Files
pubg/SDK/PUBGM_BP_STRUCT_MasterTaskInfo_structs.hpp
2026-05-02 14:30:03 +08:00

27 lines
1.3 KiB
C++
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_MasterTaskInfo.BP_STRUCT_MasterTaskInfo
// 0x0024
struct FBP_STRUCT_MasterTaskInfo
{
struct FString TaskDesc_0_C251AEEE47E30E66AB5B608362836D82; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int TaskType_1_9FD02BD044B5C901F081EFBD3EA903AB; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int TaskStatus_2_B581798442EAC9748DAFE081897D5DDB; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString TaskName_3_B2B4444B45F846DFF1FBECB5FD059A71; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int TaskIndex_4_052F4F524F48A50D4993C680ECEECCF5; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}