Files
pubg/SDK/PUBGM_ApexDestruction_parameters.hpp
2026-05-02 14:30:03 +08:00

49 lines
2.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function ApexDestruction.DestructibleComponent.SetDestructibleMesh
struct UDestructibleComponent_SetDestructibleMesh_Params
{
class UDestructibleMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ApexDestruction.DestructibleComponent.GetDestructibleMesh
struct UDestructibleComponent_GetDestructibleMesh_Params
{
class UDestructibleMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage
struct UDestructibleComponent_ApplyRadiusDamage_Params
{
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
struct FVector HurtOrigin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
float DamageRadius; // (Parm, ZeroConstructor, IsPlainOldData)
float ImpulseStrength; // (Parm, ZeroConstructor, IsPlainOldData)
bool bFullDamage; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ApexDestruction.DestructibleComponent.ApplyDamage
struct UDestructibleComponent_ApplyDamage_Params
{
float DamageAmount; // (Parm, ZeroConstructor, IsPlainOldData)
struct FVector HitLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
struct FVector ImpulseDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
float ImpulseStrength; // (Parm, ZeroConstructor, IsPlainOldData)
};
}