Files
pubg/SDK/PUBGM_BP_STRUCT_RoleInfoHistoryRadarInfo_structs.hpp
2026-05-02 14:30:03 +08:00

28 lines
1.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_RoleInfoHistoryRadarInfo.BP_STRUCT_RoleInfoHistoryRadarInfo
// 0x0048
struct FBP_STRUCT_RoleInfoHistoryRadarInfo
{
struct FString survive_score_0_E49F1CDC45113263DDE5A5840EE42220; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString support_score_1_76FFD9064D48F931BE1AF395D174F4BF; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString supply_score_2_0E9D477F450A041B5E8DA183D5F0F9AA; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString hurt_score_3_C3E8292B4E2E9AEC2DE06BA9611865FD; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString kill_score_4_0D9EF7684BBCA39F39BD19A360A28370; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString occupy_score_5_23364240475FF7610499DDA207839E55; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}