//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryShareResults_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryShareResults_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryShareResults_NoFetch"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryShareResults_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryShareResults // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryShareResults() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryShareResults"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryShareResults_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailReport_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryDetailReport_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailReport_NoFetch"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryDetailReport_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailReport // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryDetailReport() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailReport"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryDetailReport_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryClickBlackRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryClickBlackRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryClickBlackRoom_NoFetch"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryClickBlackRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryClickBlackRoom // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryClickBlackRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryClickBlackRoom"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryClickBlackRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryShareRanking_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryShareRanking_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryShareRanking_NoFetch"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryShareRanking_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryShareRanking // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryShareRanking() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryShareRanking"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryShareRanking_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailAddFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryDetailAddFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailAddFriend_NoFetch"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryDetailAddFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailAddFriend // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryDetailAddFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailAddFriend"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryDetailAddFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailRelease_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryDetailRelease_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailRelease_NoFetch"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryDetailRelease_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailRelease // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::EventRoleInfoHistoryDetailRelease() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.EventRoleInfoHistoryDetailRelease"); Abp_roleinfo_historydetail_C_EventRoleInfoHistoryDetailRelease_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_roleinfo_historydetail_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_historydetail.bp_roleinfo_historydetail_C.UserConstructionScript"); Abp_roleinfo_historydetail_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }