#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum RuntimeMeshComponent.EUpdateFrequency enum class EUpdateFrequency : uint8_t { EUpdateFrequency__Average = 0, EUpdateFrequency__Frequent = 1, EUpdateFrequency__Infrequent = 2, EUpdateFrequency__EUpdateFrequency_MAX = 3 }; // Enum RuntimeMeshComponent.ERuntimeMeshCollisionCookingMode enum class ERuntimeMeshCollisionCookingMode : uint8_t { ERuntimeMeshCollisionCookingMode__CollisionPerformance = 0, ERuntimeMeshCollisionCookingMode__CookingPerformance = 1, ERuntimeMeshCollisionCookingMode__ERuntimeMeshCollisionCookingMode_MAX = 2 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct RuntimeMeshComponent.RuntimeMeshCollisionSection // 0x0018 struct FRuntimeMeshCollisionSection { TArray VertexBuffer; // 0x0000(0x000C) (ZeroConstructor) TArray IndexBuffer; // 0x000C(0x000C) (ZeroConstructor) }; // ScriptStruct RuntimeMeshComponent.RuntimeConvexCollisionSection // 0x0028 struct FRuntimeConvexCollisionSection { TArray VertexBuffer; // 0x0000(0x000C) (ZeroConstructor) struct FBox BoundingBox; // 0x000C(0x001C) (IsPlainOldData) }; // ScriptStruct RuntimeMeshComponent.RuntimeMeshComponentPrePhysicsTickFunction // 0x0004 (0x003C - 0x0038) struct FRuntimeMeshComponentPrePhysicsTickFunction : public FTickFunction { unsigned char UnknownData00[0x4]; // 0x0038(0x0004) MISSED OFFSET }; // ScriptStruct RuntimeMeshComponent.RuntimeMeshTangent // 0x0010 struct FRuntimeMeshTangent { struct FVector TangentX; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData) bool bFlipTangentY; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; }