Files
pubg/SDK/PUBGM_ScriptPlugin_classes.hpp
2026-05-02 14:30:03 +08:00

261 lines
8.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class ScriptPlugin.NetInterface
// 0x0000 (0x0020 - 0x0020)
class UNetInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.NetInterface");
return pStaticClass;
}
};
// Class ScriptPlugin.LuaContext
// 0x0010 (0x02C8 - 0x02B8)
class ALuaContext : public AActor
{
public:
class ULuaStateWrapper* OwningLuaStateWrapper; // 0x02B8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UObject* OwningObject; // 0x02BC(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UScriptContextComponent* ScriptContextComponent; // 0x02C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02C4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.LuaContext");
return pStaticClass;
}
};
// Class ScriptPlugin.ScriptProfiler
// 0x0014 (0x0030 - 0x001C)
class UScriptProfiler : public UObject
{
public:
unsigned char UnknownData00[0x14]; // 0x001C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.ScriptProfiler");
return pStaticClass;
}
};
// Class ScriptPlugin.LuaStateWrapper
// 0x00A4 (0x00C0 - 0x001C)
class ULuaStateWrapper : public UObject
{
public:
unsigned char UnknownData00[0xA4]; // 0x001C(0x00A4) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.LuaStateWrapper");
return pStaticClass;
}
};
// Class ScriptPlugin.ScriptBlueprint
// 0x0010 (0x0170 - 0x0160)
class UScriptBlueprint : public UBlueprint
{
public:
struct FString SourceCode; // 0x0160(0x000C) (ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x016C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.ScriptBlueprint");
return pStaticClass;
}
};
// Class ScriptPlugin.ScriptBlueprintGeneratedClass
// 0x0020 (0x01F8 - 0x01D8)
class UScriptBlueprintGeneratedClass : public UBlueprintGeneratedClass
{
public:
unsigned char UnknownData00[0x8]; // 0x01D8(0x0008) MISSED OFFSET
struct FString SourceCode; // 0x01E0(0x000C) (ZeroConstructor)
TArray<class UProperty*> ScriptProperties; // 0x01EC(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.ScriptBlueprintGeneratedClass");
return pStaticClass;
}
};
// Class ScriptPlugin.ScriptContext
// 0x0004 (0x0020 - 0x001C)
class UScriptContext : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.ScriptContext");
return pStaticClass;
}
void CallScriptFunction(const struct FString& FunctionName);
};
// Class ScriptPlugin.ScriptContextComponent
// 0x0008 (0x00C8 - 0x00C0)
class UScriptContextComponent : public UActorComponent
{
public:
class ULuaStateWrapper* OwningLuaStateWrapper; // 0x00C0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00C4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.ScriptContextComponent");
return pStaticClass;
}
void PushOneScriptPropertyValues(const struct FString& ParamName);
void PushAllScriptPropertyValues();
void FetchOneScriptPropertyValues(const struct FString& ParamName);
void FetchAllScriptPropertyValues();
void CallScriptFunctionWithoutFetch(const struct FString& FunctionName);
void CallScriptFunction(const struct FString& FunctionName);
};
// Class ScriptPlugin.ScriptHelperNetInterface
// 0x0004 (0x0020 - 0x001C)
class UScriptHelperNetInterface : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.ScriptHelperNetInterface");
return pStaticClass;
}
static int SendPacket_LuaState();
static void Disconnect(TScriptInterface<class UNetInterface>* NetInterface);
static void Connect(int Timeout, TScriptInterface<class UNetInterface>* NetInterface);
};
// Class ScriptPlugin.ScriptPluginComponent
// 0x0004 (0x0020 - 0x001C)
class UScriptPluginComponent : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.ScriptPluginComponent");
return pStaticClass;
}
bool CallScriptFunction(const struct FString& FunctionName);
};
// Class ScriptPlugin.ScriptTestActor
// 0x0018 (0x02D0 - 0x02B8)
class AScriptTestActor : public AActor
{
public:
struct FString TestString; // 0x02B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
float TestValue; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool TestBool; // 0x02C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x02C9(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.ScriptTestActor");
return pStaticClass;
}
float TestFunction(float InValue, float InFactor, bool bMultiply);
};
// Class ScriptPlugin.LuaClassBaseObj
// 0x0000 (0x02B8 - 0x02B8)
class ALuaClassBaseObj : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ScriptPlugin.LuaClassBaseObj");
return pStaticClass;
}
struct FString ItsATest(const struct FPlayerInfo& Player1, TArray<int> nums, int X, const struct FString& Q, TArray<struct FPlayerInfo> Player2);
void HandleUIMessage(const struct FString& UIMessage);
struct FString GetGameStatus();
};
}