259 lines
18 KiB
C++
Executable File
259 lines
18 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function RuntimeMeshComponent.RuntimeMeshComponent.UpdateMeshSection_Blueprint
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struct URuntimeMeshComponent_UpdateMeshSection_Blueprint_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FRuntimeMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UV1; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FLinearColor> Colors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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bool bCalculateNormalTangent; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bGenerateTessellationTriangles; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.SetSectionTessellationTriangles
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struct URuntimeMeshComponent_SetSectionTessellationTriangles_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<int> TessellationTriangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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bool bShouldMoveArray; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.SetMeshSectionVisible
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struct URuntimeMeshComponent_SetMeshSectionVisible_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bNewVisibility; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.SetMeshSectionCollisionEnabled
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struct URuntimeMeshComponent_SetMeshSectionCollisionEnabled_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bNewCollisionEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.SetMeshSectionCastsShadow
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struct URuntimeMeshComponent_SetMeshSectionCastsShadow_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bNewCastsShadow; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.SetMeshCollisionSection
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struct URuntimeMeshComponent_SetMeshCollisionSection_Params
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{
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int CollisionSectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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};
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// DelegateFunction RuntimeMeshComponent.RuntimeMeshComponent.RuntimeMeshCollisionUpdatedDelegate__DelegateSignature
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struct URuntimeMeshComponent_RuntimeMeshCollisionUpdatedDelegate__DelegateSignature_Params
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{
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.IsMeshSectionVisible
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struct URuntimeMeshComponent_IsMeshSectionVisible_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.IsMeshSectionCollisionEnabled
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struct URuntimeMeshComponent_IsMeshSectionCollisionEnabled_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.IsMeshSectionCastingShadows
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struct URuntimeMeshComponent_IsMeshSectionCastingShadows_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.GetNumSections
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struct URuntimeMeshComponent_GetNumSections_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.GetLastSectionIndex
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struct URuntimeMeshComponent_GetLastSectionIndex_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.FirstAvailableMeshSectionIndex
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struct URuntimeMeshComponent_FirstAvailableMeshSectionIndex_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.EndBatchUpdates
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struct URuntimeMeshComponent_EndBatchUpdates_Params
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{
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.DoesSectionExist
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struct URuntimeMeshComponent_DoesSectionExist_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.CreateMeshSection_Blueprint
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struct URuntimeMeshComponent_CreateMeshSection_Blueprint_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FRuntimeMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UV1; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FLinearColor> Colors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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bool bCreateCollision; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bCalculateNormalTangent; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bGenerateTessellationTriangles; // (Parm, ZeroConstructor, IsPlainOldData)
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EUpdateFrequency UpdateFrequency; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.CookCollisionNow
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struct URuntimeMeshComponent_CookCollisionNow_Params
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{
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.ClearMeshSection
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struct URuntimeMeshComponent_ClearMeshSection_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.ClearMeshCollisionSection
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struct URuntimeMeshComponent_ClearMeshCollisionSection_Params
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{
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int CollisionSectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.ClearCollisionConvexMeshes
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struct URuntimeMeshComponent_ClearCollisionConvexMeshes_Params
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{
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.ClearAllMeshSections
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struct URuntimeMeshComponent_ClearAllMeshSections_Params
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{
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.ClearAllMeshCollisionSections
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struct URuntimeMeshComponent_ClearAllMeshCollisionSections_Params
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{
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.BeginBatchUpdates
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struct URuntimeMeshComponent_BeginBatchUpdates_Params
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{
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};
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// Function RuntimeMeshComponent.RuntimeMeshComponent.AddCollisionConvexMesh
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struct URuntimeMeshComponent_AddCollisionConvexMesh_Params
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{
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TArray<struct FVector> ConvexVerts; // (Parm, ZeroConstructor)
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};
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// Function RuntimeMeshComponent.RuntimeMeshLibrary.GetSectionFromStaticMesh
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struct URuntimeMeshLibrary_GetSectionFromStaticMesh_Params
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{
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class UStaticMesh* InMesh; // (Parm, ZeroConstructor, IsPlainOldData)
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int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (Parm, OutParm, ZeroConstructor)
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TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FVector2D> UVs; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FRuntimeMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
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};
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// Function RuntimeMeshComponent.RuntimeMeshLibrary.GenerateTessellationIndexBuffer
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struct URuntimeMeshLibrary_GenerateTessellationIndexBuffer_Params
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{
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UVs; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FRuntimeMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
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TArray<int> OutTessTriangles; // (Parm, OutParm, ZeroConstructor)
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};
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// Function RuntimeMeshComponent.RuntimeMeshLibrary.CreateGridMeshTriangles
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struct URuntimeMeshLibrary_CreateGridMeshTriangles_Params
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{
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int NumX; // (Parm, ZeroConstructor, IsPlainOldData)
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int NumY; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bWinding; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
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};
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// Function RuntimeMeshComponent.RuntimeMeshLibrary.CreateBoxMesh
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struct URuntimeMeshLibrary_CreateBoxMesh_Params
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{
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struct FVector BoxRadius; // (Parm, IsPlainOldData)
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TArray<struct FVector> Vertices; // (Parm, OutParm, ZeroConstructor)
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TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FVector2D> UVs; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FRuntimeMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
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};
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// Function RuntimeMeshComponent.RuntimeMeshLibrary.CopyRuntimeMeshFromStaticMeshComponent
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struct URuntimeMeshLibrary_CopyRuntimeMeshFromStaticMeshComponent_Params
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{
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class UStaticMeshComponent* StaticMeshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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class URuntimeMeshComponent* RuntimeMeshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool bShouldCreateCollision; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshLibrary.ConvertQuadToTriangles
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struct URuntimeMeshLibrary_ConvertQuadToTriangles_Params
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{
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TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor, ReferenceParm)
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int Vert0; // (Parm, ZeroConstructor, IsPlainOldData)
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int Vert1; // (Parm, ZeroConstructor, IsPlainOldData)
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int Vert2; // (Parm, ZeroConstructor, IsPlainOldData)
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int Vert3; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function RuntimeMeshComponent.RuntimeMeshLibrary.CalculateTangentsForMesh
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struct URuntimeMeshLibrary_CalculateTangentsForMesh_Params
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{
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UVs; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FRuntimeMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
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};
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}
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