#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_warzone_medalchoose.bp_warzone_medalchoose_C // 0x0080 (0x0350 - 0x02D0) class Abp_warzone_medalchoose_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_WarZoneMedalChooseInfoList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_WarZoneMedalChooseType; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_WarZoneStreetName; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_WarZoneStreetMedalRank; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_WarZoneMedalChooseInfo BP_STRUCT_WarZoneMedalChooseInfo; // 0x02FC(0x0048) (Edit, BlueprintVisible) int BP_WarZoneMedalRank_Tab; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_WarZoneStreetGetMedalCount; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x034C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_warzone_medalchoose.bp_warzone_medalchoose_C"); return pStaticClass; } void EventWarZoneMedalChooseClose_NoFetch(); void EventWarZoneMedalChooseClose(); void UserConstructionScript(); }; }