Files
pubg/SDK/PUBGM_UIParticleSystem_functions.cpp
2026-05-02 14:30:03 +08:00

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1.1 KiB
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Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function UIParticleSystem.ParticleWidget.ActivateParticles
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bActive (Parm, ZeroConstructor, IsPlainOldData)
// bool bReset (Parm, ZeroConstructor, IsPlainOldData)
void UParticleWidget::ActivateParticles(bool bActive, bool bReset)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UIParticleSystem.ParticleWidget.ActivateParticles");
UParticleWidget_ActivateParticles_Params params;
params.bActive = bActive;
params.bReset = bReset;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}