#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_master_apply.bp_master_apply_C // 0x0048 (0x0318 - 0x02D0) class Abp_master_apply_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_MasterApply_ApplyToTeacherDefaultMsg; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterApply_ApplyToDiscipleDefaultMsg; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MasterApply_TargetType; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_MasterApply_ClickPlayerId; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterApply_InputString; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterApply_ClickPlayerMsg; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0314(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_apply.bp_master_apply_C"); return pStaticClass; } void EventClickMasterApplyConfirm_NoFetch(); void EventClickMasterApplyConfirm(); void EventMasterApplyCommentCheck_NoFetch(); void EventMasterApplyCommentCheck(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void UserConstructionScript(); }; }