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pubg/SDK/PUBGM_BP_STRUCT_WeaponDetailInfo_structs.hpp
2026-05-02 14:30:03 +08:00

29 lines
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C++
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_WeaponDetailInfo.BP_STRUCT_WeaponDetailInfo
// 0x0044
struct FBP_STRUCT_WeaponDetailInfo
{
int BulletID_0_4B408CC0781892BF035D59500A3318A4; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BulletUrl_1_26BB9640637FBE336FDF349A03319B2C; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BulletDesc_2_1F11494074457F937829B66A0318D6A3; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString WeaponName_3_08070A401A91F6F13EBDF22B08947FB5; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int WeaponResID_4_6FAA77C0657CD6D159A19E46092B5F54; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString WeaponDesc_5_4E2709C05446B70B3B908DD108939513; // 0x002C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BulletName_6_58F149C03A90BF79780072D603193E05; // 0x0038(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}