#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum Foliage.EFoliageScaling enum class EFoliageScaling : uint8_t { EFoliageScaling__Uniform = 0, EFoliageScaling__Free = 1, EFoliageScaling__LockXY = 2, EFoliageScaling__LockXZ = 3, EFoliageScaling__LockYZ = 4, EFoliageScaling__EFoliageScaling_MAX = 5 }; // Enum Foliage.EVertexColorMaskChannel enum class EVertexColorMaskChannel : uint8_t { EVertexColorMaskChannel__Red = 0, EVertexColorMaskChannel__Green = 1, EVertexColorMaskChannel__Blue = 2, EVertexColorMaskChannel__Alpha = 3, EVertexColorMaskChannel__MAX_None = 4, EVertexColorMaskChannel__EVertexColorMaskChannel_MAX = 5 }; // Enum Foliage.FoliageVertexColorMask enum class EFoliageVertexColorMask : uint8_t { FOLIAGEVERTEXCOLORMASK_Disabled = 0, FOLIAGEVERTEXCOLORMASK_Red = 1, FOLIAGEVERTEXCOLORMASK_Green = 2, FOLIAGEVERTEXCOLORMASK_Blue = 3, FOLIAGEVERTEXCOLORMASK_Alpha = 4, FOLIAGEVERTEXCOLORMASK_MAX = 5 }; // Enum Foliage.ESimulationQuery enum class ESimulationQuery : uint8_t { ESimulationQuery__CollisionOverlap = 0, ESimulationQuery__ShadeOverlap = 1, ESimulationQuery__AnyOverlap = 2, ESimulationQuery__ESimulationQuery_MAX = 3 }; // Enum Foliage.ESimulationOverlap enum class ESimulationOverlap : uint8_t { ESimulationOverlap__CollisionOverlap = 0, ESimulationOverlap__ShadeOverlap = 1, ESimulationOverlap__None = 2, ESimulationOverlap__ESimulationOverlap_MAX = 3 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct Foliage.FoliageVertexColorChannelMask // 0x000C struct FFoliageVertexColorChannelMask { unsigned char UseMask : 1; // 0x0000(0x0001) (Edit) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float MaskThreshold; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char InvertMask : 1; // 0x0008(0x0001) (Edit) unsigned char UnknownData01[0x3]; // 0x0009(0x0003) MISSED OFFSET }; // ScriptStruct Foliage.FoliageTypeObject // 0x0010 struct FFoliageTypeObject { class UObject* FoliageTypeObject; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) class UFoliageType_InstancedStaticMesh* TypeInstance; // 0x0004(0x0004) (ZeroConstructor, Transient, IsPlainOldData) bool bIsAsset; // 0x0008(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET class UClass* Type; // 0x000C(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData) }; // ScriptStruct Foliage.ProceduralFoliageInstance // 0x0050 struct FProceduralFoliageInstance { struct FVector Location; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FQuat Rotation; // 0x0010(0x0010) (IsPlainOldData) struct FVector Normal; // 0x0020(0x000C) (Edit, BlueprintVisible, IsPlainOldData) float Age; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float Scale; // 0x0030(0x0004) (ZeroConstructor, IsPlainOldData) class UFoliageType_InstancedStaticMesh* Type; // 0x0034(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0038(0x0018) MISSED OFFSET }; }