//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUIBuy_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy_NoFetch"); Abp_market_gun_main_C_EventMarketGunMainUIBuy_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUIBuy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy"); Abp_market_gun_main_C_EventMarketGunMainUIBuy_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUISelect_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect_NoFetch"); Abp_market_gun_main_C_EventMarketGunMainUISelect_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUISelect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect"); Abp_market_gun_main_C_EventMarketGunMainUISelect_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUISelectType_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType_NoFetch"); Abp_market_gun_main_C_EventMarketGunMainUISelectType_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUISelectType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType"); Abp_market_gun_main_C_EventMarketGunMainUISelectType_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUIToggleOwn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn_NoFetch"); Abp_market_gun_main_C_EventMarketGunMainUIToggleOwn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUIToggleOwn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn"); Abp_market_gun_main_C_EventMarketGunMainUIToggleOwn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUISelectGun_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun_NoFetch"); Abp_market_gun_main_C_EventMarketGunMainUISelectGun_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun // (BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::EventMarketGunMainUISelectGun() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun"); Abp_market_gun_main_C_EventMarketGunMainUISelectGun_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_market_gun_main.bp_market_gun_main_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_market_gun_main_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_market_gun_main.bp_market_gun_main_C.UserConstructionScript"); Abp_market_gun_main_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }