& StartingSection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage"); UPlayMontageCallbackProxy_CreateProxyObjectForPlayMontage_Params params; params.InSkeletalMeshComponent = InSkeletalMeshComponent; params.MontageToPlay = MontageToPlay; params.PlayRate = PlayRate; params.StartingPosition = StartingPosition; params.StartingSection = StartingSection; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } }