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pubg/SDK/PUBGM_UMG_functions.cpp
2026-05-02 14:30:03 +08:00

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405 KiB
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Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:39 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function UMG.Widget.SetVisibility
// (Native, Public, BlueprintCallable)
// Parameters:
// ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::SetVisibility(ESlateVisibility InVisibility)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetVisibility");
UWidget_SetVisibility_Params params;
params.InVisibility = InVisibility;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetUserFocus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::SetUserFocus(class APlayerController* PlayerController)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetUserFocus");
UWidget_SetUserFocus_Params params;
params.PlayerController = PlayerController;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetToolTipText
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FText InToolTipText (ConstParm, Parm, OutParm, ReferenceParm)
void UWidget::SetToolTipText(const struct FText& InToolTipText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetToolTipText");
UWidget_SetToolTipText_Params params;
params.InToolTipText = InToolTipText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetToolTip
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
void UWidget::SetToolTip(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetToolTip");
UWidget_SetToolTip_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetRenderTranslation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Translation (Parm, IsPlainOldData)
void UWidget::SetRenderTranslation(const struct FVector2D& Translation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetRenderTranslation");
UWidget_SetRenderTranslation_Params params;
params.Translation = Translation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetRenderTransformPivot
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Pivot (Parm, IsPlainOldData)
void UWidget::SetRenderTransformPivot(const struct FVector2D& Pivot)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetRenderTransformPivot");
UWidget_SetRenderTransformPivot_Params params;
params.Pivot = Pivot;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetRenderTransform
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FWidgetTransform InTransform (Parm)
void UWidget::SetRenderTransform(const struct FWidgetTransform& InTransform)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetRenderTransform");
UWidget_SetRenderTransform_Params params;
params.InTransform = InTransform;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetRenderShear
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Shear (Parm, IsPlainOldData)
void UWidget::SetRenderShear(const struct FVector2D& Shear)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetRenderShear");
UWidget_SetRenderShear_Params params;
params.Shear = Shear;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetRenderScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Scale (Parm, IsPlainOldData)
void UWidget::SetRenderScale(const struct FVector2D& Scale)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetRenderScale");
UWidget_SetRenderScale_Params params;
params.Scale = Scale;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetRenderAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float angle (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::SetRenderAngle(float angle)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetRenderAngle");
UWidget_SetRenderAngle_Params params;
params.angle = angle;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetNavigationRule
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData)
// EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData)
// struct FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::SetNavigationRule(EUINavigation Direction, EUINavigationRule Rule, const struct FName& WidgetToFocus)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetNavigationRule");
UWidget_SetNavigationRule_Params params;
params.Direction = Direction;
params.Rule = Rule;
params.WidgetToFocus = WidgetToFocus;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetKeyboardFocus
// (Final, Native, Public, BlueprintCallable)
void UWidget::SetKeyboardFocus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetKeyboardFocus");
UWidget_SetKeyboardFocus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetIsEnabled
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::SetIsEnabled(bool bInIsEnabled)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetIsEnabled");
UWidget_SetIsEnabled_Params params;
params.bInIsEnabled = bInIsEnabled;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetCursor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EMouseCursor> InCursor (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::SetCursor(TEnumAsByte<EMouseCursor> InCursor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetCursor");
UWidget_SetCursor_Params params;
params.InCursor = InCursor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetClipping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EWidgetClipping InClipping (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::SetClipping(EWidgetClipping InClipping)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetClipping");
UWidget_SetClipping_Params params;
params.InClipping = InClipping;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.SetAllNavigationRules
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData)
// struct FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::SetAllNavigationRules(EUINavigationRule Rule, const struct FName& WidgetToFocus)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.SetAllNavigationRules");
UWidget_SetAllNavigationRules_Params params;
params.Rule = Rule;
params.WidgetToFocus = WidgetToFocus;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.ResetCursor
// (Final, Native, Public, BlueprintCallable)
void UWidget::ResetCursor()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.ResetCursor");
UWidget_ResetCursor_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.RemoveFromParent
// (Native, Public, BlueprintCallable)
void UWidget::RemoveFromParent()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.RemoveFromParent");
UWidget_RemoveFromParent_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.Widget.OnReply__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidget::OnReply__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.OnReply__DelegateSignature");
UWidget_OnReply__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.OnPointerEvent__DelegateSignature
// (Public, Delegate, HasOutParms)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidget::OnPointerEvent__DelegateSignature(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.OnPointerEvent__DelegateSignature");
UWidget_OnPointerEvent__DelegateSignature_Params params;
params.MyGeometry = MyGeometry;
params.MouseEvent = MouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.IsVisible
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::IsVisible()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.IsVisible");
UWidget_IsVisible_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.IsHovered
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::IsHovered()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.IsHovered");
UWidget_IsHovered_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.InvalidateLayoutAndVolatility
// (Final, Native, Public, BlueprintCallable)
void UWidget::InvalidateLayoutAndVolatility()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.InvalidateLayoutAndVolatility");
UWidget_InvalidateLayoutAndVolatility_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.HasUserFocusedDescendants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::HasUserFocusedDescendants(class APlayerController* PlayerController)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.HasUserFocusedDescendants");
UWidget_HasUserFocusedDescendants_Params params;
params.PlayerController = PlayerController;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.HasUserFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::HasUserFocus(class APlayerController* PlayerController)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.HasUserFocus");
UWidget_HasUserFocus_Params params;
params.PlayerController = PlayerController;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.HasMouseCapture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::HasMouseCapture()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.HasMouseCapture");
UWidget_HasMouseCapture_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.HasKeyboardFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::HasKeyboardFocus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.HasKeyboardFocus");
UWidget_HasKeyboardFocus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.HasFocusedDescendants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::HasFocusedDescendants()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.HasFocusedDescendants");
UWidget_HasFocusedDescendants_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.HasAnyUserFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::HasAnyUserFocus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.HasAnyUserFocus");
UWidget_HasAnyUserFocus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetWidget__DelegateSignature
// (Public, Delegate)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UWidget::GetWidget__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetWidget__DelegateSignature");
UWidget_GetWidget__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.GetVisibility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
ESlateVisibility UWidget::GetVisibility()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.GetVisibility");
UWidget_GetVisibility_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetText__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
struct FText UWidget::GetText__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetText__DelegateSignature");
UWidget_GetText__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateVisibility__DelegateSignature
// (Public, Delegate)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
ESlateVisibility UWidget::GetSlateVisibility__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetSlateVisibility__DelegateSignature");
UWidget_GetSlateVisibility__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateColor__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateColor UWidget::GetSlateColor__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetSlateColor__DelegateSignature");
UWidget_GetSlateColor__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateBrush__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateBrush UWidget::GetSlateBrush__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetSlateBrush__DelegateSignature");
UWidget_GetSlateBrush__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.GetParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPanelWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UPanelWidget* UWidget::GetParent()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.GetParent");
UWidget_GetParent_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.GetOwningPlayer
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class APlayerController* UWidget::GetOwningPlayer()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.GetOwningPlayer");
UWidget_GetOwningPlayer_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetMouseCursor__DelegateSignature
// (Public, Delegate)
// Parameters:
// TEnumAsByte<EMouseCursor> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
TEnumAsByte<EMouseCursor> UWidget::GetMouseCursor__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetMouseCursor__DelegateSignature");
UWidget_GetMouseCursor__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetLinearColor__DelegateSignature
// (Public, Delegate, HasDefaults)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FLinearColor UWidget::GetLinearColor__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetLinearColor__DelegateSignature");
UWidget_GetLinearColor__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.GetIsEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::GetIsEnabled()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.GetIsEnabled");
UWidget_GetIsEnabled_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetInt32__DelegateSignature
// (Public, Delegate)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UWidget::GetInt32__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetInt32__DelegateSignature");
UWidget_GetInt32__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetFloat__DelegateSignature
// (Public, Delegate)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UWidget::GetFloat__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetFloat__DelegateSignature");
UWidget_GetFloat__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.GetDesiredSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UWidget::GetDesiredSize()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.GetDesiredSize");
UWidget_GetDesiredSize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.GetClipping
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EWidgetClipping ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
EWidgetClipping UWidget::GetClipping()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.GetClipping");
UWidget_GetClipping_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetCheckBoxState__DelegateSignature
// (Public, Delegate)
// Parameters:
// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
ECheckBoxState UWidget::GetCheckBoxState__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetCheckBoxState__DelegateSignature");
UWidget_GetCheckBoxState__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.GetCachedGeometry
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData)
struct FGeometry UWidget::GetCachedGeometry()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.GetCachedGeometry");
UWidget_GetCachedGeometry_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.GetCachedAllottedGeometry
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData)
struct FGeometry UWidget::GetCachedAllottedGeometry()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.GetCachedAllottedGeometry");
UWidget_GetCachedAllottedGeometry_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GetBool__DelegateSignature
// (Public, Delegate)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidget::GetBool__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GetBool__DelegateSignature");
UWidget_GetBool__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GenerateWidgetForString__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FString Item (Parm, ZeroConstructor)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UWidget::GenerateWidgetForString__DelegateSignature(const struct FString& Item)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GenerateWidgetForString__DelegateSignature");
UWidget_GenerateWidgetForString__DelegateSignature_Params params;
params.Item = Item;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// DelegateFunction UMG.Widget.GenerateWidgetForObject__DelegateSignature
// (Public, Delegate)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UWidget::GenerateWidgetForObject__DelegateSignature(class UObject* Item)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.Widget.GenerateWidgetForObject__DelegateSignature");
UWidget_GenerateWidgetForObject__DelegateSignature_Params params;
params.Item = Item;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Widget.ForceVolatile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bForce (Parm, ZeroConstructor, IsPlainOldData)
void UWidget::ForceVolatile(bool bForce)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.ForceVolatile");
UWidget_ForceVolatile_Params params;
params.bForce = bForce;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Widget.ForceLayoutPrepass
// (Final, Native, Public, BlueprintCallable)
void UWidget::ForceLayoutPrepass()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Widget.ForceLayoutPrepass");
UWidget_ForceLayoutPrepass_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.UnregisterInputComponent
// (Final, Native, Protected, BlueprintCallable)
void UUserWidget::UnregisterInputComponent()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.UnregisterInputComponent");
UUserWidget_UnregisterInputComponent_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.Tick");
UUserWidget_Tick_Params params;
params.MyGeometry = MyGeometry;
params.InDeltaTime = InDeltaTime;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.StopListeningForInputAction
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// struct FName ActionName (Parm, ZeroConstructor, IsPlainOldData)
// TEnumAsByte<EInputEvent> EventType (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::StopListeningForInputAction(const struct FName& ActionName, TEnumAsByte<EInputEvent> EventType)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.StopListeningForInputAction");
UUserWidget_StopListeningForInputAction_Params params;
params.ActionName = ActionName;
params.EventType = EventType;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.StopListeningForAllInputActions
// (Final, Native, Protected, BlueprintCallable)
void UUserWidget::StopListeningForAllInputActions()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.StopListeningForAllInputActions");
UUserWidget_StopListeningForAllInputActions_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.StopAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
void UUserWidget::StopAnimation(class UWidgetAnimation* InAnimation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.StopAnimation");
UUserWidget_StopAnimation_Params params;
params.InAnimation = InAnimation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetPositionInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Position (Parm, IsPlainOldData)
// bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::SetPositionInViewport(const struct FVector2D& Position, bool bRemoveDPIScale)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetPositionInViewport");
UUserWidget_SetPositionInViewport_Params params;
params.Position = Position;
params.bRemoveDPIScale = bRemoveDPIScale;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetPlaybackSpeed
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::SetPlaybackSpeed(class UWidgetAnimation* InAnimation, float PlaybackSpeed)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetPlaybackSpeed");
UUserWidget_SetPlaybackSpeed_Params params;
params.InAnimation = InAnimation;
params.PlaybackSpeed = PlaybackSpeed;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetPadding
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UUserWidget::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetPadding");
UUserWidget_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetOwningPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* LocalPlayerController (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::SetOwningPlayer(class APlayerController* LocalPlayerController)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetOwningPlayer");
UUserWidget_SetOwningPlayer_Params params;
params.LocalPlayerController = LocalPlayerController;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetOwningLocalPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::SetOwningLocalPlayer(class ULocalPlayer* LocalPlayer)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetOwningLocalPlayer");
UUserWidget_SetOwningLocalPlayer_Params params;
params.LocalPlayer = LocalPlayer;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetNumLoopsToPlay
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// int NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::SetNumLoopsToPlay(class UWidgetAnimation* InAnimation, int NumLoopsToPlay)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetNumLoopsToPlay");
UUserWidget_SetNumLoopsToPlay_Params params;
params.InAnimation = InAnimation;
params.NumLoopsToPlay = NumLoopsToPlay;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetInputActionPriority
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int NewPriority (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::SetInputActionPriority(int NewPriority)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetInputActionPriority");
UUserWidget_SetInputActionPriority_Params params;
params.NewPriority = NewPriority;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetInputActionBlocking
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bShouldBlock (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::SetInputActionBlocking(bool bShouldBlock)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetInputActionBlocking");
UUserWidget_SetInputActionBlocking_Params params;
params.bShouldBlock = bShouldBlock;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetForegroundColor
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InForegroundColor (Parm)
void UUserWidget::SetForegroundColor(const struct FSlateColor& InForegroundColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetForegroundColor");
UUserWidget_SetForegroundColor_Params params;
params.InForegroundColor = InForegroundColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetDesiredSizeInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Size (Parm, IsPlainOldData)
void UUserWidget::SetDesiredSizeInViewport(const struct FVector2D& Size)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetDesiredSizeInViewport");
UUserWidget_SetDesiredSizeInViewport_Params params;
params.Size = Size;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetColorAndOpacity
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, IsPlainOldData)
void UUserWidget::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetColorAndOpacity");
UUserWidget_SetColorAndOpacity_Params params;
params.InColorAndOpacity = InColorAndOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetAnchorsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FAnchors Anchors (Parm)
void UUserWidget::SetAnchorsInViewport(const struct FAnchors& Anchors)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetAnchorsInViewport");
UUserWidget_SetAnchorsInViewport_Params params;
params.Anchors = Anchors;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.SetAlignmentInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Alignment (Parm, IsPlainOldData)
void UUserWidget::SetAlignmentInViewport(const struct FVector2D& Alignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.SetAlignmentInViewport");
UUserWidget_SetAlignmentInViewport_Params params;
params.Alignment = Alignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.ReverseAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
void UUserWidget::ReverseAnimation(class UWidgetAnimation* InAnimation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.ReverseAnimation");
UUserWidget_ReverseAnimation_Params params;
params.InAnimation = InAnimation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.RemoveFromViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
void UUserWidget::RemoveFromViewport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.RemoveFromViewport");
UUserWidget_RemoveFromViewport_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.RegisterInputComponent
// (Final, Native, Protected, BlueprintCallable)
void UUserWidget::RegisterInputComponent()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.RegisterInputComponent");
UUserWidget_RegisterInputComponent_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::PreConstruct(bool IsDesignTime)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.PreConstruct");
UUserWidget_PreConstruct_Params params;
params.IsDesignTime = IsDesignTime;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.PlaySound
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class USoundBase* SoundToPlay (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::PlaySound(class USoundBase* SoundToPlay)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.PlaySound");
UUserWidget_PlaySound_Params params;
params.SoundToPlay = SoundToPlay;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.PlayAnimationTo
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData)
// float EndAtTime (Parm, ZeroConstructor, IsPlainOldData)
// int NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData)
// TEnumAsByte<EUMGSequencePlayMode> PlayMode (Parm, ZeroConstructor, IsPlainOldData)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::PlayAnimationTo(class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int NumLoopsToPlay, TEnumAsByte<EUMGSequencePlayMode> PlayMode, float PlaybackSpeed)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.PlayAnimationTo");
UUserWidget_PlayAnimationTo_Params params;
params.InAnimation = InAnimation;
params.StartAtTime = StartAtTime;
params.EndAtTime = EndAtTime;
params.NumLoopsToPlay = NumLoopsToPlay;
params.PlayMode = PlayMode;
params.PlaybackSpeed = PlaybackSpeed;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.PlayAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData)
// int NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData)
// TEnumAsByte<EUMGSequencePlayMode> PlayMode (Parm, ZeroConstructor, IsPlainOldData)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::PlayAnimation(class UWidgetAnimation* InAnimation, float StartAtTime, int NumLoopsToPlay, TEnumAsByte<EUMGSequencePlayMode> PlayMode, float PlaybackSpeed)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.PlayAnimation");
UUserWidget_PlayAnimation_Params params;
params.InAnimation = InAnimation;
params.StartAtTime = StartAtTime;
params.NumLoopsToPlay = NumLoopsToPlay;
params.PlayMode = PlayMode;
params.PlaybackSpeed = PlaybackSpeed;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.PauseAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UUserWidget::PauseAnimation(class UWidgetAnimation* InAnimation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.PauseAnimation");
UUserWidget_PauseAnimation_Params params;
params.InAnimation = InAnimation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnTouchStarted
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnTouchStarted(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnTouchStarted");
UUserWidget_OnTouchStarted_Params params;
params.MyGeometry = MyGeometry;
params.InTouchEvent = InTouchEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnTouchMoved
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnTouchMoved(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnTouchMoved");
UUserWidget_OnTouchMoved_Params params;
params.MyGeometry = MyGeometry;
params.InTouchEvent = InTouchEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnTouchGesture
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent GestureEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnTouchGesture(const struct FGeometry& MyGeometry, const struct FPointerEvent& GestureEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnTouchGesture");
UUserWidget_OnTouchGesture_Params params;
params.MyGeometry = MyGeometry;
params.GestureEvent = GestureEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnTouchEnded
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnTouchEnded(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnTouchEnded");
UUserWidget_OnTouchEnded_Params params;
params.MyGeometry = MyGeometry;
params.InTouchEvent = InTouchEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnRemovedFromFocusPath
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm)
void UUserWidget::OnRemovedFromFocusPath(const struct FFocusEvent& InFocusEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnRemovedFromFocusPath");
UUserWidget_OnRemovedFromFocusPath_Params params;
params.InFocusEvent = InFocusEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnPreviewMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnPreviewMouseButtonDown");
UUserWidget_OnPreviewMouseButtonDown_Params params;
params.MyGeometry = MyGeometry;
params.MouseEvent = MouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnPreviewKeyDown
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FKeyEvent InKeyEvent (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnPreviewKeyDown");
UUserWidget_OnPreviewKeyDown_Params params;
params.MyGeometry = MyGeometry;
params.InKeyEvent = InKeyEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnPaint
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent, Const)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm)
void UUserWidget::OnPaint(struct FPaintContext* Context)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnPaint");
UUserWidget_OnPaint_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Context != nullptr)
*Context = params.Context;
}
// Function UMG.UserWidget.OnMouseWheel
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMouseWheel");
UUserWidget_OnMouseWheel_Params params;
params.MyGeometry = MyGeometry;
params.MouseEvent = MouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnMouseMove
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMouseMove");
UUserWidget_OnMouseMove_Params params;
params.MyGeometry = MyGeometry;
params.MouseEvent = MouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnMouseLeave
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
void UUserWidget::OnMouseLeave(const struct FPointerEvent& MouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMouseLeave");
UUserWidget_OnMouseLeave_Params params;
params.MouseEvent = MouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnMouseEnter
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
void UUserWidget::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMouseEnter");
UUserWidget_OnMouseEnter_Params params;
params.MyGeometry = MyGeometry;
params.MouseEvent = MouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnMouseCaptureLost
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::OnMouseCaptureLost()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMouseCaptureLost");
UUserWidget_OnMouseCaptureLost_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnMouseButtonUp
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMouseButtonUp");
UUserWidget_OnMouseButtonUp_Params params;
params.MyGeometry = MyGeometry;
params.MouseEvent = MouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMouseButtonDown");
UUserWidget_OnMouseButtonDown_Params params;
params.MyGeometry = MyGeometry;
params.MouseEvent = MouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonDoubleClick
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry InMyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, const struct FPointerEvent& InMouseEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMouseButtonDoubleClick");
UUserWidget_OnMouseButtonDoubleClick_Params params;
params.InMyGeometry = InMyGeometry;
params.InMouseEvent = InMouseEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnMotionDetected
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FMotionEvent InMotionEvent (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnMotionDetected(const struct FGeometry& MyGeometry, const struct FMotionEvent& InMotionEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnMotionDetected");
UUserWidget_OnMotionDetected_Params params;
params.MyGeometry = MyGeometry;
params.InMotionEvent = InMotionEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnKeyUp
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FKeyEvent InKeyEvent (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnKeyUp");
UUserWidget_OnKeyUp_Params params;
params.MyGeometry = MyGeometry;
params.InKeyEvent = InKeyEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnKeyDown
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FKeyEvent InKeyEvent (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnKeyDown");
UUserWidget_OnKeyDown_Params params;
params.MyGeometry = MyGeometry;
params.InKeyEvent = InKeyEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnKeyChar
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FCharacterEvent InCharacterEvent (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnKeyChar(const struct FGeometry& MyGeometry, const struct FCharacterEvent& InCharacterEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnKeyChar");
UUserWidget_OnKeyChar_Params params;
params.MyGeometry = MyGeometry;
params.InCharacterEvent = InCharacterEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnFocusReceived
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FFocusEvent InFocusEvent (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnFocusReceived");
UUserWidget_OnFocusReceived_Params params;
params.MyGeometry = MyGeometry;
params.InFocusEvent = InFocusEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnFocusLost
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm)
void UUserWidget::OnFocusLost(const struct FFocusEvent& InFocusEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnFocusLost");
UUserWidget_OnFocusLost_Params params;
params.InFocusEvent = InFocusEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnDrop
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent PointerEvent (Parm)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::OnDrop(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnDrop");
UUserWidget_OnDrop_Params params;
params.MyGeometry = MyGeometry;
params.PointerEvent = PointerEvent;
params.Operation = Operation;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnDragOver
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent PointerEvent (Parm)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnDragOver");
UUserWidget_OnDragOver_Params params;
params.MyGeometry = MyGeometry;
params.PointerEvent = PointerEvent;
params.Operation = Operation;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnDragLeave
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (Parm)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::OnDragLeave(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnDragLeave");
UUserWidget_OnDragLeave_Params params;
params.PointerEvent = PointerEvent;
params.Operation = Operation;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnDragEnter
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent PointerEvent (Parm)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::OnDragEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnDragEnter");
UUserWidget_OnDragEnter_Params params;
params.MyGeometry = MyGeometry;
params.PointerEvent = PointerEvent;
params.Operation = Operation;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnDragDetected
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm)
// class UDragDropOperation* Operation (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UUserWidget::OnDragDetected(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnDragDetected");
UUserWidget_OnDragDetected_Params params;
params.MyGeometry = MyGeometry;
params.PointerEvent = PointerEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Operation != nullptr)
*Operation = params.Operation;
}
// Function UMG.UserWidget.OnDragCancelled
// (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::OnDragCancelled(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnDragCancelled");
UUserWidget_OnDragCancelled_Params params;
params.PointerEvent = PointerEvent;
params.Operation = Operation;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnAnimationStarted
// (BlueprintCosmetic, Native, Event, Public, BlueprintEvent)
// Parameters:
// class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
void UUserWidget::OnAnimationStarted(class UWidgetAnimation* Animation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnAnimationStarted");
UUserWidget_OnAnimationStarted_Params params;
params.Animation = Animation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnAnimationFinished
// (BlueprintCosmetic, Native, Event, Public, BlueprintEvent)
// Parameters:
// class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
void UUserWidget::OnAnimationFinished(class UWidgetAnimation* Animation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnAnimationFinished");
UUserWidget_OnAnimationFinished_Params params;
params.Animation = Animation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.OnAnalogValueChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// struct FAnalogInputEvent InAnalogInputEvent (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UUserWidget::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnAnalogValueChanged");
UUserWidget_OnAnalogValueChanged_Params params;
params.MyGeometry = MyGeometry;
params.InAnalogInputEvent = InAnalogInputEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.OnAddedToFocusPath
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm)
void UUserWidget::OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.OnAddedToFocusPath");
UUserWidget_OnAddedToFocusPath_Params params;
params.InFocusEvent = InFocusEvent;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.ListenForInputAction
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// struct FName ActionName (Parm, ZeroConstructor, IsPlainOldData)
// TEnumAsByte<EInputEvent> EventType (Parm, ZeroConstructor, IsPlainOldData)
// bool bConsume (Parm, ZeroConstructor, IsPlainOldData)
// struct FScriptDelegate Callback (Parm, ZeroConstructor)
void UUserWidget::ListenForInputAction(const struct FName& ActionName, TEnumAsByte<EInputEvent> EventType, bool bConsume, const struct FScriptDelegate& Callback)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.ListenForInputAction");
UUserWidget_ListenForInputAction_Params params;
params.ActionName = ActionName;
params.EventType = EventType;
params.bConsume = bConsume;
params.Callback = Callback;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.IsPlayingAnimation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::IsPlayingAnimation()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.IsPlayingAnimation");
UUserWidget_IsPlayingAnimation_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.IsListeningForInputAction
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FName ActionName (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::IsListeningForInputAction(const struct FName& ActionName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.IsListeningForInputAction");
UUserWidget_IsListeningForInputAction_Params params;
params.ActionName = ActionName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.IsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::IsInViewport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.IsInViewport");
UUserWidget_IsInViewport_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.IsInteractable
// (BlueprintCosmetic, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::IsInteractable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.IsInteractable");
UUserWidget_IsInteractable_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.IsAnyAnimationPlaying
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::IsAnyAnimationPlaying()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.IsAnyAnimationPlaying");
UUserWidget_IsAnyAnimationPlaying_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.IsAnimationPlayingForward
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::IsAnimationPlayingForward(class UWidgetAnimation* InAnimation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.IsAnimationPlayingForward");
UUserWidget_IsAnimationPlayingForward_Params params;
params.InAnimation = InAnimation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.IsAnimationPlaying
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::IsAnimationPlaying(class UWidgetAnimation* InAnimation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.IsAnimationPlaying");
UUserWidget_IsAnimationPlaying_Params params;
params.InAnimation = InAnimation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.GetWidgetFromName
// (Final, Native, Public, HasOutParms, Const)
// Parameters:
// struct FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UUserWidget::GetWidgetFromName(const struct FName& Name)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.GetWidgetFromName");
UUserWidget_GetWidgetFromName_Params params;
params.Name = Name;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.GetOwningPlayerPawn
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class APawn* UUserWidget::GetOwningPlayerPawn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.GetOwningPlayerPawn");
UUserWidget_GetOwningPlayerPawn_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.GetOwningPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class APlayerController* UUserWidget::GetOwningPlayer()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.GetOwningPlayer");
UUserWidget_GetOwningPlayer_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.GetOwningLocalPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class ULocalPlayer* UUserWidget::GetOwningLocalPlayer()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.GetOwningLocalPlayer");
UUserWidget_GetOwningLocalPlayer_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.GetIsVisible
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::GetIsVisible()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.GetIsVisible");
UUserWidget_GetIsVisible_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.GetAnimationCurrentTime
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UUserWidget::GetAnimationCurrentTime(class UWidgetAnimation* InAnimation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.GetAnimationCurrentTime");
UUserWidget_GetAnimationCurrentTime_Params params;
params.InAnimation = InAnimation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.GetAnchorsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm)
struct FAnchors UUserWidget::GetAnchorsInViewport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.GetAnchorsInViewport");
UUserWidget_GetAnchorsInViewport_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.GetAlignmentInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UUserWidget::GetAlignmentInViewport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.GetAlignmentInViewport");
UUserWidget_GetAlignmentInViewport_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UserWidget.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::Destruct()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.Destruct");
UUserWidget_Destruct_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::Construct()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.Construct");
UUserWidget_Construct_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.AddToViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int ZOrder (Parm, ZeroConstructor, IsPlainOldData)
void UUserWidget::AddToViewport(int ZOrder)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.AddToViewport");
UUserWidget_AddToViewport_Params params;
params.ZOrder = ZOrder;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UserWidget.AddToPlayerScreen
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int ZOrder (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UUserWidget::AddToPlayerScreen(int ZOrder)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UserWidget.AddToPlayerScreen");
UUserWidget_AddToPlayerScreen_Params params;
params.ZOrder = ZOrder;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.PanelWidget.RemoveChildAt
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int Index (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPanelWidget::RemoveChildAt(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.RemoveChildAt");
UPanelWidget_RemoveChildAt_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.PanelWidget.RemoveChild
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPanelWidget::RemoveChild(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.RemoveChild");
UPanelWidget_RemoveChild_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.PanelWidget.HasChild
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPanelWidget::HasChild(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.HasChild");
UPanelWidget_HasChild_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.PanelWidget.HasAnyChildren
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPanelWidget::HasAnyChildren()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.HasAnyChildren");
UPanelWidget_HasAnyChildren_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.PanelWidget.GetChildrenCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPanelWidget::GetChildrenCount()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.GetChildrenCount");
UPanelWidget_GetChildrenCount_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.PanelWidget.GetChildIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPanelWidget::GetChildIndex(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.GetChildIndex");
UPanelWidget_GetChildIndex_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.PanelWidget.GetChildAt
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int Index (Parm, ZeroConstructor, IsPlainOldData)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UPanelWidget::GetChildAt(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.GetChildAt");
UPanelWidget_GetChildAt_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.PanelWidget.ClearChildren
// (Final, Native, Public, BlueprintCallable)
void UPanelWidget::ClearChildren()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.ClearChildren");
UPanelWidget_ClearChildren_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.PanelWidget.AddChild
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UPanelSlot* UPanelWidget::AddChild(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.PanelWidget.AddChild");
UPanelWidget_AddChild_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.AsyncTaskDownloadImage.DownloadImage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString URL (Parm, ZeroConstructor)
// class UAsyncTaskDownloadImage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UAsyncTaskDownloadImage* UAsyncTaskDownloadImage::DownloadImage(const struct FString& URL)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.AsyncTaskDownloadImage.DownloadImage");
UAsyncTaskDownloadImage_DownloadImage_Params params;
params.URL = URL;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ContentWidget.SetContent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UPanelSlot* UContentWidget::SetContent(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ContentWidget.SetContent");
UContentWidget_SetContent_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ContentWidget.GetContentSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UPanelSlot* UContentWidget::GetContentSlot()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ContentWidget.GetContentSlot");
UContentWidget_GetContentSlot_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ContentWidget.GetContent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UContentWidget::GetContent()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ContentWidget.GetContent");
UContentWidget_GetContent_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.BackgroundBlur.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UBackgroundBlur::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlur.SetVerticalAlignment");
UBackgroundBlur_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlur.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UBackgroundBlur::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlur.SetPadding");
UBackgroundBlur_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlur.SetLowQualityFallbackBrush
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm)
void UBackgroundBlur::SetLowQualityFallbackBrush(const struct FSlateBrush& InBrush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlur.SetLowQualityFallbackBrush");
UBackgroundBlur_SetLowQualityFallbackBrush_Params params;
params.InBrush = InBrush;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlur.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UBackgroundBlur::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlur.SetHorizontalAlignment");
UBackgroundBlur_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlur.SetBlurStrength
// (Native, Public, BlueprintCallable)
// Parameters:
// float InStrength (Parm, ZeroConstructor, IsPlainOldData)
void UBackgroundBlur::SetBlurStrength(float InStrength)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlur.SetBlurStrength");
UBackgroundBlur_SetBlurStrength_Params params;
params.InStrength = InStrength;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlur.SetBlurRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InBlurRadius (Parm, ZeroConstructor, IsPlainOldData)
void UBackgroundBlur::SetBlurRadius(int InBlurRadius)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlur.SetBlurRadius");
UBackgroundBlur_SetBlurRadius_Params params;
params.InBlurRadius = InBlurRadius;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlur.SetApplyAlphaToBlur
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInApplyAlphaToBlur (Parm, ZeroConstructor, IsPlainOldData)
void UBackgroundBlur::SetApplyAlphaToBlur(bool bInApplyAlphaToBlur)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlur.SetApplyAlphaToBlur");
UBackgroundBlur_SetApplyAlphaToBlur_Params params;
params.bInApplyAlphaToBlur = bInApplyAlphaToBlur;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlurSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UBackgroundBlurSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlurSlot.SetVerticalAlignment");
UBackgroundBlurSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlurSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UBackgroundBlurSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlurSlot.SetPadding");
UBackgroundBlurSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BackgroundBlurSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UBackgroundBlurSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BackgroundBlurSlot.SetHorizontalAlignment");
UBackgroundBlurSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BoolBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UBoolBinding::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BoolBinding.GetValue");
UBoolBinding_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Border.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UBorder::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetVerticalAlignment");
UBorder_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UBorder::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetPadding");
UBorder_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UBorder::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetHorizontalAlignment");
UBorder_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetDesiredSizeScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InScale (Parm, IsPlainOldData)
void UBorder::SetDesiredSizeScale(const struct FVector2D& InScale)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetDesiredSizeScale");
UBorder_SetDesiredSizeScale_Params params;
params.InScale = InScale;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetContentColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InContentColorAndOpacity (Parm, IsPlainOldData)
void UBorder::SetContentColorAndOpacity(const struct FLinearColor& InContentColorAndOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetContentColorAndOpacity");
UBorder_SetContentColorAndOpacity_Params params;
params.InContentColorAndOpacity = InContentColorAndOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetBrushFromTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData)
void UBorder::SetBrushFromTexture(class UTexture2D* Texture)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetBrushFromTexture");
UBorder_SetBrushFromTexture_Params params;
params.Texture = Texture;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetBrushFromMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData)
void UBorder::SetBrushFromMaterial(class UMaterialInterface* Material)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetBrushFromMaterial");
UBorder_SetBrushFromMaterial_Params params;
params.Material = Material;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetBrushFromAsset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData)
void UBorder::SetBrushFromAsset(class USlateBrushAsset* Asset)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetBrushFromAsset");
UBorder_SetBrushFromAsset_Params params;
params.Asset = Asset;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetBrushColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InBrushColor (Parm, IsPlainOldData)
void UBorder::SetBrushColor(const struct FLinearColor& InBrushColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetBrushColor");
UBorder_SetBrushColor_Params params;
params.InBrushColor = InBrushColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.SetBrush
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm)
void UBorder::SetBrush(const struct FSlateBrush& InBrush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.SetBrush");
UBorder_SetBrush_Params params;
params.InBrush = InBrush;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Border.GetDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UMaterialInstanceDynamic* UBorder::GetDynamicMaterial()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Border.GetDynamicMaterial");
UBorder_GetDynamicMaterial_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.BorderSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UBorderSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BorderSlot.SetVerticalAlignment");
UBorderSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BorderSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UBorderSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BorderSlot.SetPadding");
UBorderSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BorderSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UBorderSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BorderSlot.SetHorizontalAlignment");
UBorderSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.BrushBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateBrush UBrushBinding::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.BrushBinding.GetValue");
UBrushBinding_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Button.SetTouchMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EButtonTouchMethod> InTouchMethod (Parm, ZeroConstructor, IsPlainOldData)
void UButton::SetTouchMethod(TEnumAsByte<EButtonTouchMethod> InTouchMethod)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Button.SetTouchMethod");
UButton_SetTouchMethod_Params params;
params.InTouchMethod = InTouchMethod;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Button.SetStyle
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FButtonStyle InStyle (ConstParm, Parm, OutParm, ReferenceParm)
void UButton::SetStyle(const struct FButtonStyle& InStyle)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Button.SetStyle");
UButton_SetStyle_Params params;
params.InStyle = InStyle;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Button.SetColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, IsPlainOldData)
void UButton::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Button.SetColorAndOpacity");
UButton_SetColorAndOpacity_Params params;
params.InColorAndOpacity = InColorAndOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Button.SetClickMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EButtonClickMethod> InClickMethod (Parm, ZeroConstructor, IsPlainOldData)
void UButton::SetClickMethod(TEnumAsByte<EButtonClickMethod> InClickMethod)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Button.SetClickMethod");
UButton_SetClickMethod_Params params;
params.InClickMethod = InClickMethod;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Button.SetBackgroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InBackgroundColor (Parm, IsPlainOldData)
void UButton::SetBackgroundColor(const struct FLinearColor& InBackgroundColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Button.SetBackgroundColor");
UButton_SetBackgroundColor_Params params;
params.InBackgroundColor = InBackgroundColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Button.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UButton::IsPressed()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Button.IsPressed");
UButton_IsPressed_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ButtonSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UButtonSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ButtonSlot.SetVerticalAlignment");
UButtonSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ButtonSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UButtonSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ButtonSlot.SetPadding");
UButtonSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ButtonSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UButtonSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ButtonSlot.SetHorizontalAlignment");
UButtonSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanel.AddChildToCanvas
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UCanvasPanelSlot* UCanvasPanel::AddChildToCanvas(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanel.AddChildToCanvas");
UCanvasPanel_AddChildToCanvas_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CanvasPanelSlot.SetZOrder
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InZOrder (Parm, ZeroConstructor, IsPlainOldData)
void UCanvasPanelSlot::SetZOrder(int InZOrder)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetZOrder");
UCanvasPanelSlot_SetZOrder_Params params;
params.InZOrder = InZOrder;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InSize (Parm, IsPlainOldData)
void UCanvasPanelSlot::SetSize(const struct FVector2D& InSize)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetSize");
UCanvasPanelSlot_SetSize_Params params;
params.InSize = InSize;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InPosition (Parm, IsPlainOldData)
void UCanvasPanelSlot::SetPosition(const struct FVector2D& InPosition)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetPosition");
UCanvasPanelSlot_SetPosition_Params params;
params.InPosition = InPosition;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetOffsets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InOffset (Parm)
void UCanvasPanelSlot::SetOffsets(const struct FMargin& InOffset)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetOffsets");
UCanvasPanelSlot_SetOffsets_Params params;
params.InOffset = InOffset;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetMinimum
// (Final, Native, Public, HasDefaults)
// Parameters:
// struct FVector2D InMinimumAnchors (Parm, IsPlainOldData)
void UCanvasPanelSlot::SetMinimum(const struct FVector2D& InMinimumAnchors)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetMinimum");
UCanvasPanelSlot_SetMinimum_Params params;
params.InMinimumAnchors = InMinimumAnchors;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetMaximum
// (Final, Native, Public, HasDefaults)
// Parameters:
// struct FVector2D InMaximumAnchors (Parm, IsPlainOldData)
void UCanvasPanelSlot::SetMaximum(const struct FVector2D& InMaximumAnchors)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetMaximum");
UCanvasPanelSlot_SetMaximum_Params params;
params.InMaximumAnchors = InMaximumAnchors;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetLayout
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FAnchorData InLayoutData (ConstParm, Parm, OutParm, ReferenceParm)
void UCanvasPanelSlot::SetLayout(const struct FAnchorData& InLayoutData)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetLayout");
UCanvasPanelSlot_SetLayout_Params params;
params.InLayoutData = InLayoutData;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetAutoSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbAutoSize (Parm, ZeroConstructor, IsPlainOldData)
void UCanvasPanelSlot::SetAutoSize(bool InbAutoSize)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetAutoSize");
UCanvasPanelSlot_SetAutoSize_Params params;
params.InbAutoSize = InbAutoSize;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetAnchors
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FAnchors InAnchors (Parm)
void UCanvasPanelSlot::SetAnchors(const struct FAnchors& InAnchors)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetAnchors");
UCanvasPanelSlot_SetAnchors_Params params;
params.InAnchors = InAnchors;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.SetAlignment
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InAlignment (Parm, IsPlainOldData)
void UCanvasPanelSlot::SetAlignment(const struct FVector2D& InAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.SetAlignment");
UCanvasPanelSlot_SetAlignment_Params params;
params.InAlignment = InAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CanvasPanelSlot.GetZOrder
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UCanvasPanelSlot::GetZOrder()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.GetZOrder");
UCanvasPanelSlot_GetZOrder_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UCanvasPanelSlot::GetSize()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.GetSize");
UCanvasPanelSlot_GetSize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UCanvasPanelSlot::GetPosition()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.GetPosition");
UCanvasPanelSlot_GetPosition_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetOffsets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin ReturnValue (Parm, OutParm, ReturnParm)
struct FMargin UCanvasPanelSlot::GetOffsets()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.GetOffsets");
UCanvasPanelSlot_GetOffsets_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetLayout
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchorData ReturnValue (Parm, OutParm, ReturnParm)
struct FAnchorData UCanvasPanelSlot::GetLayout()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.GetLayout");
UCanvasPanelSlot_GetLayout_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAutoSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UCanvasPanelSlot::GetAutoSize()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.GetAutoSize");
UCanvasPanelSlot_GetAutoSize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAnchors
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm)
struct FAnchors UCanvasPanelSlot::GetAnchors()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.GetAnchors");
UCanvasPanelSlot_GetAnchors_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAlignment
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UCanvasPanelSlot::GetAlignment()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CanvasPanelSlot.GetAlignment");
UCanvasPanelSlot_GetAlignment_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CheckBox.SetIsChecked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData)
void UCheckBox::SetIsChecked(bool InIsChecked)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CheckBox.SetIsChecked");
UCheckBox_SetIsChecked_Params params;
params.InIsChecked = InIsChecked;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CheckBox.SetCheckedState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData)
void UCheckBox::SetCheckedState(ECheckBoxState InCheckedState)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CheckBox.SetCheckedState");
UCheckBox_SetCheckedState_Params params;
params.InCheckedState = InCheckedState;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CheckBox.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UCheckBox::IsPressed()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CheckBox.IsPressed");
UCheckBox_IsPressed_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CheckBox.IsChecked
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UCheckBox::IsChecked()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CheckBox.IsChecked");
UCheckBox_IsChecked_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CheckBox.GetCheckedState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
ECheckBoxState UCheckBox::GetCheckedState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CheckBox.GetCheckedState");
UCheckBox_GetCheckedState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CheckedStateBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
ECheckBoxState UCheckedStateBinding::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CheckedStateBinding.GetValue");
UCheckedStateBinding_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.CircularThrobber.SetRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InRadius (Parm, ZeroConstructor, IsPlainOldData)
void UCircularThrobber::SetRadius(float InRadius)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CircularThrobber.SetRadius");
UCircularThrobber_SetRadius_Params params;
params.InRadius = InRadius;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CircularThrobber.SetPeriod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPeriod (Parm, ZeroConstructor, IsPlainOldData)
void UCircularThrobber::SetPeriod(float InPeriod)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CircularThrobber.SetPeriod");
UCircularThrobber_SetPeriod_Params params;
params.InPeriod = InPeriod;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.CircularThrobber.SetNumberOfPieces
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData)
void UCircularThrobber::SetNumberOfPieces(int InNumberOfPieces)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.CircularThrobber.SetNumberOfPieces");
UCircularThrobber_SetNumberOfPieces_Params params;
params.InNumberOfPieces = InNumberOfPieces;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ColorBinding.GetSlateValue
// (Final, Native, Public, Const)
// Parameters:
// struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateColor UColorBinding::GetSlateValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ColorBinding.GetSlateValue");
UColorBinding_GetSlateValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ColorBinding.GetLinearValue
// (Final, Native, Public, HasDefaults, Const)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FLinearColor UColorBinding::GetLinearValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ColorBinding.GetLinearValue");
UColorBinding_GetLinearValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ComboBoxString.SetSelectedOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString Option (Parm, ZeroConstructor)
void UComboBoxString::SetSelectedOption(const struct FString& Option)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.SetSelectedOption");
UComboBoxString_SetSelectedOption_Params params;
params.Option = Option;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ComboBoxString.RemoveOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString Option (Parm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UComboBoxString::RemoveOption(const struct FString& Option)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.RemoveOption");
UComboBoxString_RemoveOption_Params params;
params.Option = Option;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ComboBoxString.RefreshOptions
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::RefreshOptions()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.RefreshOptions");
UComboBoxString_RefreshOptions_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.ComboBoxString.OnSelectionChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// struct FString SelectedItem (Parm, ZeroConstructor)
// TEnumAsByte<ESelectInfo> SelectionType (Parm, ZeroConstructor, IsPlainOldData)
void UComboBoxString::OnSelectionChangedEvent__DelegateSignature(const struct FString& SelectedItem, TEnumAsByte<ESelectInfo> SelectionType)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.ComboBoxString.OnSelectionChangedEvent__DelegateSignature");
UComboBoxString_OnSelectionChangedEvent__DelegateSignature_Params params;
params.SelectedItem = SelectedItem;
params.SelectionType = SelectionType;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.ComboBoxString.OnOpeningEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
void UComboBoxString::OnOpeningEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.ComboBoxString.OnOpeningEvent__DelegateSignature");
UComboBoxString_OnOpeningEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ComboBoxString.GetSelectedOption
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UComboBoxString::GetSelectedOption()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.GetSelectedOption");
UComboBoxString_GetSelectedOption_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ComboBoxString.GetOptionCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UComboBoxString::GetOptionCount()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.GetOptionCount");
UComboBoxString_GetOptionCount_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ComboBoxString.GetOptionAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int Index (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UComboBoxString::GetOptionAtIndex(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.GetOptionAtIndex");
UComboBoxString_GetOptionAtIndex_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ComboBoxString.FindOptionIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FString Option (Parm, ZeroConstructor)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UComboBoxString::FindOptionIndex(const struct FString& Option)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.FindOptionIndex");
UComboBoxString_FindOptionIndex_Params params;
params.Option = Option;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ComboBoxString.ClearSelection
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::ClearSelection()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.ClearSelection");
UComboBoxString_ClearSelection_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ComboBoxString.ClearOptions
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::ClearOptions()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.ClearOptions");
UComboBoxString_ClearOptions_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ComboBoxString.AddOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString Option (Parm, ZeroConstructor)
void UComboBoxString::AddOption(const struct FString& Option)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ComboBoxString.AddOption");
UComboBoxString_AddOption_Params params;
params.Option = Option;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.DragDropOperation.Drop
// (Native, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm)
void UDragDropOperation::Drop(const struct FPointerEvent& PointerEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.DragDropOperation.Drop");
UDragDropOperation_Drop_Params params;
params.PointerEvent = PointerEvent;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.DragDropOperation.Dragged
// (Native, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm)
void UDragDropOperation::Dragged(const struct FPointerEvent& PointerEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.DragDropOperation.Dragged");
UDragDropOperation_Dragged_Params params;
params.PointerEvent = PointerEvent;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.DragDropOperation.DragCancelled
// (Native, Event, Public, HasOutParms, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm)
void UDragDropOperation::DragCancelled(const struct FPointerEvent& PointerEvent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.DragDropOperation.DragCancelled");
UDragDropOperation_DragCancelled_Params params;
params.PointerEvent = PointerEvent;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableText.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InText (Parm)
void UEditableText::SetText(const struct FText& InText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableText.SetText");
UEditableText_SetText_Params params;
params.InText = InText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableText.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsReadyOnly (Parm, ZeroConstructor, IsPlainOldData)
void UEditableText::SetIsReadOnly(bool InbIsReadyOnly)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableText.SetIsReadOnly");
UEditableText_SetIsReadOnly_Params params;
params.InbIsReadyOnly = InbIsReadyOnly;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableText.SetIsPassword
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsPassword (Parm, ZeroConstructor, IsPlainOldData)
void UEditableText::SetIsPassword(bool InbIsPassword)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableText.SetIsPassword");
UEditableText_SetIsPassword_Params params;
params.InbIsPassword = InbIsPassword;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableText.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InHintText (Parm)
void UEditableText::SetHintText(const struct FText& InHintText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableText.SetHintText");
UEditableText_SetHintText_Params params;
params.InHintText = InHintText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.EditableText.OnEditableTextCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParms)
// Parameters:
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
// TEnumAsByte<ETextCommit> CommitMethod (Parm, ZeroConstructor, IsPlainOldData)
void UEditableText::OnEditableTextCommittedEvent__DelegateSignature(const struct FText& Text, TEnumAsByte<ETextCommit> CommitMethod)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.EditableText.OnEditableTextCommittedEvent__DelegateSignature");
UEditableText_OnEditableTextCommittedEvent__DelegateSignature_Params params;
params.Text = Text;
params.CommitMethod = CommitMethod;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.EditableText.OnEditableTextChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParms)
// Parameters:
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
void UEditableText::OnEditableTextChangedEvent__DelegateSignature(const struct FText& Text)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.EditableText.OnEditableTextChangedEvent__DelegateSignature");
UEditableText_OnEditableTextChangedEvent__DelegateSignature_Params params;
params.Text = Text;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableText.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
struct FText UEditableText::GetText()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableText.GetText");
UEditableText_GetText_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.EditableTextBox.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InText (Parm)
void UEditableTextBox::SetText(const struct FText& InText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableTextBox.SetText");
UEditableTextBox_SetText_Params params;
params.InText = InText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableTextBox.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData)
void UEditableTextBox::SetIsReadOnly(bool bReadOnly)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableTextBox.SetIsReadOnly");
UEditableTextBox_SetIsReadOnly_Params params;
params.bReadOnly = bReadOnly;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableTextBox.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InText (Parm)
void UEditableTextBox::SetHintText(const struct FText& InText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableTextBox.SetHintText");
UEditableTextBox_SetHintText_Params params;
params.InText = InText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableTextBox.SetError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InError (Parm)
void UEditableTextBox::SetError(const struct FText& InError)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableTextBox.SetError");
UEditableTextBox_SetError_Params params;
params.InError = InError;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.EditableTextBox.OnEditableTextBoxCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParms)
// Parameters:
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
// TEnumAsByte<ETextCommit> CommitMethod (Parm, ZeroConstructor, IsPlainOldData)
void UEditableTextBox::OnEditableTextBoxCommittedEvent__DelegateSignature(const struct FText& Text, TEnumAsByte<ETextCommit> CommitMethod)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.EditableTextBox.OnEditableTextBoxCommittedEvent__DelegateSignature");
UEditableTextBox_OnEditableTextBoxCommittedEvent__DelegateSignature_Params params;
params.Text = Text;
params.CommitMethod = CommitMethod;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.EditableTextBox.OnEditableTextBoxChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParms)
// Parameters:
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
void UEditableTextBox::OnEditableTextBoxChangedEvent__DelegateSignature(const struct FText& Text)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.EditableTextBox.OnEditableTextBoxChangedEvent__DelegateSignature");
UEditableTextBox_OnEditableTextBoxChangedEvent__DelegateSignature_Params params;
params.Text = Text;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.EditableTextBox.HasError
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UEditableTextBox::HasError()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableTextBox.HasError");
UEditableTextBox_HasError_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.EditableTextBox.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
struct FText UEditableTextBox::GetText()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableTextBox.GetText");
UEditableTextBox_GetText_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.EditableTextBox.ClearError
// (Final, Native, Public, BlueprintCallable)
void UEditableTextBox::ClearError()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.EditableTextBox.ClearError");
UEditableTextBox_ClearError_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ExpandableArea.SetIsExpanded_Animated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData)
void UExpandableArea::SetIsExpanded_Animated(bool IsExpanded)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ExpandableArea.SetIsExpanded_Animated");
UExpandableArea_SetIsExpanded_Animated_Params params;
params.IsExpanded = IsExpanded;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ExpandableArea.SetIsExpanded
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData)
void UExpandableArea::SetIsExpanded(bool IsExpanded)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ExpandableArea.SetIsExpanded");
UExpandableArea_SetIsExpanded_Params params;
params.IsExpanded = IsExpanded;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ExpandableArea.GetIsExpanded
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UExpandableArea::GetIsExpanded()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ExpandableArea.GetIsExpanded");
UExpandableArea_GetIsExpanded_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.FloatBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UFloatBinding::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.FloatBinding.GetValue");
UFloatBinding_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.GridPanel.SortSlotsByLayerParam
// (Final, Native, Public, BlueprintCallable)
void UGridPanel::SortSlotsByLayerParam()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridPanel.SortSlotsByLayerParam");
UGridPanel_SortSlotsByLayerParam_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.GridPanel.AddChildToGrid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UGridSlot* UGridPanel::AddChildToGrid(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridPanel.AddChildToGrid");
UGridPanel_AddChildToGrid_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.GridSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UGridSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridSlot.SetVerticalAlignment");
UGridSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.GridSlot.SetRowSpan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InRowSpan (Parm, ZeroConstructor, IsPlainOldData)
void UGridSlot::SetRowSpan(int InRowSpan)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridSlot.SetRowSpan");
UGridSlot_SetRowSpan_Params params;
params.InRowSpan = InRowSpan;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.GridSlot.SetRow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InRow (Parm, ZeroConstructor, IsPlainOldData)
void UGridSlot::SetRow(int InRow)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridSlot.SetRow");
UGridSlot_SetRow_Params params;
params.InRow = InRow;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.GridSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UGridSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridSlot.SetPadding");
UGridSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.GridSlot.SetLayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InLayer (Parm, ZeroConstructor, IsPlainOldData)
void UGridSlot::SetLayer(int InLayer)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridSlot.SetLayer");
UGridSlot_SetLayer_Params params;
params.InLayer = InLayer;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.GridSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UGridSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridSlot.SetHorizontalAlignment");
UGridSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.GridSlot.SetColumnSpan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InColumnSpan (Parm, ZeroConstructor, IsPlainOldData)
void UGridSlot::SetColumnSpan(int InColumnSpan)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridSlot.SetColumnSpan");
UGridSlot_SetColumnSpan_Params params;
params.InColumnSpan = InColumnSpan;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.GridSlot.SetColumn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InColumn (Parm, ZeroConstructor, IsPlainOldData)
void UGridSlot::SetColumn(int InColumn)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.GridSlot.SetColumn");
UGridSlot_SetColumn_Params params;
params.InColumn = InColumn;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.HorizontalBox.AddChildToHorizontalBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UHorizontalBoxSlot* UHorizontalBox::AddChildToHorizontalBox(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.HorizontalBox.AddChildToHorizontalBox");
UHorizontalBox_AddChildToHorizontalBox_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.HorizontalBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UHorizontalBoxSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.HorizontalBoxSlot.SetVerticalAlignment");
UHorizontalBoxSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.HorizontalBoxSlot.SetSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateChildSize InSize (Parm)
void UHorizontalBoxSlot::SetSize(const struct FSlateChildSize& InSize)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.HorizontalBoxSlot.SetSize");
UHorizontalBoxSlot_SetSize_Params params;
params.InSize = InSize;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.HorizontalBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UHorizontalBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.HorizontalBoxSlot.SetPadding");
UHorizontalBoxSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.HorizontalBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UHorizontalBoxSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.HorizontalBoxSlot.SetHorizontalAlignment");
UHorizontalBoxSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Image.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData)
void UImage::SetOpacity(float InOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Image.SetOpacity");
UImage_SetOpacity_Params params;
params.InOpacity = InOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Image.SetColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, IsPlainOldData)
void UImage::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Image.SetColorAndOpacity");
UImage_SetColorAndOpacity_Params params;
params.InColorAndOpacity = InColorAndOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Image.SetBrushFromTextureDynamic
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2DDynamic* Texture (Parm, ZeroConstructor, IsPlainOldData)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData)
void UImage::SetBrushFromTextureDynamic(class UTexture2DDynamic* Texture, bool bMatchSize)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Image.SetBrushFromTextureDynamic");
UImage_SetBrushFromTextureDynamic_Params params;
params.Texture = Texture;
params.bMatchSize = bMatchSize;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Image.SetBrushFromTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData)
void UImage::SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Image.SetBrushFromTexture");
UImage_SetBrushFromTexture_Params params;
params.Texture = Texture;
params.bMatchSize = bMatchSize;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Image.SetBrushFromMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData)
void UImage::SetBrushFromMaterial(class UMaterialInterface* Material)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Image.SetBrushFromMaterial");
UImage_SetBrushFromMaterial_Params params;
params.Material = Material;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Image.SetBrushFromAsset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData)
void UImage::SetBrushFromAsset(class USlateBrushAsset* Asset)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Image.SetBrushFromAsset");
UImage_SetBrushFromAsset_Params params;
params.Asset = Asset;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Image.SetBrush
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm)
void UImage::SetBrush(const struct FSlateBrush& InBrush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Image.SetBrush");
UImage_SetBrush_Params params;
params.InBrush = InBrush;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Image.GetDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UMaterialInstanceDynamic* UImage::GetDynamicMaterial()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Image.GetDynamicMaterial");
UImage_GetDynamicMaterial_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.InputKeySelector.SetTextBlockVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ESlateVisibility InVisibility (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
void UInputKeySelector::SetTextBlockVisibility(ESlateVisibility InVisibility)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InputKeySelector.SetTextBlockVisibility");
UInputKeySelector_SetTextBlockVisibility_Params params;
params.InVisibility = InVisibility;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.InputKeySelector.SetSelectedKey
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FInputChord InSelectedKey (ConstParm, Parm, OutParm, ReferenceParm)
void UInputKeySelector::SetSelectedKey(const struct FInputChord& InSelectedKey)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InputKeySelector.SetSelectedKey");
UInputKeySelector_SetSelectedKey_Params params;
params.InSelectedKey = InSelectedKey;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.InputKeySelector.SetNoKeySpecifiedText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InNoKeySpecifiedText (Parm)
void UInputKeySelector::SetNoKeySpecifiedText(const struct FText& InNoKeySpecifiedText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InputKeySelector.SetNoKeySpecifiedText");
UInputKeySelector_SetNoKeySpecifiedText_Params params;
params.InNoKeySpecifiedText = InNoKeySpecifiedText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.InputKeySelector.SetKeySelectionText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InKeySelectionText (Parm)
void UInputKeySelector::SetKeySelectionText(const struct FText& InKeySelectionText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InputKeySelector.SetKeySelectionText");
UInputKeySelector_SetKeySelectionText_Params params;
params.InKeySelectionText = InKeySelectionText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.InputKeySelector.SetAllowModifierKeys
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAllowModifierKeys (Parm, ZeroConstructor, IsPlainOldData)
void UInputKeySelector::SetAllowModifierKeys(bool bInAllowModifierKeys)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InputKeySelector.SetAllowModifierKeys");
UInputKeySelector_SetAllowModifierKeys_Params params;
params.bInAllowModifierKeys = bInAllowModifierKeys;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.InputKeySelector.SetAllowGamepadKeys
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAllowGamepadKeys (Parm, ZeroConstructor, IsPlainOldData)
void UInputKeySelector::SetAllowGamepadKeys(bool bInAllowGamepadKeys)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InputKeySelector.SetAllowGamepadKeys");
UInputKeySelector_SetAllowGamepadKeys_Params params;
params.bInAllowGamepadKeys = bInAllowGamepadKeys;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.InputKeySelector.OnKeySelected__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// struct FInputChord SelectedKey (Parm)
void UInputKeySelector::OnKeySelected__DelegateSignature(const struct FInputChord& SelectedKey)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.InputKeySelector.OnKeySelected__DelegateSignature");
UInputKeySelector_OnKeySelected__DelegateSignature_Params params;
params.SelectedKey = SelectedKey;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.InputKeySelector.OnIsSelectingKeyChanged__DelegateSignature
// (MulticastDelegate, Public, Delegate)
void UInputKeySelector::OnIsSelectingKeyChanged__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.InputKeySelector.OnIsSelectingKeyChanged__DelegateSignature");
UInputKeySelector_OnIsSelectingKeyChanged__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.InputKeySelector.GetIsSelectingKey
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UInputKeySelector::GetIsSelectingKey()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InputKeySelector.GetIsSelectingKey");
UInputKeySelector_GetIsSelectingKey_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Int32Binding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UInt32Binding::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Int32Binding.GetValue");
UInt32Binding_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.InvalidationBox.SetCanCache
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool CanCache (Parm, ZeroConstructor, IsPlainOldData)
void UInvalidationBox::SetCanCache(bool CanCache)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InvalidationBox.SetCanCache");
UInvalidationBox_SetCanCache_Params params;
params.CanCache = CanCache;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.InvalidationBox.InvalidateCache
// (Final, Native, Public, BlueprintCallable)
void UInvalidationBox::InvalidateCache()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InvalidationBox.InvalidateCache");
UInvalidationBox_InvalidateCache_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.InvalidationBox.GetCanCache
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UInvalidationBox::GetCanCache()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.InvalidationBox.GetCanCache");
UInvalidationBox_GetCanCache_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.MenuAnchor.ToggleOpen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFocusOnOpen (Parm, ZeroConstructor, IsPlainOldData)
void UMenuAnchor::ToggleOpen(bool bFocusOnOpen)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MenuAnchor.ToggleOpen");
UMenuAnchor_ToggleOpen_Params params;
params.bFocusOnOpen = bFocusOnOpen;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.MenuAnchor.ShouldOpenDueToClick
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UMenuAnchor::ShouldOpenDueToClick()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MenuAnchor.ShouldOpenDueToClick");
UMenuAnchor_ShouldOpenDueToClick_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.MenuAnchor.Open
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFocusMenu (Parm, ZeroConstructor, IsPlainOldData)
void UMenuAnchor::Open(bool bFocusMenu)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MenuAnchor.Open");
UMenuAnchor_Open_Params params;
params.bFocusMenu = bFocusMenu;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.MenuAnchor.IsOpen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UMenuAnchor::IsOpen()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MenuAnchor.IsOpen");
UMenuAnchor_IsOpen_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.MenuAnchor.HasOpenSubMenus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UMenuAnchor::HasOpenSubMenus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MenuAnchor.HasOpenSubMenus");
UMenuAnchor_HasOpenSubMenus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.MenuAnchor.GetMenuPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UMenuAnchor::GetMenuPosition()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MenuAnchor.GetMenuPosition");
UMenuAnchor_GetMenuPosition_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.MenuAnchor.Close
// (Final, Native, Public, BlueprintCallable)
void UMenuAnchor::Close()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MenuAnchor.Close");
UMenuAnchor_Close_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.MouseCursorBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// TEnumAsByte<EMouseCursor> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
TEnumAsByte<EMouseCursor> UMouseCursorBinding::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MouseCursorBinding.GetValue");
UMouseCursorBinding_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.MultiLineEditableText.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InText (Parm)
void UMultiLineEditableText::SetText(const struct FText& InText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MultiLineEditableText.SetText");
UMultiLineEditableText_SetText_Params params;
params.InText = InText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.MultiLineEditableText.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData)
void UMultiLineEditableText::SetIsReadOnly(bool bReadOnly)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MultiLineEditableText.SetIsReadOnly");
UMultiLineEditableText_SetIsReadOnly_Params params;
params.bReadOnly = bReadOnly;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParms)
// Parameters:
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
// TEnumAsByte<ETextCommit> CommitMethod (Parm, ZeroConstructor, IsPlainOldData)
void UMultiLineEditableText::OnMultiLineEditableTextCommittedEvent__DelegateSignature(const struct FText& Text, TEnumAsByte<ETextCommit> CommitMethod)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextCommittedEvent__DelegateSignature");
UMultiLineEditableText_OnMultiLineEditableTextCommittedEvent__DelegateSignature_Params params;
params.Text = Text;
params.CommitMethod = CommitMethod;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParms)
// Parameters:
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
void UMultiLineEditableText::OnMultiLineEditableTextChangedEvent__DelegateSignature(const struct FText& Text)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextChangedEvent__DelegateSignature");
UMultiLineEditableText_OnMultiLineEditableTextChangedEvent__DelegateSignature_Params params;
params.Text = Text;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.MultiLineEditableText.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
struct FText UMultiLineEditableText::GetText()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MultiLineEditableText.GetText");
UMultiLineEditableText_GetText_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.MultiLineEditableTextBox.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InText (Parm)
void UMultiLineEditableTextBox::SetText(const struct FText& InText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MultiLineEditableTextBox.SetText");
UMultiLineEditableTextBox_SetText_Params params;
params.InText = InText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.MultiLineEditableTextBox.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData)
void UMultiLineEditableTextBox::SetIsReadOnly(bool bReadOnly)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MultiLineEditableTextBox.SetIsReadOnly");
UMultiLineEditableTextBox_SetIsReadOnly_Params params;
params.bReadOnly = bReadOnly;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.MultiLineEditableTextBox.SetError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InError (Parm)
void UMultiLineEditableTextBox::SetError(const struct FText& InError)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MultiLineEditableTextBox.SetError");
UMultiLineEditableTextBox_SetError_Params params;
params.InError = InError;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParms)
// Parameters:
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
// TEnumAsByte<ETextCommit> CommitMethod (Parm, ZeroConstructor, IsPlainOldData)
void UMultiLineEditableTextBox::OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(const struct FText& Text, TEnumAsByte<ETextCommit> CommitMethod)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature");
UMultiLineEditableTextBox_OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature_Params params;
params.Text = Text;
params.CommitMethod = CommitMethod;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParms)
// Parameters:
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
void UMultiLineEditableTextBox::OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(const struct FText& Text)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxChangedEvent__DelegateSignature");
UMultiLineEditableTextBox_OnMultiLineEditableTextBoxChangedEvent__DelegateSignature_Params params;
params.Text = Text;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.MultiLineEditableTextBox.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
struct FText UMultiLineEditableTextBox::GetText()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.MultiLineEditableTextBox.GetText");
UMultiLineEditableTextBox_GetText_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Overlay.AddChildToOverlay
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UOverlaySlot* UOverlay::AddChildToOverlay(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Overlay.AddChildToOverlay");
UOverlay_AddChildToOverlay_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.OverlaySlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UOverlaySlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.OverlaySlot.SetVerticalAlignment");
UOverlaySlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.OverlaySlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UOverlaySlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.OverlaySlot.SetPadding");
UOverlaySlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.OverlaySlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UOverlaySlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.OverlaySlot.SetHorizontalAlignment");
UOverlaySlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ProgressBar.SetPercent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPercent (Parm, ZeroConstructor, IsPlainOldData)
void UProgressBar::SetPercent(float InPercent)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ProgressBar.SetPercent");
UProgressBar_SetPercent_Params params;
params.InPercent = InPercent;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ProgressBar.SetIsMarquee
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsMarquee (Parm, ZeroConstructor, IsPlainOldData)
void UProgressBar::SetIsMarquee(bool InbIsMarquee)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ProgressBar.SetIsMarquee");
UProgressBar_SetIsMarquee_Params params;
params.InbIsMarquee = InbIsMarquee;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ProgressBar.SetFillColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColor (Parm, IsPlainOldData)
void UProgressBar::SetFillColorAndOpacity(const struct FLinearColor& InColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ProgressBar.SetFillColorAndOpacity");
UProgressBar_SetFillColorAndOpacity_Params params;
params.InColor = InColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.RetainerBox.SetTextureParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FName TextureParameter (Parm, ZeroConstructor, IsPlainOldData)
void URetainerBox::SetTextureParameter(const struct FName& TextureParameter)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.RetainerBox.SetTextureParameter");
URetainerBox_SetTextureParameter_Params params;
params.TextureParameter = TextureParameter;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.RetainerBox.SetEffectMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* EffectMaterial (Parm, ZeroConstructor, IsPlainOldData)
void URetainerBox::SetEffectMaterial(class UMaterialInterface* EffectMaterial)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.RetainerBox.SetEffectMaterial");
URetainerBox_SetEffectMaterial_Params params;
params.EffectMaterial = EffectMaterial;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.RetainerBox.RequestRender
// (Final, Native, Public, BlueprintCallable)
void URetainerBox::RequestRender()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.RetainerBox.RequestRender");
URetainerBox_RequestRender_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.RetainerBox.GetEffectMaterial
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UMaterialInstanceDynamic* URetainerBox::GetEffectMaterial()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.RetainerBox.GetEffectMaterial");
URetainerBox_GetEffectMaterial_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SafeZone.SetSidesToPad
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InPadLeft (Parm, ZeroConstructor, IsPlainOldData)
// bool InPadRight (Parm, ZeroConstructor, IsPlainOldData)
// bool InPadTop (Parm, ZeroConstructor, IsPlainOldData)
// bool InPadBottom (Parm, ZeroConstructor, IsPlainOldData)
void USafeZone::SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SafeZone.SetSidesToPad");
USafeZone_SetSidesToPad_Params params;
params.InPadLeft = InPadLeft;
params.InPadRight = InPadRight;
params.InPadTop = InPadTop;
params.InPadBottom = InPadBottom;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScaleBox.SetUserSpecifiedScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InUserSpecifiedScale (Parm, ZeroConstructor, IsPlainOldData)
void UScaleBox::SetUserSpecifiedScale(float InUserSpecifiedScale)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScaleBox.SetUserSpecifiedScale");
UScaleBox_SetUserSpecifiedScale_Params params;
params.InUserSpecifiedScale = InUserSpecifiedScale;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScaleBox.SetStretchDirection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EStretchDirection> InStretchDirection (Parm, ZeroConstructor, IsPlainOldData)
void UScaleBox::SetStretchDirection(TEnumAsByte<EStretchDirection> InStretchDirection)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScaleBox.SetStretchDirection");
UScaleBox_SetStretchDirection_Params params;
params.InStretchDirection = InStretchDirection;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScaleBox.SetStretch
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EStretch> InStretch (Parm, ZeroConstructor, IsPlainOldData)
void UScaleBox::SetStretch(TEnumAsByte<EStretch> InStretch)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScaleBox.SetStretch");
UScaleBox_SetStretch_Params params;
params.InStretch = InStretch;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScaleBox.SetIgnoreInheritedScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIgnoreInheritedScale (Parm, ZeroConstructor, IsPlainOldData)
void UScaleBox::SetIgnoreInheritedScale(bool bInIgnoreInheritedScale)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScaleBox.SetIgnoreInheritedScale");
UScaleBox_SetIgnoreInheritedScale_Params params;
params.bInIgnoreInheritedScale = bInIgnoreInheritedScale;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScaleBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UScaleBoxSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScaleBoxSlot.SetVerticalAlignment");
UScaleBoxSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScaleBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UScaleBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScaleBoxSlot.SetPadding");
UScaleBoxSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScaleBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UScaleBoxSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScaleBoxSlot.SetHorizontalAlignment");
UScaleBoxSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBar.SetState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOffsetFraction (Parm, ZeroConstructor, IsPlainOldData)
// float InThumbSizeFraction (Parm, ZeroConstructor, IsPlainOldData)
void UScrollBar::SetState(float InOffsetFraction, float InThumbSizeFraction)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBar.SetState");
UScrollBar_SetState_Params params;
params.InOffsetFraction = InOffsetFraction;
params.InThumbSizeFraction = InThumbSizeFraction;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.SetScrollOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData)
void UScrollBox::SetScrollOffset(float NewScrollOffset)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.SetScrollOffset");
UScrollBox_SetScrollOffset_Params params;
params.NewScrollOffset = NewScrollOffset;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.SetScrollBarVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ESlateVisibility NewScrollBarVisibility (Parm, ZeroConstructor, IsPlainOldData)
void UScrollBox::SetScrollBarVisibility(ESlateVisibility NewScrollBarVisibility)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.SetScrollBarVisibility");
UScrollBox_SetScrollBarVisibility_Params params;
params.NewScrollBarVisibility = NewScrollBarVisibility;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.SetScrollbarThickness
// (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D NewScrollbarThickness (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
void UScrollBox::SetScrollbarThickness(const struct FVector2D& NewScrollbarThickness)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.SetScrollbarThickness");
UScrollBox_SetScrollbarThickness_Params params;
params.NewScrollbarThickness = NewScrollbarThickness;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.SetOrientation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EOrientation> NewOrientation (Parm, ZeroConstructor, IsPlainOldData)
void UScrollBox::SetOrientation(TEnumAsByte<EOrientation> NewOrientation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.SetOrientation");
UScrollBox_SetOrientation_Params params;
params.NewOrientation = NewOrientation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.SetAlwaysShowScrollbar
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewAlwaysShowScrollbar (Parm, ZeroConstructor, IsPlainOldData)
void UScrollBox::SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.SetAlwaysShowScrollbar");
UScrollBox_SetAlwaysShowScrollbar_Params params;
params.NewAlwaysShowScrollbar = NewAlwaysShowScrollbar;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.SetAllowOverscroll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewAllowOverscroll (Parm, ZeroConstructor, IsPlainOldData)
void UScrollBox::SetAllowOverscroll(bool NewAllowOverscroll)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.SetAllowOverscroll");
UScrollBox_SetAllowOverscroll_Params params;
params.NewAllowOverscroll = NewAllowOverscroll;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.ScrollWidgetIntoView
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* WidgetToFind (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData)
// EDescendantScrollDestination ScrollDestination (Parm, ZeroConstructor, IsPlainOldData)
void UScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.ScrollWidgetIntoView");
UScrollBox_ScrollWidgetIntoView_Params params;
params.WidgetToFind = WidgetToFind;
params.AnimateScroll = AnimateScroll;
params.ScrollDestination = ScrollDestination;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.ScrollToStart
// (Final, Native, Public, BlueprintCallable)
void UScrollBox::ScrollToStart()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.ScrollToStart");
UScrollBox_ScrollToStart_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.ScrollToEnd
// (Final, Native, Public, BlueprintCallable)
void UScrollBox::ScrollToEnd()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.ScrollToEnd");
UScrollBox_ScrollToEnd_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBox.GetScrollOffset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UScrollBox::GetScrollOffset()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBox.GetScrollOffset");
UScrollBox_GetScrollOffset_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.ScrollBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UScrollBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBoxSlot.SetPadding");
UScrollBoxSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.ScrollBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UScrollBoxSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.ScrollBoxSlot.SetHorizontalAlignment");
UScrollBoxSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.SetWidthOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InWidthOverride (Parm, ZeroConstructor, IsPlainOldData)
void USizeBox::SetWidthOverride(float InWidthOverride)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.SetWidthOverride");
USizeBox_SetWidthOverride_Params params;
params.InWidthOverride = InWidthOverride;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.SetMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData)
void USizeBox::SetMinDesiredWidth(float InMinDesiredWidth)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.SetMinDesiredWidth");
USizeBox_SetMinDesiredWidth_Params params;
params.InMinDesiredWidth = InMinDesiredWidth;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.SetMinDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredHeight (Parm, ZeroConstructor, IsPlainOldData)
void USizeBox::SetMinDesiredHeight(float InMinDesiredHeight)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.SetMinDesiredHeight");
USizeBox_SetMinDesiredHeight_Params params;
params.InMinDesiredHeight = InMinDesiredHeight;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.SetMaxDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxDesiredWidth (Parm, ZeroConstructor, IsPlainOldData)
void USizeBox::SetMaxDesiredWidth(float InMaxDesiredWidth)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.SetMaxDesiredWidth");
USizeBox_SetMaxDesiredWidth_Params params;
params.InMaxDesiredWidth = InMaxDesiredWidth;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.SetMaxDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxDesiredHeight (Parm, ZeroConstructor, IsPlainOldData)
void USizeBox::SetMaxDesiredHeight(float InMaxDesiredHeight)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.SetMaxDesiredHeight");
USizeBox_SetMaxDesiredHeight_Params params;
params.InMaxDesiredHeight = InMaxDesiredHeight;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.SetMaxAspectRatio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxAspectRatio (Parm, ZeroConstructor, IsPlainOldData)
void USizeBox::SetMaxAspectRatio(float InMaxAspectRatio)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.SetMaxAspectRatio");
USizeBox_SetMaxAspectRatio_Params params;
params.InMaxAspectRatio = InMaxAspectRatio;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.SetHeightOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InHeightOverride (Parm, ZeroConstructor, IsPlainOldData)
void USizeBox::SetHeightOverride(float InHeightOverride)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.SetHeightOverride");
USizeBox_SetHeightOverride_Params params;
params.InHeightOverride = InHeightOverride;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.ClearWidthOverride
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearWidthOverride()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.ClearWidthOverride");
USizeBox_ClearWidthOverride_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.ClearMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMinDesiredWidth()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.ClearMinDesiredWidth");
USizeBox_ClearMinDesiredWidth_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.ClearMinDesiredHeight
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMinDesiredHeight()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.ClearMinDesiredHeight");
USizeBox_ClearMinDesiredHeight_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.ClearMaxDesiredWidth
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMaxDesiredWidth()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.ClearMaxDesiredWidth");
USizeBox_ClearMaxDesiredWidth_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.ClearMaxDesiredHeight
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMaxDesiredHeight()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.ClearMaxDesiredHeight");
USizeBox_ClearMaxDesiredHeight_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.ClearMaxAspectRatio
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMaxAspectRatio()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.ClearMaxAspectRatio");
USizeBox_ClearMaxAspectRatio_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBox.ClearHeightOverride
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearHeightOverride()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBox.ClearHeightOverride");
USizeBox_ClearHeightOverride_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void USizeBoxSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBoxSlot.SetVerticalAlignment");
USizeBoxSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void USizeBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBoxSlot.SetPadding");
USizeBoxSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SizeBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void USizeBoxSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SizeBoxSlot.SetHorizontalAlignment");
USizeBoxSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SlateBlueprintLibrary.ScreenToWidgetLocal
// (Final, Native, Static, Public, HasOutParms, HasDefaults)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector2D ScreenPosition (Parm, IsPlainOldData)
// struct FVector2D LocalCoordinate (Parm, OutParm, IsPlainOldData)
void USlateBlueprintLibrary::ScreenToWidgetLocal(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& ScreenPosition, struct FVector2D* LocalCoordinate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.ScreenToWidgetLocal");
USlateBlueprintLibrary_ScreenToWidgetLocal_Params params;
params.WorldContextObject = WorldContextObject;
params.Geometry = Geometry;
params.ScreenPosition = ScreenPosition;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (LocalCoordinate != nullptr)
*LocalCoordinate = params.LocalCoordinate;
}
// Function UMG.SlateBlueprintLibrary.ScreenToWidgetAbsolute
// (Final, Native, Static, Public, HasOutParms, HasDefaults)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector2D ScreenPosition (Parm, IsPlainOldData)
// struct FVector2D AbsoluteCoordinate (Parm, OutParm, IsPlainOldData)
void USlateBlueprintLibrary::ScreenToWidgetAbsolute(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* AbsoluteCoordinate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.ScreenToWidgetAbsolute");
USlateBlueprintLibrary_ScreenToWidgetAbsolute_Params params;
params.WorldContextObject = WorldContextObject;
params.ScreenPosition = ScreenPosition;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (AbsoluteCoordinate != nullptr)
*AbsoluteCoordinate = params.AbsoluteCoordinate;
}
// Function UMG.SlateBlueprintLibrary.ScreenToViewport
// (Final, Native, Static, Public, HasOutParms, HasDefaults)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector2D ScreenPosition (Parm, IsPlainOldData)
// struct FVector2D ViewportPosition (Parm, OutParm, IsPlainOldData)
void USlateBlueprintLibrary::ScreenToViewport(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* ViewportPosition)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.ScreenToViewport");
USlateBlueprintLibrary_ScreenToViewport_Params params;
params.WorldContextObject = WorldContextObject;
params.ScreenPosition = ScreenPosition;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ViewportPosition != nullptr)
*ViewportPosition = params.ViewportPosition;
}
// Function UMG.SlateBlueprintLibrary.LocalToViewport
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector2D LocalCoordinate (Parm, IsPlainOldData)
// struct FVector2D PixelPosition (Parm, OutParm, IsPlainOldData)
// struct FVector2D ViewportPosition (Parm, OutParm, IsPlainOldData)
void USlateBlueprintLibrary::LocalToViewport(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.LocalToViewport");
USlateBlueprintLibrary_LocalToViewport_Params params;
params.WorldContextObject = WorldContextObject;
params.Geometry = Geometry;
params.LocalCoordinate = LocalCoordinate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (PixelPosition != nullptr)
*PixelPosition = params.PixelPosition;
if (ViewportPosition != nullptr)
*ViewportPosition = params.ViewportPosition;
}
// Function UMG.SlateBlueprintLibrary.LocalToAbsolute
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector2D LocalCoordinate (Parm, IsPlainOldData)
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D USlateBlueprintLibrary::LocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.LocalToAbsolute");
USlateBlueprintLibrary_LocalToAbsolute_Params params;
params.Geometry = Geometry;
params.LocalCoordinate = LocalCoordinate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.IsUnderLocation
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector2D AbsoluteCoordinate (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool USlateBlueprintLibrary::IsUnderLocation(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.IsUnderLocation");
USlateBlueprintLibrary_IsUnderLocation_Params params;
params.Geometry = Geometry;
params.AbsoluteCoordinate = AbsoluteCoordinate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.GetLocalSize
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D USlateBlueprintLibrary::GetLocalSize(const struct FGeometry& Geometry)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.GetLocalSize");
USlateBlueprintLibrary_GetLocalSize_Params params;
params.Geometry = Geometry;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.GetAbsoluteSize
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D USlateBlueprintLibrary::GetAbsoluteSize(const struct FGeometry& Geometry)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.GetAbsoluteSize");
USlateBlueprintLibrary_GetAbsoluteSize_Params params;
params.Geometry = Geometry;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.GetAbsolutePosition
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D USlateBlueprintLibrary::GetAbsolutePosition(const struct FGeometry& Geometry)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.GetAbsolutePosition");
USlateBlueprintLibrary_GetAbsolutePosition_Params params;
params.Geometry = Geometry;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.EqualEqual_SlateBrush
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush A (ConstParm, Parm, OutParm, ReferenceParm)
// struct FSlateBrush B (ConstParm, Parm, OutParm, ReferenceParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool USlateBlueprintLibrary::EqualEqual_SlateBrush(const struct FSlateBrush& A, const struct FSlateBrush& B)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.EqualEqual_SlateBrush");
USlateBlueprintLibrary_EqualEqual_SlateBrush_Params params;
params.A = A;
params.B = B;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.AbsoluteToViewport
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector2D AbsoluteDesktopCoordinate (Parm, IsPlainOldData)
// struct FVector2D PixelPosition (Parm, OutParm, IsPlainOldData)
// struct FVector2D ViewportPosition (Parm, OutParm, IsPlainOldData)
void USlateBlueprintLibrary::AbsoluteToViewport(class UObject* WorldContextObject, const struct FVector2D& AbsoluteDesktopCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.AbsoluteToViewport");
USlateBlueprintLibrary_AbsoluteToViewport_Params params;
params.WorldContextObject = WorldContextObject;
params.AbsoluteDesktopCoordinate = AbsoluteDesktopCoordinate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (PixelPosition != nullptr)
*PixelPosition = params.PixelPosition;
if (ViewportPosition != nullptr)
*ViewportPosition = params.ViewportPosition;
}
// Function UMG.SlateBlueprintLibrary.AbsoluteToLocal
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector2D AbsoluteCoordinate (Parm, IsPlainOldData)
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D USlateBlueprintLibrary::AbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SlateBlueprintLibrary.AbsoluteToLocal");
USlateBlueprintLibrary_AbsoluteToLocal_Params params;
params.Geometry = Geometry;
params.AbsoluteCoordinate = AbsoluteCoordinate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Slider.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData)
void USlider::SetValue(float InValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Slider.SetValue");
USlider_SetValue_Params params;
params.InValue = InValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Slider.SetStepSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData)
void USlider::SetStepSize(float InValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Slider.SetStepSize");
USlider_SetStepSize_Params params;
params.InValue = InValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Slider.SetSliderHandleColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InValue (Parm, IsPlainOldData)
void USlider::SetSliderHandleColor(const struct FLinearColor& InValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Slider.SetSliderHandleColor");
USlider_SetSliderHandleColor_Params params;
params.InValue = InValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Slider.SetSliderBarColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InValue (Parm, IsPlainOldData)
void USlider::SetSliderBarColor(const struct FLinearColor& InValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Slider.SetSliderBarColor");
USlider_SetSliderBarColor_Params params;
params.InValue = InValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Slider.SetLocked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData)
void USlider::SetLocked(bool InValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Slider.SetLocked");
USlider_SetLocked_Params params;
params.InValue = InValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Slider.SetIndentHandle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData)
void USlider::SetIndentHandle(bool InValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Slider.SetIndentHandle");
USlider_SetIndentHandle_Params params;
params.InValue = InValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Slider.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float USlider::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Slider.GetValue");
USlider_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Spacer.SetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InSize (Parm, IsPlainOldData)
void USpacer::SetSize(const struct FVector2D& InSize)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Spacer.SetSize");
USpacer_SetSize_Params params;
params.InSize = InSize;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData)
void USpinBox::SetValue(float NewValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.SetValue");
USpinBox_SetValue_Params params;
params.NewValue = NewValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.SetMinValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData)
void USpinBox::SetMinValue(float NewValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.SetMinValue");
USpinBox_SetMinValue_Params params;
params.NewValue = NewValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.SetMinSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData)
void USpinBox::SetMinSliderValue(float NewValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.SetMinSliderValue");
USpinBox_SetMinSliderValue_Params params;
params.NewValue = NewValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.SetMaxValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData)
void USpinBox::SetMaxValue(float NewValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.SetMaxValue");
USpinBox_SetMaxValue_Params params;
params.NewValue = NewValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.SetMaxSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData)
void USpinBox::SetMaxSliderValue(float NewValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.SetMaxSliderValue");
USpinBox_SetMaxSliderValue_Params params;
params.NewValue = NewValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.SetForegroundColor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InForegroundColor (Parm)
void USpinBox::SetForegroundColor(const struct FSlateColor& InForegroundColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.SetForegroundColor");
USpinBox_SetForegroundColor_Params params;
params.InForegroundColor = InForegroundColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.SpinBox.OnSpinBoxValueCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData)
// TEnumAsByte<ETextCommit> CommitMethod (Parm, ZeroConstructor, IsPlainOldData)
void USpinBox::OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, TEnumAsByte<ETextCommit> CommitMethod)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.SpinBox.OnSpinBoxValueCommittedEvent__DelegateSignature");
USpinBox_OnSpinBoxValueCommittedEvent__DelegateSignature_Params params;
params.InValue = InValue;
params.CommitMethod = CommitMethod;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.SpinBox.OnSpinBoxValueChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData)
void USpinBox::OnSpinBoxValueChangedEvent__DelegateSignature(float InValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.SpinBox.OnSpinBoxValueChangedEvent__DelegateSignature");
USpinBox_OnSpinBoxValueChangedEvent__DelegateSignature_Params params;
params.InValue = InValue;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// DelegateFunction UMG.SpinBox.OnSpinBoxBeginSliderMovement__DelegateSignature
// (MulticastDelegate, Public, Delegate)
void USpinBox::OnSpinBoxBeginSliderMovement__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("DelegateFunction UMG.SpinBox.OnSpinBoxBeginSliderMovement__DelegateSignature");
USpinBox_OnSpinBoxBeginSliderMovement__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float USpinBox::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.GetValue");
USpinBox_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SpinBox.GetMinValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float USpinBox::GetMinValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.GetMinValue");
USpinBox_GetMinValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SpinBox.GetMinSliderValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float USpinBox::GetMinSliderValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.GetMinSliderValue");
USpinBox_GetMinSliderValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SpinBox.GetMaxValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float USpinBox::GetMaxValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.GetMaxValue");
USpinBox_GetMaxValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SpinBox.GetMaxSliderValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float USpinBox::GetMaxSliderValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.GetMaxSliderValue");
USpinBox_GetMaxSliderValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.SpinBox.ClearMinValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMinValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.ClearMinValue");
USpinBox_ClearMinValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.ClearMinSliderValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMinSliderValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.ClearMinSliderValue");
USpinBox_ClearMinSliderValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.ClearMaxValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMaxValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.ClearMaxValue");
USpinBox_ClearMaxValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.SpinBox.ClearMaxSliderValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMaxSliderValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.SpinBox.ClearMaxSliderValue");
USpinBox_ClearMaxSliderValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBinding.GetTextValue
// (Final, Native, Public, Const)
// Parameters:
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
struct FText UTextBinding::GetTextValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBinding.GetTextValue");
UTextBinding_GetTextValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.TextBinding.GetStringValue
// (Final, Native, Public, Const)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UTextBinding::GetStringValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBinding.GetStringValue");
UTextBinding_GetStringValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.TextBlock.SetVerticalJustification
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<ETextVerticalJustify> InJustification (Parm, ZeroConstructor, IsPlainOldData)
void UTextBlock::SetVerticalJustification(TEnumAsByte<ETextVerticalJustify> InJustification)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetVerticalJustification");
UTextBlock_SetVerticalJustification_Params params;
params.InJustification = InJustification;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.SetText
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FText InText (Parm)
void UTextBlock::SetText(const struct FText& InText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetText");
UTextBlock_SetText_Params params;
params.InText = InText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.SetShadowOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InShadowOffset (Parm, IsPlainOldData)
void UTextBlock::SetShadowOffset(const struct FVector2D& InShadowOffset)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetShadowOffset");
UTextBlock_SetShadowOffset_Params params;
params.InShadowOffset = InShadowOffset;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.SetShadowColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InShadowColorAndOpacity (Parm, IsPlainOldData)
void UTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetShadowColorAndOpacity");
UTextBlock_SetShadowColorAndOpacity_Params params;
params.InShadowColorAndOpacity = InShadowColorAndOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData)
void UTextBlock::SetOpacity(float InOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetOpacity");
UTextBlock_SetOpacity_Params params;
params.InOpacity = InOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.SetMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData)
void UTextBlock::SetMinDesiredWidth(float InMinDesiredWidth)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetMinDesiredWidth");
UTextBlock_SetMinDesiredWidth_Params params;
params.InMinDesiredWidth = InMinDesiredWidth;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.SetJustification
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<ETextJustify> InJustification (Parm, ZeroConstructor, IsPlainOldData)
void UTextBlock::SetJustification(TEnumAsByte<ETextJustify> InJustification)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetJustification");
UTextBlock_SetJustification_Params params;
params.InJustification = InJustification;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.SetFont
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateFontInfo InFontInfo (Parm)
void UTextBlock::SetFont(const struct FSlateFontInfo& InFontInfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetFont");
UTextBlock_SetFont_Params params;
params.InFontInfo = InFontInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.SetColorAndOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InColorAndOpacity (Parm)
void UTextBlock::SetColorAndOpacity(const struct FSlateColor& InColorAndOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.SetColorAndOpacity");
UTextBlock_SetColorAndOpacity_Params params;
params.InColorAndOpacity = InColorAndOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TextBlock.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
struct FText UTextBlock::GetText()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TextBlock.GetText");
UTextBlock_GetText_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Throbber.SetNumberOfPieces
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData)
void UThrobber::SetNumberOfPieces(int InNumberOfPieces)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Throbber.SetNumberOfPieces");
UThrobber_SetNumberOfPieces_Params params;
params.InNumberOfPieces = InNumberOfPieces;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Throbber.SetAnimateVertically
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateVertically (Parm, ZeroConstructor, IsPlainOldData)
void UThrobber::SetAnimateVertically(bool bInAnimateVertically)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Throbber.SetAnimateVertically");
UThrobber_SetAnimateVertically_Params params;
params.bInAnimateVertically = bInAnimateVertically;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Throbber.SetAnimateOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateOpacity (Parm, ZeroConstructor, IsPlainOldData)
void UThrobber::SetAnimateOpacity(bool bInAnimateOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Throbber.SetAnimateOpacity");
UThrobber_SetAnimateOpacity_Params params;
params.bInAnimateOpacity = bInAnimateOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Throbber.SetAnimateHorizontally
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateHorizontally (Parm, ZeroConstructor, IsPlainOldData)
void UThrobber::SetAnimateHorizontally(bool bInAnimateHorizontally)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Throbber.SetAnimateHorizontally");
UThrobber_SetAnimateHorizontally_Params params;
params.bInAnimateHorizontally = bInAnimateHorizontally;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TileView.SetItemWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Width (Parm, ZeroConstructor, IsPlainOldData)
void UTileView::SetItemWidth(float Width)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TileView.SetItemWidth");
UTileView_SetItemWidth_Params params;
params.Width = Width;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TileView.SetItemHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Height (Parm, ZeroConstructor, IsPlainOldData)
void UTileView::SetItemHeight(float Height)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TileView.SetItemHeight");
UTileView_SetItemHeight_Params params;
params.Height = Height;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.TileView.RequestListRefresh
// (Final, Native, Public, BlueprintCallable)
void UTileView::RequestListRefresh()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.TileView.RequestListRefresh");
UTileView_RequestListRefresh_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UniformGridPanel.SetSlotPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InSlotPadding (Parm)
void UUniformGridPanel::SetSlotPadding(const struct FMargin& InSlotPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UniformGridPanel.SetSlotPadding");
UUniformGridPanel_SetSlotPadding_Params params;
params.InSlotPadding = InSlotPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UniformGridPanel.SetMinDesiredSlotWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredSlotWidth (Parm, ZeroConstructor, IsPlainOldData)
void UUniformGridPanel::SetMinDesiredSlotWidth(float InMinDesiredSlotWidth)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UniformGridPanel.SetMinDesiredSlotWidth");
UUniformGridPanel_SetMinDesiredSlotWidth_Params params;
params.InMinDesiredSlotWidth = InMinDesiredSlotWidth;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UniformGridPanel.SetMinDesiredSlotHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredSlotHeight (Parm, ZeroConstructor, IsPlainOldData)
void UUniformGridPanel::SetMinDesiredSlotHeight(float InMinDesiredSlotHeight)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UniformGridPanel.SetMinDesiredSlotHeight");
UUniformGridPanel_SetMinDesiredSlotHeight_Params params;
params.InMinDesiredSlotHeight = InMinDesiredSlotHeight;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UniformGridPanel.AddChildToUniformGrid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UUniformGridSlot* UUniformGridPanel::AddChildToUniformGrid(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UniformGridPanel.AddChildToUniformGrid");
UUniformGridPanel_AddChildToUniformGrid_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.UniformGridSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UUniformGridSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UniformGridSlot.SetVerticalAlignment");
UUniformGridSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UniformGridSlot.SetRow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InRow (Parm, ZeroConstructor, IsPlainOldData)
void UUniformGridSlot::SetRow(int InRow)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UniformGridSlot.SetRow");
UUniformGridSlot_SetRow_Params params;
params.InRow = InRow;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UniformGridSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UUniformGridSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UniformGridSlot.SetHorizontalAlignment");
UUniformGridSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.UniformGridSlot.SetColumn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int InColumn (Parm, ZeroConstructor, IsPlainOldData)
void UUniformGridSlot::SetColumn(int InColumn)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.UniformGridSlot.SetColumn");
UUniformGridSlot_SetColumn_Params params;
params.InColumn = InColumn;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.VerticalBox.AddChildToVerticalBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UVerticalBoxSlot* UVerticalBox::AddChildToVerticalBox(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.VerticalBox.AddChildToVerticalBox");
UVerticalBox_AddChildToVerticalBox_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.VerticalBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UVerticalBoxSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.VerticalBoxSlot.SetVerticalAlignment");
UVerticalBoxSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.VerticalBoxSlot.SetSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateChildSize InSize (Parm)
void UVerticalBoxSlot::SetSize(const struct FSlateChildSize& InSize)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.VerticalBoxSlot.SetSize");
UVerticalBoxSlot_SetSize_Params params;
params.InSize = InSize;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.VerticalBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UVerticalBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.VerticalBoxSlot.SetPadding");
UVerticalBoxSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.VerticalBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UVerticalBoxSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.VerticalBoxSlot.SetHorizontalAlignment");
UVerticalBoxSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Viewport.Spawn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UClass* ActorClass (Parm, ZeroConstructor, IsPlainOldData)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class AActor* UViewport::Spawn(class UClass* ActorClass)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Viewport.Spawn");
UViewport_Spawn_Params params;
params.ActorClass = ActorClass;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Viewport.SetViewRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FRotator Rotation (Parm, IsPlainOldData)
void UViewport::SetViewRotation(const struct FRotator& Rotation)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Viewport.SetViewRotation");
UViewport_SetViewRotation_Params params;
params.Rotation = Rotation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Viewport.SetViewLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector Location (Parm, IsPlainOldData)
void UViewport::SetViewLocation(const struct FVector& Location)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Viewport.SetViewLocation");
UViewport_SetViewLocation_Params params;
params.Location = Location;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.Viewport.GetViewRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FRotator UViewport::GetViewRotation()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Viewport.GetViewRotation");
UViewport_GetViewRotation_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Viewport.GetViewportWorld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UWorld* UViewport::GetViewportWorld()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Viewport.GetViewportWorld");
UViewport_GetViewportWorld_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.Viewport.GetViewLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector UViewport::GetViewLocation()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.Viewport.GetViewLocation");
UViewport_GetViewLocation_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.VisibilityBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
ESlateVisibility UVisibilityBinding::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.VisibilityBinding.GetValue");
UVisibilityBinding_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WeakRefImage.UnloadTextureResource
// (Final, Native, Public, BlueprintCallable)
void UWeakRefImage::UnloadTextureResource()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WeakRefImage.UnloadTextureResource");
UWeakRefImage_UnloadTextureResource_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WeakRefImage.LoadTextureResource
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bAsync (Parm, ZeroConstructor, IsPlainOldData)
void UWeakRefImage::LoadTextureResource(bool bAsync)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WeakRefImage.LoadTextureResource");
UWeakRefImage_LoadTextureResource_Params params;
params.bAsync = bAsync;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetAnimation.GetStartTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UWidgetAnimation::GetStartTime()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetAnimation.GetStartTime");
UWidgetAnimation_GetStartTime_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetAnimation.GetEndTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UWidgetAnimation::GetEndTime()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetAnimation.GetEndTime");
UWidgetAnimation_GetEndTime_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UWidgetBinding::GetValue()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBinding.GetValue");
UWidgetBinding_GetValue_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.UnlockMouse
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::UnlockMouse(struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.UnlockMouse");
UWidgetBlueprintLibrary_UnlockMouse_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Unhandled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::Unhandled()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.Unhandled");
UWidgetBlueprintLibrary_Unhandled_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetUserFocus
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// class UWidget* FocusWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::SetUserFocus(class UWidget* FocusWidget, bool bInAllUsers, struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetUserFocus");
UWidgetBlueprintLibrary_SetUserFocus_Params params;
params.FocusWidget = FocusWidget;
params.bInAllUsers = bInAllUsers;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetMousePosition
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// struct FVector2D NewMousePosition (Parm, IsPlainOldData)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::SetMousePosition(const struct FVector2D& NewMousePosition, struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetMousePosition");
UWidgetBlueprintLibrary_SetMousePosition_Params params;
params.NewMousePosition = NewMousePosition;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnlyEx
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(class APlayerController* Target, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnlyEx");
UWidgetBlueprintLibrary_SetInputMode_UIOnlyEx_Params params;
params.Target = Target;
params.InWidgetToFocus = InWidgetToFocus;
params.InMouseLockMode = InMouseLockMode;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnly
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::SetInputMode_UIOnly(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnly");
UWidgetBlueprintLibrary_SetInputMode_UIOnly_Params params;
params.Target = Target;
params.InWidgetToFocus = InWidgetToFocus;
params.bLockMouseToViewport = bLockMouseToViewport;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::SetInputMode_GameOnly(class APlayerController* Target)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly");
UWidgetBlueprintLibrary_SetInputMode_GameOnly_Params params;
params.Target = Target;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUIEx
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData)
// bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(class APlayerController* Target, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bHideCursorDuringCapture)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUIEx");
UWidgetBlueprintLibrary_SetInputMode_GameAndUIEx_Params params;
params.Target = Target;
params.InWidgetToFocus = InWidgetToFocus;
params.InMouseLockMode = InMouseLockMode;
params.bHideCursorDuringCapture = bHideCursorDuringCapture;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUI
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData)
// bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::SetInputMode_GameAndUI(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport, bool bHideCursorDuringCapture)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUI");
UWidgetBlueprintLibrary_SetInputMode_GameAndUI_Params params;
params.Target = Target;
params.InWidgetToFocus = InWidgetToFocus;
params.bLockMouseToViewport = bLockMouseToViewport;
params.bHideCursorDuringCapture = bHideCursorDuringCapture;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetBlueprintLibrary.SetHardwareCursor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// TEnumAsByte<EMouseCursor> CursorShape (Parm, ZeroConstructor, IsPlainOldData)
// struct FName CursorName (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector2D HotSpot (Parm, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetBlueprintLibrary::SetHardwareCursor(class UObject* WorldContextObject, TEnumAsByte<EMouseCursor> CursorShape, const struct FName& CursorName, const struct FVector2D& HotSpot)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetHardwareCursor");
UWidgetBlueprintLibrary_SetHardwareCursor_Params params;
params.WorldContextObject = WorldContextObject;
params.CursorShape = CursorShape;
params.CursorName = CursorName;
params.HotSpot = HotSpot;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetFocusToGameViewport
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::SetFocusToGameViewport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetFocusToGameViewport");
UWidgetBlueprintLibrary_SetFocusToGameViewport_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm)
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::SetBrushResourceToTexture(class UTexture2D* Texture, struct FSlateBrush* Brush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture");
UWidgetBlueprintLibrary_SetBrushResourceToTexture_Params params;
params.Texture = Texture;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Brush != nullptr)
*Brush = params.Brush;
}
// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm)
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::SetBrushResourceToMaterial(class UMaterialInterface* Material, struct FSlateBrush* Brush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial");
UWidgetBlueprintLibrary_SetBrushResourceToMaterial_Params params;
params.Material = Material;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Brush != nullptr)
*Brush = params.Brush;
}
// Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::ReleaseMouseCapture(struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture");
UWidgetBlueprintLibrary_ReleaseMouseCapture_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::ReleaseJoystickCapture(bool bInAllJoysticks, struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture");
UWidgetBlueprintLibrary_ReleaseJoystickCapture_Params params;
params.bInAllJoysticks = bInAllJoysticks;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.NoResourceBrush
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateBrush UWidgetBlueprintLibrary::NoResourceBrush()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.NoResourceBrush");
UWidgetBlueprintLibrary_NoResourceBrush_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData)
// int Width (Parm, ZeroConstructor, IsPlainOldData)
// int Height (Parm, ZeroConstructor, IsPlainOldData)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromTexture(class UTexture2D* Texture, int Width, int Height)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture");
UWidgetBlueprintLibrary_MakeBrushFromTexture_Params params;
params.Texture = Texture;
params.Width = Width;
params.Height = Height;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData)
// int Width (Parm, ZeroConstructor, IsPlainOldData)
// int Height (Parm, ZeroConstructor, IsPlainOldData)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromMaterial(class UMaterialInterface* Material, int Width, int Height)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial");
UWidgetBlueprintLibrary_MakeBrushFromMaterial_Params params;
params.Material = Material;
params.Width = Width;
params.Height = Height;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class USlateBrushAsset* BrushAsset (Parm, ZeroConstructor, IsPlainOldData)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromAsset(class USlateBrushAsset* BrushAsset)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset");
UWidgetBlueprintLibrary_MakeBrushFromAsset_Params params;
params.BrushAsset = BrushAsset;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.LockMouse
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::LockMouse(class UWidget* CapturingWidget, struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.LockMouse");
UWidgetBlueprintLibrary_LockMouse_Params params;
params.CapturingWidget = CapturingWidget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.IsDragDropping
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetBlueprintLibrary::IsDragDropping()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.IsDragDropping");
UWidgetBlueprintLibrary_IsDragDropping_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Handled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::Handled()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.Handled");
UWidgetBlueprintLibrary_Handled_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetSafeZonePadding
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector2D SafePadding (Parm, OutParm, IsPlainOldData)
// struct FVector2D SafePaddingScale (Parm, OutParm, IsPlainOldData)
// struct FVector2D SpillOverPadding (Parm, OutParm, IsPlainOldData)
void UWidgetBlueprintLibrary::GetSafeZonePadding(class UObject* WorldContextObject, struct FVector2D* SafePadding, struct FVector2D* SafePaddingScale, struct FVector2D* SpillOverPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetSafeZonePadding");
UWidgetBlueprintLibrary_GetSafeZonePadding_Params params;
params.WorldContextObject = WorldContextObject;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (SafePadding != nullptr)
*SafePadding = params.SafePadding;
if (SafePaddingScale != nullptr)
*SafePaddingScale = params.SafePaddingScale;
if (SpillOverPadding != nullptr)
*SpillOverPadding = params.SpillOverPadding;
}
// Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAnalogInputEvent Event (ConstParm, Parm, OutParm, ReferenceParm)
// struct FKeyEvent ReturnValue (Parm, OutParm, ReturnParm)
struct FKeyEvent UWidgetBlueprintLibrary::GetKeyEventFromAnalogInputEvent(const struct FAnalogInputEvent& Event)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent");
UWidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent_Params params;
params.Event = Event;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FPointerEvent Event (ConstParm, Parm, OutParm, ReferenceParm)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromPointerEvent(const struct FPointerEvent& Event)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent");
UWidgetBlueprintLibrary_GetInputEventFromPointerEvent_Params params;
params.Event = Event;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FNavigationEvent Event (ConstParm, Parm, OutParm, ReferenceParm)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromNavigationEvent(const struct FNavigationEvent& Event)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent");
UWidgetBlueprintLibrary_GetInputEventFromNavigationEvent_Params params;
params.Event = Event;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FKeyEvent Event (ConstParm, Parm, OutParm, ReferenceParm)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromKeyEvent(const struct FKeyEvent& Event)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent");
UWidgetBlueprintLibrary_GetInputEventFromKeyEvent_Params params;
params.Event = Event;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FCharacterEvent Event (ConstParm, Parm, OutParm, ReferenceParm)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromCharacterEvent(const struct FCharacterEvent& Event)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent");
UWidgetBlueprintLibrary_GetInputEventFromCharacterEvent_Params params;
params.Event = Event;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UMaterialInstanceDynamic* UWidgetBlueprintLibrary::GetDynamicMaterial(struct FSlateBrush* Brush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial");
UWidgetBlueprintLibrary_GetDynamicMaterial_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Brush != nullptr)
*Brush = params.Brush;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UDragDropOperation* UWidgetBlueprintLibrary::GetDragDroppingContent()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent");
UWidgetBlueprintLibrary_GetDragDroppingContent_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UTexture2D* UWidgetBlueprintLibrary::GetBrushResourceAsTexture2D(struct FSlateBrush* Brush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D");
UWidgetBlueprintLibrary_GetBrushResourceAsTexture2D_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Brush != nullptr)
*Brush = params.Brush;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm)
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UMaterialInterface* UWidgetBlueprintLibrary::GetBrushResourceAsMaterial(struct FSlateBrush* Brush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial");
UWidgetBlueprintLibrary_GetBrushResourceAsMaterial_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Brush != nullptr)
*Brush = params.Brush;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResource
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UObject* UWidgetBlueprintLibrary::GetBrushResource(struct FSlateBrush* Brush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetBrushResource");
UWidgetBlueprintLibrary_GetBrushResource_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Brush != nullptr)
*Brush = params.Brush;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParms, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// class UClass* Interface (Parm, ZeroConstructor, IsPlainOldData)
// TArray<class UUserWidget*> FoundWidgets (Parm, OutParm, ZeroConstructor)
// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::GetAllWidgetsWithInterface(class UObject* WorldContextObject, class UClass* Interface, bool TopLevelOnly, TArray<class UUserWidget*>* FoundWidgets)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface");
UWidgetBlueprintLibrary_GetAllWidgetsWithInterface_Params params;
params.WorldContextObject = WorldContextObject;
params.Interface = Interface;
params.TopLevelOnly = TopLevelOnly;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (FoundWidgets != nullptr)
*FoundWidgets = params.FoundWidgets;
}
// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParms, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// TArray<class UUserWidget*> FoundWidgets (Parm, OutParm, ZeroConstructor)
// class UClass* WidgetClass (Parm, ZeroConstructor, IsPlainOldData)
// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::GetAllWidgetsOfClass(class UObject* WorldContextObject, class UClass* WidgetClass, bool TopLevelOnly, TArray<class UUserWidget*>* FoundWidgets)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass");
UWidgetBlueprintLibrary_GetAllWidgetsOfClass_Params params;
params.WorldContextObject = WorldContextObject;
params.WidgetClass = WidgetClass;
params.TopLevelOnly = TopLevelOnly;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (FoundWidgets != nullptr)
*FoundWidgets = params.FoundWidgets;
}
// Function UMG.WidgetBlueprintLibrary.EndDragDrop
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::EndDragDrop(struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.EndDragDrop");
UWidgetBlueprintLibrary_EndDragDrop_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DrawTextFormatted
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm)
// struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
// struct FVector2D Position (Parm, IsPlainOldData)
// class UFont* Font (Parm, ZeroConstructor, IsPlainOldData)
// int FontSize (Parm, ZeroConstructor, IsPlainOldData)
// struct FName FontTypeFace (Parm, ZeroConstructor, IsPlainOldData)
// struct FLinearColor Tint (Parm, IsPlainOldData)
void UWidgetBlueprintLibrary::DrawTextFormatted(class UFont* Font, const struct FText& Text, const struct FVector2D& Position, const struct FLinearColor& Tint, int FontSize, const struct FName& FontTypeFace, struct FPaintContext* Context)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.DrawTextFormatted");
UWidgetBlueprintLibrary_DrawTextFormatted_Params params;
params.Text = Text;
params.Position = Position;
params.Font = Font;
params.FontSize = FontSize;
params.FontTypeFace = FontTypeFace;
params.Tint = Tint;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Context != nullptr)
*Context = params.Context;
}
// Function UMG.WidgetBlueprintLibrary.DrawText
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm)
// struct FString inString (Parm, ZeroConstructor)
// struct FVector2D Position (Parm, IsPlainOldData)
// struct FLinearColor Tint (Parm, IsPlainOldData)
void UWidgetBlueprintLibrary::DrawText(const struct FString& inString, const struct FVector2D& Position, const struct FLinearColor& Tint, struct FPaintContext* Context)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.DrawText");
UWidgetBlueprintLibrary_DrawText_Params params;
params.inString = inString;
params.Position = Position;
params.Tint = Tint;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Context != nullptr)
*Context = params.Context;
}
// Function UMG.WidgetBlueprintLibrary.DrawLines
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm)
// TArray<struct FVector2D> Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
// struct FLinearColor Tint (Parm, IsPlainOldData)
// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::DrawLines(TArray<struct FVector2D> Points, const struct FLinearColor& Tint, bool bAntiAlias, struct FPaintContext* Context)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.DrawLines");
UWidgetBlueprintLibrary_DrawLines_Params params;
params.Points = Points;
params.Tint = Tint;
params.bAntiAlias = bAntiAlias;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Context != nullptr)
*Context = params.Context;
}
// Function UMG.WidgetBlueprintLibrary.DrawLine
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm)
// struct FVector2D PositionA (Parm, IsPlainOldData)
// struct FVector2D PositionB (Parm, IsPlainOldData)
// struct FLinearColor Tint (Parm, IsPlainOldData)
// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetBlueprintLibrary::DrawLine(const struct FVector2D& PositionA, const struct FVector2D& PositionB, const struct FLinearColor& Tint, bool bAntiAlias, struct FPaintContext* Context)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.DrawLine");
UWidgetBlueprintLibrary_DrawLine_Params params;
params.PositionA = PositionA;
params.PositionB = PositionB;
params.Tint = Tint;
params.bAntiAlias = bAntiAlias;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Context != nullptr)
*Context = params.Context;
}
// Function UMG.WidgetBlueprintLibrary.DrawBox
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm)
// struct FVector2D Position (Parm, IsPlainOldData)
// struct FVector2D Size (Parm, IsPlainOldData)
// class USlateBrushAsset* Brush (Parm, ZeroConstructor, IsPlainOldData)
// struct FLinearColor Tint (Parm, IsPlainOldData)
void UWidgetBlueprintLibrary::DrawBox(const struct FVector2D& Position, const struct FVector2D& Size, class USlateBrushAsset* Brush, const struct FLinearColor& Tint, struct FPaintContext* Context)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.DrawBox");
UWidgetBlueprintLibrary_DrawBox_Params params;
params.Position = Position;
params.Size = Size;
params.Brush = Brush;
params.Tint = Tint;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Context != nullptr)
*Context = params.Context;
}
// Function UMG.WidgetBlueprintLibrary.DismissAllMenus
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::DismissAllMenus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.DismissAllMenus");
UWidgetBlueprintLibrary_DismissAllMenus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm)
// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// struct FKey DragKey (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::DetectDragIfPressed(const struct FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed");
UWidgetBlueprintLibrary_DetectDragIfPressed_Params params;
params.PointerEvent = PointerEvent;
params.WidgetDetectingDrag = WidgetDetectingDrag;
params.DragKey = DragKey;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DetectDrag
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// struct FKey DragKey (Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::DetectDrag(class UWidget* WidgetDetectingDrag, const struct FKey& DragKey, struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.DetectDrag");
