Files
pubg/SDK/PUBGM_ApexDestruction_structs.hpp
2026-05-02 14:30:03 +08:00

135 lines
9.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum ApexDestruction.EImpactDamageOverride
enum class EImpactDamageOverride : uint8_t
{
IDO_None = 0,
IDO_On = 1,
IDO_Off = 2,
IDO_MAX = 3
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct ApexDestruction.FractureMaterial
// 0x0024
struct FFractureMaterial
{
struct FVector2D UVScale; // 0x0000(0x0008) (Edit, IsPlainOldData)
struct FVector2D UVOffset; // 0x0008(0x0008) (Edit, IsPlainOldData)
struct FVector Tangent; // 0x0010(0x000C) (Edit, IsPlainOldData)
float UAngle; // 0x001C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int InteriorElementIndex; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ApexDestruction.DestructibleChunkParameters
// 0x0004
struct FDestructibleChunkParameters
{
bool bIsSupportChunk; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bDoNotFracture; // 0x0001(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bDoNotDamage; // 0x0002(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bDoNotCrumble; // 0x0003(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ApexDestruction.DestructibleDamageParameters
// 0x001C
struct FDestructibleDamageParameters
{
float DamageThreshold; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DamageSpread; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bEnableImpactDamage; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
float ImpactDamage; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int DefaultImpactDamageDepth; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bCustomImpactResistance; // 0x0014(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET
float ImpactResistance; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ApexDestruction.DestructibleDebrisParameters
// 0x002C
struct FDestructibleDebrisParameters
{
float DebrisLifetimeMin; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DebrisLifetimeMax; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DebrisMaxSeparationMin; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DebrisMaxSeparationMax; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FBox ValidBounds; // 0x0010(0x001C) (Edit, IsPlainOldData)
};
// ScriptStruct ApexDestruction.DestructibleAdvancedParameters
// 0x0010
struct FDestructibleAdvancedParameters
{
float DamageCap; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ImpactVelocityThreshold; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxChunkSpeed; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FractureImpulseScale; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ApexDestruction.DestructibleSpecialHierarchyDepths
// 0x0014
struct FDestructibleSpecialHierarchyDepths
{
int SupportDepth; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int MinimumFractureDepth; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bEnableDebris; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
int DebrisDepth; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int EssentialDepth; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ApexDestruction.DestructibleDepthParameters
// 0x0001
struct FDestructibleDepthParameters
{
TEnumAsByte<EImpactDamageOverride> ImpactDamageOverride; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ApexDestruction.DestructibleParametersFlag
// 0x0004
struct FDestructibleParametersFlag
{
unsigned char bAccumulateDamage : 1; // 0x0000(0x0001) (Edit)
unsigned char bAssetDefinedSupport : 1; // 0x0000(0x0001) (Edit)
unsigned char bWorldSupport : 1; // 0x0000(0x0001) (Edit)
unsigned char bDebrisTimeout : 1; // 0x0000(0x0001) (Edit)
unsigned char bDebrisMaxSeparation : 1; // 0x0000(0x0001) (Edit)
unsigned char bCrumbleSmallestChunks : 1; // 0x0000(0x0001) (Edit)
unsigned char bAccurateRaycasts : 1; // 0x0000(0x0001) (Edit)
unsigned char bUseValidBounds : 1; // 0x0000(0x0001) (Edit)
unsigned char bFormExtendedStructures : 1; // 0x0001(0x0001) (Edit)
unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET
};
// ScriptStruct ApexDestruction.DestructibleParameters
// 0x007C
struct FDestructibleParameters
{
struct FDestructibleDamageParameters DamageParameters; // 0x0000(0x001C) (Edit)
struct FDestructibleDebrisParameters DebrisParameters; // 0x001C(0x002C) (Edit)
struct FDestructibleAdvancedParameters AdvancedParameters; // 0x0048(0x0010) (Edit)
struct FDestructibleSpecialHierarchyDepths SpecialHierarchyDepths; // 0x0058(0x0014) (Edit)
TArray<struct FDestructibleDepthParameters> DepthParameters; // 0x006C(0x000C) (Edit, EditFixedSize, ZeroConstructor)
struct FDestructibleParametersFlag Flags; // 0x0078(0x0004) (Edit)
};
}