1833 lines
56 KiB
C++
Executable File
1833 lines
56 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:39 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function UnrealArchExt.UAEUserWidget.Visible
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UUAEUserWidget::Visible()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.Visible");
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UUAEUserWidget_Visible_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function UnrealArchExt.UAEUserWidget.UnRegistFromGameFrontendHUD
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// (Final, Native, Public, BlueprintCallable)
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void UUAEUserWidget::UnRegistFromGameFrontendHUD()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.UnRegistFromGameFrontendHUD");
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UUAEUserWidget_UnRegistFromGameFrontendHUD_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.SynchronizeBlueprintProperties
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// (Event, Public, BlueprintEvent)
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void UUAEUserWidget::SynchronizeBlueprintProperties()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.SynchronizeBlueprintProperties");
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UUAEUserWidget_SynchronizeBlueprintProperties_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.Show
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// (Final, Native, Public, BlueprintCallable)
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void UUAEUserWidget::Show()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.Show");
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UUAEUserWidget_Show_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.SetParentWidget
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UUAEUserWidget* InParentWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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void UUAEUserWidget::SetParentWidget(class UUAEUserWidget* InParentWidget)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.SetParentWidget");
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UUAEUserWidget_SetParentWidget_Params params;
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params.InParentWidget = InParentWidget;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.SetAdapation
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float Left (Parm, ZeroConstructor, IsPlainOldData)
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// float Top (Parm, ZeroConstructor, IsPlainOldData)
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// float Right (Parm, ZeroConstructor, IsPlainOldData)
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// float Bottom (Parm, ZeroConstructor, IsPlainOldData)
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void UUAEUserWidget::SetAdapation(float Left, float Top, float Right, float Bottom)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.SetAdapation");
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UUAEUserWidget_SetAdapation_Params params;
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params.Left = Left;
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params.Top = Top;
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params.Right = Right;
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params.Bottom = Bottom;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.RegistToGameFrontendHUD
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// (Final, Native, Public, BlueprintCallable)
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void UUAEUserWidget::RegistToGameFrontendHUD()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.RegistToGameFrontendHUD");
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UUAEUserWidget_RegistToGameFrontendHUD_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.Register
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class ULogicManagerBase* LogicManager (Parm, ZeroConstructor, IsPlainOldData)
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// bool bAddToViewport (Parm, ZeroConstructor, IsPlainOldData)
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void UUAEUserWidget::Register(class ULogicManagerBase* LogicManager, bool bAddToViewport)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.Register");
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UUAEUserWidget_Register_Params params;
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params.LogicManager = LogicManager;
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params.bAddToViewport = bAddToViewport;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.ReceiveShow
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// (Event, Protected, BlueprintEvent)
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void UUAEUserWidget::ReceiveShow()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.ReceiveShow");
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UUAEUserWidget_ReceiveShow_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.ReceiveHide
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// (Event, Protected, BlueprintEvent)
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void UUAEUserWidget::ReceiveHide()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.ReceiveHide");
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UUAEUserWidget_ReceiveHide_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.ReceivedInitWidget
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// (Event, Public, BlueprintEvent)
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void UUAEUserWidget::ReceivedInitWidget()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.ReceivedInitWidget");
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UUAEUserWidget_ReceivedInitWidget_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.OnRightClicked
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// (Event, Public, HasDefaults, BlueprintEvent)
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// Parameters:
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// struct FVector2D TempScreenPos (Parm, IsPlainOldData)
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void UUAEUserWidget::OnRightClicked(const struct FVector2D& TempScreenPos)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.OnRightClicked");
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UUAEUserWidget_OnRightClicked_Params params;
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params.TempScreenPos = TempScreenPos;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.OnFadeOutFinished
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// (Native, Event, Protected, BlueprintEvent)
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void UUAEUserWidget::OnFadeOutFinished()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.OnFadeOutFinished");
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UUAEUserWidget_OnFadeOutFinished_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.OnFadeInFinished
