#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_season_pass_collect_progress.bp_season_pass_collect_progress_C // 0x0038 (0x0308 - 0x02D0) class Abp_season_pass_collect_progress_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_CollectProgressRewardItem; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CollectProgressTitleInfo BP_STRUCT_CollectProgressTitleInfo; // 0x02E0(0x0024) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x0304(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_pass_collect_progress.bp_season_pass_collect_progress_C"); return pStaticClass; } void EventSeasonPassCollectProgressOnClickClose_NoFetch(); void EventSeasonPassCollectProgressOnClickClose(); void UserConstructionScript(); }; }