UWidgetBlueprintLibrary_DetectDrag_Params params;
params.WidgetDetectingDrag = WidgetDetectingDrag;
params.DragKey = DragKey;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UClass* OperationClass (Parm, ZeroConstructor, IsPlainOldData)
// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UDragDropOperation* UWidgetBlueprintLibrary::CreateDragDropOperation(class UClass* OperationClass)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation");
UWidgetBlueprintLibrary_CreateDragDropOperation_Params params;
params.OperationClass = OperationClass;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Create
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// class UClass* WidgetType (Parm, ZeroConstructor, IsPlainOldData)
// class APlayerController* OwningPlayer (Parm, ZeroConstructor, IsPlainOldData)
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UUserWidget* UWidgetBlueprintLibrary::Create(class UObject* WorldContextObject, class UClass* WidgetType, class APlayerController* OwningPlayer)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.Create");
UWidgetBlueprintLibrary_Create_Params params;
params.WorldContextObject = WorldContextObject;
params.WidgetType = WidgetType;
params.OwningPlayer = OwningPlayer;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ClearUserFocus
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::ClearUserFocus(bool bInAllUsers, struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.ClearUserFocus");
UWidgetBlueprintLibrary_ClearUserFocus_Params params;
params.bInAllUsers = bInAllUsers;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CaptureMouse
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::CaptureMouse(class UWidget* CapturingWidget, struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.CaptureMouse");
UWidgetBlueprintLibrary_CaptureMouse_Params params;
params.CapturingWidget = CapturingWidget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CaptureJoystick
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UWidgetBlueprintLibrary::CaptureJoystick(class UWidget* CapturingWidget, bool bInAllJoysticks, struct FEventReply* Reply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.CaptureJoystick");
UWidgetBlueprintLibrary_CaptureJoystick_Params params;
params.CapturingWidget = CapturingWidget;
params.bInAllJoysticks = bInAllJoysticks;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Reply != nullptr)
*Reply = params.Reply;
return params.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CancelDragDrop
// (Final, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::CancelDragDrop()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetBlueprintLibrary.CancelDragDrop");
UWidgetBlueprintLibrary_CancelDragDrop_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetComponent.SetWidget
// (Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
void UWidgetComponent::SetWidget(class UUserWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.SetWidget");
UWidgetComponent_SetWidget_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetComponent.SetTintColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewTintColorAndOpacity (ConstParm, Parm, IsPlainOldData)
void UWidgetComponent::SetTintColorAndOpacity(const struct FLinearColor& NewTintColorAndOpacity)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.SetTintColorAndOpacity");
UWidgetComponent_SetTintColorAndOpacity_Params params;
params.NewTintColorAndOpacity = NewTintColorAndOpacity;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetComponent.SetOwnerPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetComponent::SetOwnerPlayer(class ULocalPlayer* LocalPlayer)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.SetOwnerPlayer");
UWidgetComponent_SetOwnerPlayer_Params params;
params.LocalPlayer = LocalPlayer;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetComponent.SetDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Size (Parm, IsPlainOldData)
void UWidgetComponent::SetDrawSize(const struct FVector2D& Size)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.SetDrawSize");
UWidgetComponent_SetDrawSize_Params params;
params.Size = Size;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetComponent.SetBackgroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewBackgroundColor (ConstParm, Parm, IsPlainOldData)
void UWidgetComponent::SetBackgroundColor(const struct FLinearColor& NewBackgroundColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.SetBackgroundColor");
UWidgetComponent_SetBackgroundColor_Params params;
params.NewBackgroundColor = NewBackgroundColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetComponent.RequestRedraw
// (Native, Public, BlueprintCallable)
void UWidgetComponent::RequestRedraw()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.RequestRedraw");
UWidgetComponent_RequestRedraw_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetComponent.GetUserWidgetObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UUserWidget* UWidgetComponent::GetUserWidgetObject()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.GetUserWidgetObject");
UWidgetComponent_GetUserWidgetObject_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetComponent.GetRenderTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UTextureRenderTarget2D* UWidgetComponent::GetRenderTarget()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.GetRenderTarget");
UWidgetComponent_GetRenderTarget_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetComponent.GetOwnerPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class ULocalPlayer* UWidgetComponent::GetOwnerPlayer()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.GetOwnerPlayer");
UWidgetComponent_GetOwnerPlayer_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetComponent.GetMaterialInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UMaterialInstanceDynamic* UWidgetComponent::GetMaterialInstance()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.GetMaterialInstance");
UWidgetComponent_GetMaterialInstance_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetComponent.GetDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UWidgetComponent::GetDrawSize()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetComponent.GetDrawSize");
UWidgetComponent_GetDrawSize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.SetCustomHitResult
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
void UWidgetInteractionComponent::SetCustomHitResult(const struct FHitResult& HitResult)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.SetCustomHitResult");
UWidgetInteractionComponent_SetCustomHitResult_Params params;
params.HitResult = HitResult;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetInteractionComponent.SendKeyChar
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FString Characters (Parm, ZeroConstructor)
// bool bRepeat (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetInteractionComponent::SendKeyChar(const struct FString& Characters, bool bRepeat)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.SendKeyChar");
UWidgetInteractionComponent_SendKeyChar_Params params;
params.Characters = Characters;
params.bRepeat = bRepeat;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.ScrollWheel
// (Native, Public, BlueprintCallable)
// Parameters:
// float ScrollDelta (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetInteractionComponent::ScrollWheel(float ScrollDelta)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.ScrollWheel");
UWidgetInteractionComponent_ScrollWheel_Params params;
params.ScrollDelta = ScrollDelta;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetInteractionComponent.ReleasePointerKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm)
void UWidgetInteractionComponent::ReleasePointerKey(const struct FKey& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.ReleasePointerKey");
UWidgetInteractionComponent_ReleasePointerKey_Params params;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetInteractionComponent.ReleaseKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetInteractionComponent::ReleaseKey(const struct FKey& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.ReleaseKey");
UWidgetInteractionComponent_ReleaseKey_Params params;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.PressPointerKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm)
void UWidgetInteractionComponent::PressPointerKey(const struct FKey& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.PressPointerKey");
UWidgetInteractionComponent_PressPointerKey_Params params;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetInteractionComponent.PressKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm)
// bool bRepeat (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetInteractionComponent::PressKey(const struct FKey& Key, bool bRepeat)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.PressKey");
UWidgetInteractionComponent_PressKey_Params params;
params.Key = Key;
params.bRepeat = bRepeat;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.PressAndReleaseKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetInteractionComponent::PressAndReleaseKey(const struct FKey& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.PressAndReleaseKey");
UWidgetInteractionComponent_PressAndReleaseKey_Params params;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverInteractableWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetInteractionComponent::IsOverInteractableWidget()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.IsOverInteractableWidget");
UWidgetInteractionComponent_IsOverInteractableWidget_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverHitTestVisibleWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetInteractionComponent::IsOverHitTestVisibleWidget()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.IsOverHitTestVisibleWidget");
UWidgetInteractionComponent_IsOverHitTestVisibleWidget_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverFocusableWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetInteractionComponent::IsOverFocusableWidget()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.IsOverFocusableWidget");
UWidgetInteractionComponent_IsOverFocusableWidget_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.GetLastHitResult
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FHitResult ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData)
struct FHitResult UWidgetInteractionComponent::GetLastHitResult()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.GetLastHitResult");
UWidgetInteractionComponent_GetLastHitResult_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.GetHoveredWidgetComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidgetComponent* UWidgetInteractionComponent::GetHoveredWidgetComponent()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.GetHoveredWidgetComponent");
UWidgetInteractionComponent_GetHoveredWidgetComponent_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.Get2DHitLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UWidgetInteractionComponent::Get2DHitLocation()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetInteractionComponent.Get2DHitLocation");
UWidgetInteractionComponent_Get2DHitLocation_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UVerticalBoxSlot* UWidgetLayoutLibrary::SlotAsVerticalBoxSlot(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot");
UWidgetLayoutLibrary_SlotAsVerticalBoxSlot_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UUniformGridSlot* UWidgetLayoutLibrary::SlotAsUniformGridSlot(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot");
UWidgetLayoutLibrary_SlotAsUniformGridSlot_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UOverlaySlot* UWidgetLayoutLibrary::SlotAsOverlaySlot(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot");
UWidgetLayoutLibrary_SlotAsOverlaySlot_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UHorizontalBoxSlot* UWidgetLayoutLibrary::SlotAsHorizontalBoxSlot(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot");
UWidgetLayoutLibrary_SlotAsHorizontalBoxSlot_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsGridSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UGridSlot* UWidgetLayoutLibrary::SlotAsGridSlot(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.SlotAsGridSlot");
UWidgetLayoutLibrary_SlotAsGridSlot_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UCanvasPanelSlot* UWidgetLayoutLibrary::SlotAsCanvasSlot(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot");
UWidgetLayoutLibrary_SlotAsCanvasSlot_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UBorderSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UBorderSlot* UWidgetLayoutLibrary::SlotAsBorderSlot(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot");
UWidgetLayoutLibrary_SlotAsBorderSlot_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.RemoveAllWidgets
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetLayoutLibrary::RemoveAllWidgets(class UObject* WorldContextObject)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.RemoveAllWidgets");
UWidgetLayoutLibrary_RemoveAllWidgets_Params params;
params.WorldContextObject = WorldContextObject;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector WorldLocation (Parm, IsPlainOldData)
// struct FVector2D ScreenPosition (Parm, OutParm, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetLayoutLibrary::ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, const struct FVector& WorldLocation, struct FVector2D* ScreenPosition)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition");
UWidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition_Params params;
params.PlayerController = PlayerController;
params.WorldLocation = WorldLocation;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ScreenPosition != nullptr)
*ScreenPosition = params.ScreenPosition;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportWidgetGeometry
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FGeometry UWidgetLayoutLibrary::GetViewportWidgetGeometry(class UObject* WorldContextObject)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.GetViewportWidgetGeometry");
UWidgetLayoutLibrary_GetViewportWidgetGeometry_Params params;
params.WorldContextObject = WorldContextObject;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportSize
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UWidgetLayoutLibrary::GetViewportSize(class UObject* WorldContextObject)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.GetViewportSize");
UWidgetLayoutLibrary_GetViewportSize_Params params;
params.WorldContextObject = WorldContextObject;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportScale
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UWidgetLayoutLibrary::GetViewportScale(class UObject* WorldContextObject)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.GetViewportScale");
UWidgetLayoutLibrary_GetViewportScale_Params params;
params.WorldContextObject = WorldContextObject;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetPlayerScreenWidgetGeometry
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData)
// struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FGeometry UWidgetLayoutLibrary::GetPlayerScreenWidgetGeometry(class APlayerController* PlayerController)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.GetPlayerScreenWidgetGeometry");
UWidgetLayoutLibrary_GetPlayerScreenWidgetGeometry_Params params;
params.PlayerController = PlayerController;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData)
// float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UWidgetLayoutLibrary::GetMousePositionScaledByDPI(class APlayerController* Player, float* LocationX, float* LocationY)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI");
UWidgetLayoutLibrary_GetMousePositionScaledByDPI_Params params;
params.Player = Player;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (LocationX != nullptr)
*LocationX = params.LocationX;
if (LocationY != nullptr)
*LocationY = params.LocationY;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionOnViewport
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnViewport(class UObject* WorldContextObject)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.GetMousePositionOnViewport");
UWidgetLayoutLibrary_GetMousePositionOnViewport_Params params;
params.WorldContextObject = WorldContextObject;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionOnPlatform
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnPlatform()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetLayoutLibrary.GetMousePositionOnPlatform");
UWidgetLayoutLibrary_GetMousePositionOnPlatform_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetSwitcher.SetActiveWidgetIndex
// (Native, Public, BlueprintCallable)
// Parameters:
// int Index (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetSwitcher::SetActiveWidgetIndex(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcher.SetActiveWidgetIndex");
UWidgetSwitcher_SetActiveWidgetIndex_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetSwitcher.SetActiveWidget
// (Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
void UWidgetSwitcher::SetActiveWidget(class UWidget* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcher.SetActiveWidget");
UWidgetSwitcher_SetActiveWidget_Params params;
params.Widget = Widget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetSwitcher.GetWidgetAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int Index (Parm, ZeroConstructor, IsPlainOldData)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UWidgetSwitcher::GetWidgetAtIndex(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcher.GetWidgetAtIndex");
UWidgetSwitcher_GetWidgetAtIndex_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetNumWidgets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UWidgetSwitcher::GetNumWidgets()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcher.GetNumWidgets");
UWidgetSwitcher_GetNumWidgets_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetActiveWidgetIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UWidgetSwitcher::GetActiveWidgetIndex()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcher.GetActiveWidgetIndex");
UWidgetSwitcher_GetActiveWidgetIndex_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetActiveWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UWidgetSwitcher::GetActiveWidget()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcher.GetActiveWidget");
UWidgetSwitcher_GetActiveWidget_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WidgetSwitcherSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetSwitcherSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcherSlot.SetVerticalAlignment");
UWidgetSwitcherSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetSwitcherSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UWidgetSwitcherSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcherSlot.SetPadding");
UWidgetSwitcherSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UWidgetSwitcherSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment");
UWidgetSwitcherSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WindowTitleBarArea.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UWindowTitleBarArea::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WindowTitleBarArea.SetVerticalAlignment");
UWindowTitleBarArea_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WindowTitleBarArea.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UWindowTitleBarArea::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WindowTitleBarArea.SetPadding");
UWindowTitleBarArea_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WindowTitleBarArea.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UWindowTitleBarArea::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WindowTitleBarArea.SetHorizontalAlignment");
UWindowTitleBarArea_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WindowTitleBarAreaSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UWindowTitleBarAreaSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WindowTitleBarAreaSlot.SetVerticalAlignment");
UWindowTitleBarAreaSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WindowTitleBarAreaSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UWindowTitleBarAreaSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WindowTitleBarAreaSlot.SetPadding");
UWindowTitleBarAreaSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WindowTitleBarAreaSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UWindowTitleBarAreaSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WindowTitleBarAreaSlot.SetHorizontalAlignment");
UWindowTitleBarAreaSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WrapBox.SetInnerSlotPadding
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InPadding (Parm, IsPlainOldData)
void UWrapBox::SetInnerSlotPadding(const struct FVector2D& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WrapBox.SetInnerSlotPadding");
UWrapBox_SetInnerSlotPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WrapBox.AddChildWrapBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class UWrapBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWrapBoxSlot* UWrapBox::AddChildWrapBox(class UWidget* content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WrapBox.AddChildWrapBox");
UWrapBox_AddChildWrapBox_Params params;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function UMG.WrapBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EVerticalAlignment> InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UWrapBoxSlot::SetVerticalAlignment(TEnumAsByte<EVerticalAlignment> InVerticalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WrapBoxSlot.SetVerticalAlignment");
UWrapBoxSlot_SetVerticalAlignment_Params params;
params.InVerticalAlignment = InVerticalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WrapBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm)
void UWrapBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WrapBoxSlot.SetPadding");
UWrapBoxSlot_SetPadding_Params params;
params.InPadding = InPadding;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WrapBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData)
void UWrapBoxSlot::SetHorizontalAlignment(TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WrapBoxSlot.SetHorizontalAlignment");
UWrapBoxSlot_SetHorizontalAlignment_Params params;
params.InHorizontalAlignment = InHorizontalAlignment;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InFillSpanWhenLessThan (Parm, ZeroConstructor, IsPlainOldData)
void UWrapBoxSlot::SetFillSpanWhenLessThan(float InFillSpanWhenLessThan)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan");
UWrapBoxSlot_SetFillSpanWhenLessThan_Params params;
params.InFillSpanWhenLessThan = InFillSpanWhenLessThan;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function UMG.WrapBoxSlot.SetFillEmptySpace
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbFillEmptySpace (Parm, ZeroConstructor, IsPlainOldData)
void UWrapBoxSlot::SetFillEmptySpace(bool InbFillEmptySpace)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function UMG.WrapBoxSlot.SetFillEmptySpace");
UWrapBoxSlot_SetFillEmptySpace_Params params;
params.InbFillEmptySpace = InbFillEmptySpace;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}