Files
pubg/SDK/PUBGM_SurviveLoadingScreen_classes.hpp
2026-05-02 14:30:03 +08:00

35 lines
1009 B
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class SurviveLoadingScreen.SurviveLoadingSettings
// 0x0018 (0x0048 - 0x0030)
class USurviveLoadingSettings : public UDeveloperSettings
{
public:
TArray<struct FSoftObjectPath> Images; // 0x0030(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FSoftObjectPath> Videos; // 0x003C(0x000C) (Edit, ZeroConstructor, Config)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class SurviveLoadingScreen.SurviveLoadingSettings");
return pStaticClass;
}
};
}