#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:45 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_CorpsShareSegmentInfo.BP_STRUCT_CorpsShareSegmentInfo // 0x0040 struct FBP_STRUCT_CorpsShareSegmentInfo { int corpsSegement_0_748F0B4011CE79A57710ED2304C676C4; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int corpsIcon_10_401B3F8032B30CAA40694ADA0E41F74E; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int beatPlayerCnt_2_53A97F00758CC3E207EED8DB0733C974; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int beatCorpsCnt_3_498485803C9A1BB40E659CA2066B8654; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int fightCnt_4_7BB0A140252AE8E921747D2108ACEAE4; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString corpsSegementIcon_5_458FED8022DD30262F8583FE06CC402E; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int corpsFeatValue_6_6467FC8016B164C01BFD59DB09787FF5; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString corpsName_7_0C061D8057C7E9DC4056C75C0E424925; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int winCnt_8_43E7B040567F949776022A2701A95B34; // 0x0030(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString corpsSegementName_9_117ACB8026F4C1182F85EDB006CD8245; // 0x0034(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }