Files
pubg/SDK/PUBGM_Common_UIPopupBG_classes.hpp
2026-05-02 14:30:03 +08:00

34 lines
1.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass Common_UIPopupBG.Common_UIPopupBG_C
// 0x0004 (0x01B4 - 0x01B0)
class UCommon_UIPopupBG_C : public UUserWidget
{
public:
class UButton* Button_1; // 0x01B0(0x0004) (BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, RepNotify, Interp, NonTransactional, EditorOnly, NoDestructor, AutoWeak, ContainsInstancedReference, AssetRegistrySearchable, SimpleDisplay, AdvancedDisplay, Protected, BlueprintCallable, BlueprintAuthorityOnly, TextExportTransient, NonPIEDuplicateTransient, ExposeOnSpawn, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, NativeAccessSpecifierProtected, NativeAccessSpecifierPrivate)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("WidgetBlueprintGeneratedClass Common_UIPopupBG.Common_UIPopupBG_C");
return pStaticClass;
}
};
}