#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_CombatBattleInfo.BP_STRUCT_CombatBattleInfo // 0x003C struct FBP_STRUCT_CombatBattleInfo { struct FString role_maxkill_2_58CE666D4673E6D7265F1A864AD05E3E; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_maxdamage_3_60A3553A4B1764EAF61B3BAE9DB24FE1; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_avedamage_4_E85C6DBA482F06B1BECE69BF6F5778C8; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_critcount_7_88CD072C4630F97CA8E23DB857109F80; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_hitrate_8_03BBCD074A87A51BF24FE9A79728243F; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }