Files
pubg/SDK/PUBGM_BP_STRUCT_PandoraUserData_structs.hpp
2026-05-02 14:30:03 +08:00

35 lines
2.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_PandoraUserData.BP_STRUCT_PandoraUserData
// 0x009C
struct FBP_STRUCT_PandoraUserData
{
struct FString appId_0_139D304012C8FBAD73FA58D206F695C4; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString roleName_1_60D6E18009BE43506B6BE16E0C3B2A45; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString accessToken_2_54DF11807CD4795E25161C070C74394E; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString payToken_3_73E5A78009E9ACDE19F78ECA06FA4F3E; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString sdkVersion_4_11689EC04017939D6019398B0FA7EB4E; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString partion_5_19861400248A8DFC2A8A6F9008689ABE; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString roleId_6_02B5EC8040E085E0659F61A30E7C3A94; // 0x0048(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString gameAppVersion_7_65D75D005E0B443A5DB3A10206E3783E; // 0x0054(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString openId_8_063FAC805CDC93E4406887220088B184; // 0x0060(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString cloudTest_9_6501C280207A157609B3B70E078F5474; // 0x006C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString area_10_55B49B00668B0D5231AF0193036F66A1; // 0x0078(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString accType_11_35CF67006D2E62F644644F0B09799695; // 0x0084(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString platId_12_1FD40C40710AB5B522FE316C0E9C9B94; // 0x0090(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}