//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_passupgrade_C::EventSeasonPassUpgradeClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeClose_NoFetch"); Abp_season_passupgrade_C_EventSeasonPassUpgradeClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeClose // (BlueprintCallable, BlueprintEvent) void Abp_season_passupgrade_C::EventSeasonPassUpgradeClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeClose"); Abp_season_passupgrade_C_EventSeasonPassUpgradeClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeForward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_passupgrade_C::EventSeasonPassUpgradeForward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeForward_NoFetch"); Abp_season_passupgrade_C_EventSeasonPassUpgradeForward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeForward // (BlueprintCallable, BlueprintEvent) void Abp_season_passupgrade_C::EventSeasonPassUpgradeForward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeForward"); Abp_season_passupgrade_C_EventSeasonPassUpgradeForward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_passupgrade.bp_season_passupgrade_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_season_passupgrade_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_passupgrade.bp_season_passupgrade_C.UserConstructionScript"); Abp_season_passupgrade_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }