#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_roleinfo_rankdetail.bp_roleinfo_rankdetail_C // 0x0050 (0x0320 - 0x02D0) class Abp_roleinfo_rankdetail_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_ItemMax; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_RoleRankDetailTypeList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoleRankDetailSingleList; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoleRankDetailSingleInfo BP_STRUCT_RoleRankDetailSingleInfo; // 0x02F0(0x001C) (Edit, BlueprintVisible) struct FBP_STRUCT_RoleRankDetailTypeInfo BP_STRUCT_RoleRankDetailTypeInfo; // 0x030C(0x0010) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x031C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_rankdetail.bp_roleinfo_rankdetail_C"); return pStaticClass; } void EventRankDetailRelease_NoFetch(); void EventRankDetailRelease(); void UserConstructionScript(); }; }