Files
pubg/SDK/PUBGM_BP_STRUCT_SeasonReview_Page_RankItem_structs.hpp
2026-05-02 14:30:03 +08:00

30 lines
1.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SeasonReview_Page_RankItem.BP_STRUCT_SeasonReview_Page_RankItem
// 0x0038
struct FBP_STRUCT_SeasonReview_Page_RankItem
{
int maxRating_1_623D1440703A61B11633D32E0680AB77; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int top10Number_2_2C9ED0C01DCE7C2507FD95B104B7E082; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int winNumber_3_5D8D974037A82C591658B3E40A5DD392; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int maxSegmentLevel_4_35AB4DC077FD3F2306C3254203212A2C; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int gameNumber_5_0F564A4035D1E3914F05A6DB0A258542; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString maxSegmentName_6_02C6F00003496F0A69D911F409327A55; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString maxSegmentModelName_7_55F6CC4070DCB56D0320F0A80C346785; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString failedNumber_str_10_74488B007B14A4EC355302B90A1092D2; // 0x002C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}