#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:39 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function UnrealArchExt.UAEUserWidget.Visible struct UUAEUserWidget_Visible_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.UnRegistFromGameFrontendHUD struct UUAEUserWidget_UnRegistFromGameFrontendHUD_Params { }; // Function UnrealArchExt.UAEUserWidget.SynchronizeBlueprintProperties struct UUAEUserWidget_SynchronizeBlueprintProperties_Params { }; // Function UnrealArchExt.UAEUserWidget.Show struct UUAEUserWidget_Show_Params { }; // Function UnrealArchExt.UAEUserWidget.SetParentWidget struct UUAEUserWidget_SetParentWidget_Params { class UUAEUserWidget* InParentWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.SetAdapation struct UUAEUserWidget_SetAdapation_Params { float Left; // (Parm, ZeroConstructor, IsPlainOldData) float Top; // (Parm, ZeroConstructor, IsPlainOldData) float Right; // (Parm, ZeroConstructor, IsPlainOldData) float Bottom; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.RegistToGameFrontendHUD struct UUAEUserWidget_RegistToGameFrontendHUD_Params { }; // Function UnrealArchExt.UAEUserWidget.Register struct UUAEUserWidget_Register_Params { class ULogicManagerBase* LogicManager; // (Parm, ZeroConstructor, IsPlainOldData) bool bAddToViewport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.ReceiveShow struct UUAEUserWidget_ReceiveShow_Params { }; // Function UnrealArchExt.UAEUserWidget.ReceiveHide struct UUAEUserWidget_ReceiveHide_Params { }; // Function UnrealArchExt.UAEUserWidget.ReceivedInitWidget struct UUAEUserWidget_ReceivedInitWidget_Params { }; // Function UnrealArchExt.UAEUserWidget.OnRightClicked struct UUAEUserWidget_OnRightClicked_Params { struct FVector2D TempScreenPos; // (Parm, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.OnFadeOutFinished struct UUAEUserWidget_OnFadeOutFinished_Params { }; // Function UnrealArchExt.UAEUserWidget.OnFadeInFinished struct UUAEUserWidget_OnFadeInFinished_Params { }; // Function UnrealArchExt.UAEUserWidget.OnDoubleClicked struct UUAEUserWidget_OnDoubleClicked_Params { struct FVector2D TempScreenPos; // (Parm, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.OnClicked struct UUAEUserWidget_OnClicked_Params { struct FVector2D TempScreenPos; // (Parm, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.Hide struct UUAEUserWidget_Hide_Params { }; // Function UnrealArchExt.UAEUserWidget.HandleUIMessageBattle struct UUAEUserWidget_HandleUIMessageBattle_Params { struct FString UIMessage; // (Parm, ZeroConstructor) }; // Function UnrealArchExt.UAEUserWidget.HandleUIMessage struct UUAEUserWidget_HandleUIMessage_Params { struct FString UIMessage; // (Parm, ZeroConstructor) }; // Function UnrealArchExt.UAEUserWidget.GetParentWidget struct UUAEUserWidget_GetParentWidget_Params { class UUAEUserWidget* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.GetOwningPlayer struct UUAEUserWidget_GetOwningPlayer_Params { class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.GetOwningLogicManager struct UUAEUserWidget_GetOwningLogicManager_Params { class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.GetOwningFrontendHUD struct UUAEUserWidget_GetOwningFrontendHUD_Params { class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.UAEUserWidget.GetImgDynamicMaterial struct UUAEUserWidget_GetImgDynamicMaterial_Params { class UImage* ImageMat; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.BackendHUD.GetFrontendHUD struct UBackendHUD_GetFrontendHUD_Params { int FrontendHUDIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.LogicManagerBase.SetEnableRemoveDynamicWidgets struct ULogicManagerBase_SetEnableRemoveDynamicWidgets_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.LogicManagerBase.IsEnableRemoveDynamicWidgets struct ULogicManagerBase_IsEnableRemoveDynamicWidgets_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.LogicManagerBase.GetOwningFrontendHUD struct ULogicManagerBase_GetOwningFrontendHUD_Params { class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.LogicManagerBase.GetDefaultSceneCamera struct ULogicManagerBase_GetDefaultSceneCamera_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.LogicManagerBase.DispatchUIMessage struct ULogicManagerBase_DispatchUIMessage_Params { struct FString UIMessage; // (Parm, ZeroConstructor) class UObject* Source; // (Parm, ZeroConstructor, IsPlainOldData) class UUAEUserWidget* Target; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.SwitchGameStatus struct UFrontendHUD_SwitchGameStatus_Params { struct FName GameStatus; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Options; // (Parm, ZeroConstructor) }; // Function UnrealArchExt.FrontendHUD.OnPreLoadMap struct UFrontendHUD_OnPreLoadMap_Params { struct FString MapName; // (Parm, ZeroConstructor) }; // Function UnrealArchExt.FrontendHUD.OnPostLoadMapWithWorld struct UFrontendHUD_OnPostLoadMapWithWorld_Params { class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.OnGameViewportClientCreated struct UFrontendHUD_OnGameViewportClientCreated_Params { }; // Function UnrealArchExt.FrontendHUD.LoadingScreenChange struct UFrontendHUD_LoadingScreenChange_Params { bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.GetWorld struct UFrontendHUD_GetWorld_Params { class UWorld* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.GetUtils struct UFrontendHUD_GetUtils_Params { class UFrontendUtils* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.GetPlayerController struct UFrontendHUD_GetPlayerController_Params { class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.GetLogicManagerByName struct UFrontendHUD_GetLogicManagerByName_Params { struct FName LogicManagerTagName; // (Parm, ZeroConstructor, IsPlainOldData) class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.GetLogicManager struct UFrontendHUD_GetLogicManager_Params { int LogicManagerIndex; // (Parm, ZeroConstructor, IsPlainOldData) class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.GetGameViewportClient struct UFrontendHUD_GetGameViewportClient_Params { class UGameViewportClient* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendHUD.GetGameMode struct UFrontendHUD_GetGameMode_Params { class