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pubg/SDK/PUBGM_BP_STRUCT_EXCITINGTOUR_GRIDInfo_structs.hpp
2026-05-02 14:30:03 +08:00

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1.4 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_EXCITINGTOUR_GRIDInfo.BP_STRUCT_EXCITINGTOUR_GRIDInfo
// 0x0011
struct FBP_STRUCT_EXCITINGTOUR_GRIDInfo
{
int GridIndex_0_573CCA40799F111D1DF7320E09C990B8; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int MapId_1_001E3D800076198A0FAB081B07E772B4; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int GridPos_2_23AC58C0499009517C88F3420A79D2B3; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int EventId_3_4FBC56807597CCF04D00E96D083E1F24; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool OnBefore_4_5957CEC07AC97F8F51F27CA90DEFC8A5; // 0x0010(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}