#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_market_appearance.bp_market_appearance_C // 0x0064 (0x0334 - 0x02D0) class Abp_market_appearance_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_MarketAppearanceUINotOwn; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET int BP_MarketAppearanceUISelectTypeIdx; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_MarketAppearanceUI_AvatarChange_ResId_List; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MarketAppearanceUIBuyIdx; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_MarketAppearanceUISelectList; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MarketAppearanceUICurSelectItemNum; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_MarketAppearanceUIWearList; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_MarketAppearanceUI_AvatarModelInfo BP_STRUCT_MarketAppearanceUI_AvatarModelInfo; // 0x0308(0x0018) (Edit, BlueprintVisible) bool BP_MarketAppearanceUI_AvatarPuton; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0321(0x0003) MISSED OFFSET int BP_MarketAppearanceUI_AvatarEmoteId; // 0x0324(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_MarketAppearanceUI_ChangeWeaponId; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_MarketAppearanceUI_ReloadDonotJump; // 0x032C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x032D(0x0003) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x0330(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_appearance.bp_market_appearance_C"); return pStaticClass; } void EventMarketAppearanceUIGetAvatarInfo_NoFetch(); void EventMarketAppearanceUIGetAvatarInfo(); void EventMarketAppearanceUIBatchBuy_NoFetch(); void EventMarketAppearanceUIBatchBuy(); void EventMarketAppearanceUISelect_NoFetch(); void EventMarketAppearanceUISelect(); void EventMarketAppearanceUIResetAvatar_NoFetch(); void EventMarketAppearanceUIResetAvatar(); void EventMarketAppearanceUIToggleOwn_NoFetch(); void EventMarketAppearanceUIToggleOwn(); void EventMarketAppearanceUISelectType_NoFetch(); void EventMarketAppearanceUISelectType(); void EventMarketAppearanceUISwitchGender_NoFetch(); void EventMarketAppearanceUISwitchGender(); void EventMarketAppearanceUIBuy_NoFetch(); void EventMarketAppearanceUIBuy(); void EventMarketAppearanceUIGetCurrentSelectNum_NoFetch(); void EventMarketAppearanceUIGetCurrentSelectNum(); void UserConstructionScript(); }; }