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// (Native, Event, Protected, BlueprintEvent)
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void UUAEUserWidget::OnFadeInFinished()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.OnFadeInFinished");
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UUAEUserWidget_OnFadeInFinished_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.OnDoubleClicked
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// (Event, Public, HasDefaults, BlueprintEvent)
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// Parameters:
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// struct FVector2D TempScreenPos (Parm, IsPlainOldData)
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void UUAEUserWidget::OnDoubleClicked(const struct FVector2D& TempScreenPos)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.OnDoubleClicked");
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UUAEUserWidget_OnDoubleClicked_Params params;
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params.TempScreenPos = TempScreenPos;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.OnClicked
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// (Event, Public, HasDefaults, BlueprintEvent)
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// Parameters:
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// struct FVector2D TempScreenPos (Parm, IsPlainOldData)
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void UUAEUserWidget::OnClicked(const struct FVector2D& TempScreenPos)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.OnClicked");
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UUAEUserWidget_OnClicked_Params params;
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params.TempScreenPos = TempScreenPos;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.Hide
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// (Final, Native, Public, BlueprintCallable)
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void UUAEUserWidget::Hide()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.Hide");
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UUAEUserWidget_Hide_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.HandleUIMessageBattle
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// (Final, Native, Public)
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// Parameters:
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// struct FString UIMessage (Parm, ZeroConstructor)
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void UUAEUserWidget::HandleUIMessageBattle(const struct FString& UIMessage)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.HandleUIMessageBattle");
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UUAEUserWidget_HandleUIMessageBattle_Params params;
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params.UIMessage = UIMessage;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.HandleUIMessage
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// (Final, Native, Public)
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// Parameters:
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// struct FString UIMessage (Parm, ZeroConstructor)
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void UUAEUserWidget::HandleUIMessage(const struct FString& UIMessage)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.HandleUIMessage");
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UUAEUserWidget_HandleUIMessage_Params params;
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params.UIMessage = UIMessage;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function UnrealArchExt.UAEUserWidget.GetParentWidget
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// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class UUAEUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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class UUAEUserWidget* UUAEUserWidget::GetParentWidget()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.GetParentWidget");
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UUAEUserWidget_GetParentWidget_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function UnrealArchExt.UAEUserWidget.GetOwningPlayer
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// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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class APlayerController* UUAEUserWidget::GetOwningPlayer()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.GetOwningPlayer");
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UUAEUserWidget_GetOwningPlayer_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function UnrealArchExt.UAEUserWidget.GetOwningLogicManager
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// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class ULogicManagerBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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class ULogicManagerBase* UUAEUserWidget::GetOwningLogicManager()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.GetOwningLogicManager");
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UUAEUserWidget_GetOwningLogicManager_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function UnrealArchExt.UAEUserWidget.GetOwningFrontendHUD
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// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class UFrontendHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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class UFrontendHUD* UUAEUserWidget::GetOwningFrontendHUD()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.GetOwningFrontendHUD");
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UUAEUserWidget_GetOwningFrontendHUD_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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|
|
// Function UnrealArchExt.UAEUserWidget.GetImgDynamicMaterial
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UImage* ImageMat (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class UMaterialInstanceDynamic* UUAEUserWidget::GetImgDynamicMaterial(class UImage* ImageMat)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEUserWidget.GetImgDynamicMaterial");
|
|
|
|
UUAEUserWidget_GetImgDynamicMaterial_Params params;
|
|
params.ImageMat = ImageMat;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.BackendHUD.GetFrontendHUD
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int FrontendHUDIndex (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UFrontendHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class UFrontendHUD* UBackendHUD::GetFrontendHUD(int FrontendHUDIndex)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.BackendHUD.GetFrontendHUD");
|
|
|
|
UBackendHUD_GetFrontendHUD_Params params;
|
|
params.FrontendHUDIndex = FrontendHUDIndex;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.LogicManagerBase.SetEnableRemoveDynamicWidgets
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void ULogicManagerBase::SetEnableRemoveDynamicWidgets(bool bEnable)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.LogicManagerBase.SetEnableRemoveDynamicWidgets");
