Files
pubg/SDK/PUBGM_BP_STRUCT_CorpsTaskInfo_structs.hpp
2026-05-02 14:30:03 +08:00

26 lines
1.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CorpsTaskInfo.BP_STRUCT_CorpsTaskInfo
// 0x0020
struct FBP_STRUCT_CorpsTaskInfo
{
int progress_0_3E4DD48A4665528EC95B8C845A4BB540; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString status_1_ED77F1BE4DE7A71CB81200B12B05760B; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int id_2_80478D294C1001B64ED99F905D6DDE48; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_CorpsTaskDropItem> BP_ARRAY_CorpsTaskCurrDropList_3_FF1760FB44CB0A214A0EDD9FAB5ECB35;// 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}