#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_WeaponDetailInfo.BP_STRUCT_WeaponDetailInfo // 0x0044 struct FBP_STRUCT_WeaponDetailInfo { int BulletID_0_4B408CC0781892BF035D59500A3318A4; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BulletUrl_1_26BB9640637FBE336FDF349A03319B2C; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BulletDesc_2_1F11494074457F937829B66A0318D6A3; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString WeaponName_3_08070A401A91F6F13EBDF22B08947FB5; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int WeaponResID_4_6FAA77C0657CD6D159A19E46092B5F54; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString WeaponDesc_5_4E2709C05446B70B3B908DD108939513; // 0x002C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BulletName_6_58F149C03A90BF79780072D603193E05; // 0x0038(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }