//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function UIParticleSystem.ParticleWidget.ActivateParticles // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData) // bool bReset (Parm, ZeroConstructor, IsPlainOldData) void UParticleWidget::ActivateParticles(bool bActive, bool bReset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UIParticleSystem.ParticleWidget.ActivateParticles"); UParticleWidget_ActivateParticles_Params params; params.bActive = bActive; params.bReset = bReset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }