#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_room_create.bp_room_create_C // 0x01F4 (0x04C4 - 0x02D0) class Abp_room_create_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_CreateRoom_Passwd; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CreateRoom_PlayerNumMax; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_RoomCreateSecondTypeList; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomCreateSecondTypeInfo BP_STRUCT_RoomCreateSecondTypeInfo; // 0x02F0(0x0044) (Edit, BlueprintVisible) struct FString BP_CreateRoom_SelectedPlayMethod; // 0x0334(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomCreateBombingAreaInfo BP_STRUCT_RoomCreateBombingAreaInfo; // 0x0340(0x0004) (Edit, BlueprintVisible) int BP_CreateRoom_TeamModeID; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRoom_RoomModeID; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRoom_RoomTableID; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_CreateRoom_AllowInvite; // 0x0350(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0351(0x0003) MISSED OFFSET struct FString BP_CreateRoom_WeatherModeName; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CreateRoom_WeatherModeEN; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CreateRoom_RoomModeImage; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomCreateAutoPickInfo BP_STRUCT_RoomCreateAutoPickInfo; // 0x0378(0x0004) (Edit, BlueprintVisible) int BP_CreateRoom_WeatherModeID; // 0x037C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_RoomCreateAimAssistInfo BP_STRUCT_RoomCreateAimAssistInfo; // 0x0380(0x0004) (Edit, BlueprintVisible) TArray BP_ARRAY_RoomCreateTeamModeNameList; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomCreatePerspectiveList; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomCreateWeatherModeCNList; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomCreateWeatherModeENList; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RoomCreate_SelfName; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CreateRoom_Perspective; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomCreateAutoOpenDoorInfo BP_STRUCT_RoomCreateAutoOpenDoorInfo; // 0x03CC(0x0004) (Edit, BlueprintVisible) bool BP_IsCreateRoom; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x03D1(0x0003) MISSED OFFSET TArray BP_ARRAY_RoomCreateShrinkSpeedList; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_CreateRoom_IsRoomMaster; // 0x03E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_CreateRoom_IsAdvParaChanged; // 0x03E1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_CreateRoom_NeedLoadAdvPara; // 0x03E2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x1]; // 0x03E3(0x0001) MISSED OFFSET struct FString BP_CreateRoom_SelectedMapName; // 0x03E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CreateRoom_SelectedWeatherName; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_CreateRoom_IsAnchor; // 0x03FC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x03FD(0x0003) MISSED OFFSET int BP_CreateRoom_MapID; // 0x0400(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_RoomCreateBuckleBulletInfo BP_STRUCT_RoomCreateBuckleBulletInfo; // 0x0404(0x0004) (Edit, BlueprintVisible) struct FString BP_CreateRoom_TeamModeName; // 0x0408(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomCreateCustomNumList; // 0x0414(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomCreateWeatherModeIDList; // 0x0420(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CreateRoom_RoomModeName; // 0x042C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RoomCreateFirstTypeInfo BP_STRUCT_RoomCreateFirstTypeInfo; // 0x0438(0x000C) (Edit, BlueprintVisible) struct FString BP_CreateRoom_Name; // 0x0444(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomCreatePlayMethodList; // 0x0450(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoomCreateFirstTypeList; // 0x045C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_CreateRoom_IsFPP; // 0x0468(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x0469(0x0003) MISSED OFFSET TArray BP_ARRAY_RoomCreateMapNameList; // 0x046C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CreateRoom_MapName; // 0x0478(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CreateRoom_PlayerNumMin; // 0x0484(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRoom_CurCustomNum; // 0x0488(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_RoomCreateSoundVisualInfo BP_STRUCT_RoomCreateSoundVisualInfo; // 0x048C(0x0004) (Edit, BlueprintVisible) struct FString BP_CreateRoom_PlayMethod; // 0x0490(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CreateRoom_RoomModeDesc; // 0x049C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CreateRoom_RoomCardInfo; // 0x04A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_CreateRoom_IsLocked; // 0x04B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x04B5(0x0003) MISSED OFFSET int BP_CreateRoom_PlayerNum; // 0x04B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_RoomCreateCommonSwitchParaInfo BP_STRUCT_RoomCreateCommonSwitchParaInfo; // 0x04BC(0x0004) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x04C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room_create.bp_room_create_C"); return pStaticClass; } void EventResetRoomAdvancedCustomPara_NoFetch(); void EventResetRoomAdvancedCustomPara(); void EventSelectPerspective_NoFetch(); void EventSelectPerspective(); void EventSaveParaInRoom_NoFetch(); void EventSaveParaInRoom(); void EventRefreshCurRoomCardInfo_NoFetch(); void EventRefreshCurRoomCardInfo(); void EventSetResetAndSaveBtnEnable_NoFetch(); void EventSetResetAndSaveBtnEnable(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventCreateRoom_NoFetch(); void EventCreateRoom(); void EventRoomCreateRelease_NoFetch(); void EventRoomCreateRelease(); void EventSetPSWOK_NoFetch(); void EventSetPSWOK(); void EventOpenRoomModeChatUI_NoFetch(); void EventOpenRoomModeChatUI(); void EventCloseRoomModeChatUI_NoFetch(); void EventCloseRoomModeChatUI(); void EventModifyVariable_NoFetch(); void EventModifyVariable(); void EventAdjustParaDisableOnThisMode_NoFetch(); void EventAdjustParaDisableOnThisMode(); void EventAdjustParaOnlyRoomMaster_NoFetch(); void EventAdjustParaOnlyRoomMaster(); void EventAdjustParaDisableInRoom_NoFetch(); void EventAdjustParaDisableInRoom(); void EventSetSaveBtnEnable_NoFetch(); void EventSetSaveBtnEnable(); void EventCreateRoomCheckNameEmpty_NoFetch(); void EventCreateRoomCheckNameEmpty(); void EventClickMode_NoFetch(); void EventClickMode(); void EventSelectMap_NoFetch(); void EventSelectMap(); void EventSelectPlayMethod_NoFetch(); void EventSelectPlayMethod(); void EventSelectWeatherMode_NoFetch(); void EventSelectWeatherMode(); void EventSelectTeamMode_NoFetch(); void EventSelectTeamMode(); void UserConstructionScript(); }; }