#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_master_apply_list.bp_master_apply_list_C // 0x00F4 (0x03C4 - 0x02D0) class Abp_master_apply_list_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_CurrentMasterApplistUID; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_MasterApplyInfo BP_STRUCT_MasterApplyInfo; // 0x02E0(0x00D0) (Edit, BlueprintVisible) TArray BP_ARRAY_Master_ApplyList; // 0x03B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_CurrentMasterCheck; // 0x03BC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_MasterMasterApplistIsShow; // 0x03BD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x03BE(0x0002) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x03C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_apply_list.bp_master_apply_list_C"); return pStaticClass; } void EventFetchMasterApplyList_NoFetch(); void EventFetchMasterApplyList(); void EventMasterApplyListUIHide_NoFetch(); void EventMasterApplyListUIHide(); void EventMasterApplyOk_NoFetch(); void EventMasterApplyOk(); void EventMasterApplyRefuse_NoFetch(); void EventMasterApplyRefuse(); void EventMasterApplyAddFriend_NoFetch(); void EventMasterApplyAddFriend(); void EventMasterApplyList_Push_NoFetch(); void EventMasterApplyList_Push(); void EventMasterApplyClickHead_NoFetch(); void EventMasterApplyClickHead(); void EventMasterApplyHarass_NoFetch(); void EventMasterApplyHarass(); void UserConstructionScript(); }; }