AGameMode* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.UnRegisterScenePointLight struct UFrontendUtils_UnRegisterScenePointLight_Params { struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData) class APointLight* Light; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.UnRegisterSceneCamera struct UFrontendUtils_UnRegisterSceneCamera_Params { struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData) class ACameraActor* SceneCamera; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.SwitchSceneCameraToTransform struct UFrontendUtils_SwitchSceneCameraToTransform_Params { struct FTransform targetTrans; // (Parm, IsPlainOldData) TEnumAsByte ProjectionMode; // (Parm, ZeroConstructor, IsPlainOldData) float FOV; // (Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.SwitchSceneCamera struct UFrontendUtils_SwitchSceneCamera_Params { struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.SetSceneSkyLightProperty struct UFrontendUtils_SetSceneSkyLightProperty_Params { struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform targetTrans; // (Parm, IsPlainOldData) float Intensity; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Color; // (Parm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.SetScenePointLightProperty struct UFrontendUtils_SetScenePointLightProperty_Params { struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform targetTrans; // (Parm, IsPlainOldData) float Intensity; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Color; // (Parm, IsPlainOldData) int inverseSquareFalloff; // (Parm, ZeroConstructor, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseTemperature; // (Parm, ZeroConstructor, IsPlainOldData) float Temperature; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.SetSceneDirectionalLightProperty struct UFrontendUtils_SetSceneDirectionalLightProperty_Params { struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform targetTrans; // (Parm, IsPlainOldData) float Intensity; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Color; // (Parm, IsPlainOldData) struct FLightingChannels Channel; // (Parm) }; // Function UnrealArchExt.FrontendUtils.RegisterSceneSkyLight struct UFrontendUtils_RegisterSceneSkyLight_Params { struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData) class ASkyLight* Light; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.RegisterScenePointLight struct UFrontendUtils_RegisterScenePointLight_Params { struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData) class APointLight* Light; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.RegisterSceneMatChangeableMesh struct UFrontendUtils_RegisterSceneMatChangeableMesh_Params { struct FName meshName; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Mesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.RegisterSceneDirectionalLight struct UFrontendUtils_RegisterSceneDirectionalLight_Params { struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData) class ADirectionalLight* Light; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.RegisterSceneCamera struct UFrontendUtils_RegisterSceneCamera_Params { struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData) class ACameraActor* SceneCamera; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.PopAllPushedUI struct UFrontendUtils_PopAllPushedUI_Params { }; // Function UnrealArchExt.FrontendUtils.OnAllSceneCamerasRegistered struct UFrontendUtils_OnAllSceneCamerasRegistered_Params { }; // Function UnrealArchExt.FrontendUtils.IsPushedPanel struct UFrontendUtils_IsPushedPanel_Params { struct FName ManagerName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.HideAllOtherPanelExceptOwnThisWidget struct UFrontendUtils_HideAllOtherPanelExceptOwnThisWidget_Params { class UWidget* Widget; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool Hide; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.GlobalUIEventDispatcher_GetDelegateIsBound struct UFrontendUtils_GlobalUIEventDispatcher_GetDelegateIsBound_Params { struct FString DelegateNum; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.GetUIStackTopSrcTag struct UFrontendUtils_GetUIStackTopSrcTag_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function UnrealArchExt.FrontendUtils.GetUIStackTopDstTag struct UFrontendUtils_GetUIStackTopDstTag_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function UnrealArchExt.FrontendUtils.GetUIStackTop struct UFrontendUtils_GetUIStackTop_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function UnrealArchExt.FrontendUtils.GetSceneMatChangeableMeshByIdx struct UFrontendUtils_GetSceneMatChangeableMeshByIdx_Params { struct FName meshName; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.GetPushedUICount struct UFrontendUtils_GetPushedUICount_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.GetOwningFrontendHUD struct UFrontendUtils_GetOwningFrontendHUD_Params { class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.GetGlobalUIEventDispatcher struct UFrontendUtils_GetGlobalUIEventDispatcher_Params { class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.GetGlobalUIContainer struct UFrontendUtils_GetGlobalUIContainer_Params { struct FName ContainerName; // (Parm, ZeroConstructor, IsPlainOldData) class UUAEWidgetContainer* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.GetCurrentSceneCamera struct UFrontendUtils_GetCurrentSceneCamera_Params { class ACameraActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UnrealArchExt.FrontendUtils.ClearLobbyAsset struct UFrontendUtils_ClearLobbyAsset_Params { }; // Function UnrealArchExt.UAEWidgetContainer.RemoveWidgetInternal struct UUAEWidgetContainer_RemoveWidgetInternal_Params { class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function UnrealArchExt.UAEWidgetContainer.RemoveWidget struct UUAEWidgetContainer_RemoveWidget_Params { class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function UnrealArchExt.UAEWidgetContainer.AddWidgetInternal struct UUAEWidgetContainer_AddWidgetInternal_Params { class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function UnrealArchExt.UAEWidgetContainer.AddWidget struct UUAEWidgetContainer_AddWidget_Params { class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; }