Files
pubg/SDK/PUBGM_BP_STRUCT_CombatGradeInfo_structs.hpp
2026-05-02 14:30:03 +08:00

29 lines
1.6 KiB
C++
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CombatGradeInfo.BP_STRUCT_CombatGradeInfo
// 0x0054
struct FBP_STRUCT_CombatGradeInfo
{
struct FString survive_score_0_B3A6B084422611AF0080C788460C5D5F; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString grade_1_85F15110437EDA1B30859F9C8B4E7F96; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString top1_score_2_FC910E284FB4636E3ECE04B7AB6DE9DE; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString sum_score_3_AF0C580D4C8655974D975EA6C592EC04; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString rating_score_4_FDE2A5FE4179E5391AC941B476155C0D; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString fight_score_5_B4F5AD204EF27F0F4C438FB099F5357E; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString assist_score_6_EDABE3F14E55DF4A4182D2BD9AB3626A; // 0x0048(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}