29 lines
1.6 KiB
C++
Executable File
29 lines
1.6 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// UserDefinedStruct BP_STRUCT_WeaponDetailInfo.BP_STRUCT_WeaponDetailInfo
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// 0x0044
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struct FBP_STRUCT_WeaponDetailInfo
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{
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int BulletID_0_4B408CC0781892BF035D59500A3318A4; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BulletUrl_1_26BB9640637FBE336FDF349A03319B2C; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BulletDesc_2_1F11494074457F937829B66A0318D6A3; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString WeaponName_3_08070A401A91F6F13EBDF22B08947FB5; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int WeaponResID_4_6FAA77C0657CD6D159A19E46092B5F54; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString WeaponDesc_5_4E2709C05446B70B3B908DD108939513; // 0x002C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BulletName_6_58F149C03A90BF79780072D603193E05; // 0x0038(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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};
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}
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