|
|
|
|
ULogicManagerBase_SetEnableRemoveDynamicWidgets_Params params;
|
|
params.bEnable = bEnable;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.LogicManagerBase.IsEnableRemoveDynamicWidgets
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
bool ULogicManagerBase::IsEnableRemoveDynamicWidgets()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.LogicManagerBase.IsEnableRemoveDynamicWidgets");
|
|
|
|
ULogicManagerBase_IsEnableRemoveDynamicWidgets_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.LogicManagerBase.GetOwningFrontendHUD
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UFrontendHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class UFrontendHUD* ULogicManagerBase::GetOwningFrontendHUD()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.LogicManagerBase.GetOwningFrontendHUD");
|
|
|
|
ULogicManagerBase_GetOwningFrontendHUD_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.LogicManagerBase.GetDefaultSceneCamera
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
int ULogicManagerBase::GetDefaultSceneCamera()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.LogicManagerBase.GetDefaultSceneCamera");
|
|
|
|
ULogicManagerBase_GetDefaultSceneCamera_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.LogicManagerBase.DispatchUIMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FString UIMessage (Parm, ZeroConstructor)
|
|
// class UObject* Source (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UUAEUserWidget* Target (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
|
|
void ULogicManagerBase::DispatchUIMessage(const struct FString& UIMessage, class UObject* Source, class UUAEUserWidget* Target)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.LogicManagerBase.DispatchUIMessage");
|
|
|
|
ULogicManagerBase_DispatchUIMessage_Params params;
|
|
params.UIMessage = UIMessage;
|
|
params.Source = Source;
|
|
params.Target = Target;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.SwitchGameStatus
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName GameStatus (Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString Options (Parm, ZeroConstructor)
|
|
|
|
void UFrontendHUD::SwitchGameStatus(const struct FName& GameStatus, const struct FString& Options)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.SwitchGameStatus");
|
|
|
|
UFrontendHUD_SwitchGameStatus_Params params;
|
|
params.GameStatus = GameStatus;
|
|
params.Options = Options;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.OnPreLoadMap
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// struct FString MapName (Parm, ZeroConstructor)
|
|
|
|
void UFrontendHUD::OnPreLoadMap(const struct FString& MapName)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.OnPreLoadMap");
|
|
|
|
UFrontendHUD_OnPreLoadMap_Params params;
|
|
params.MapName = MapName;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.OnPostLoadMapWithWorld
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendHUD::OnPostLoadMapWithWorld(class UWorld* World)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.OnPostLoadMapWithWorld");
|
|
|
|
UFrontendHUD_OnPostLoadMapWithWorld_Params params;
|
|
params.World = World;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.OnGameViewportClientCreated
|
|
// (Final, Native, Protected)
|
|
|
|
void UFrontendHUD::OnGameViewportClientCreated()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.OnGameViewportClientCreated");
|
|
|
|
UFrontendHUD_OnGameViewportClientCreated_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.LoadingScreenChange
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bVisible (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendHUD::LoadingScreenChange(bool bVisible)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.LoadingScreenChange");
|
|
|
|
UFrontendHUD_LoadingScreenChange_Params params;
|
|
params.bVisible = bVisible;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.GetWorld
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class UWorld* UFrontendHUD::GetWorld()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.GetWorld");
|
|
|
|
UFrontendHUD_GetWorld_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.GetUtils
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UFrontendUtils* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class UFrontendUtils* UFrontendHUD::GetUtils()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.GetUtils");
|
|
|
|
UFrontendHUD_GetUtils_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.GetPlayerController
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class APlayerController* UFrontendHUD::GetPlayerController()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.GetPlayerController");
|
|
|
|
UFrontendHUD_GetPlayerController_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.GetLogicManagerByName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName LogicManagerTagName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class ULogicManagerBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class ULogicManagerBase* UFrontendHUD::GetLogicManagerByName(const struct FName& LogicManagerTagName)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.GetLogicManagerByName");
|
|
|
|
UFrontendHUD_GetLogicManagerByName_Params params;
|
|
params.LogicManagerTagName = LogicManagerTagName;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.GetLogicManager
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int LogicManagerIndex (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class ULogicManagerBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class ULogicManagerBase* UFrontendHUD::GetLogicManager(int LogicManagerIndex)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.GetLogicManager");
|
|
|
|
UFrontendHUD_GetLogicManager_Params params;
|
|
params.LogicManagerIndex = LogicManagerIndex;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.GetGameViewportClient
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UGameViewportClient* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class UGameViewportClient* UFrontendHUD::GetGameViewportClient()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.GetGameViewportClient");
|
|
|
|
UFrontendHUD_GetGameViewportClient_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendHUD.GetGameMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AGameMode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class AGameMode* UFrontendHUD::GetGameMode()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendHUD.GetGameMode");
|
|
|
|
UFrontendHUD_GetGameMode_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.UnRegisterScenePointLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName sceneLightName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class APointLight* Light (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::UnRegisterScenePointLight(const struct FName& sceneLightName, class APointLight* Light)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.UnRegisterScenePointLight");
|
|
|
|
UFrontendUtils_UnRegisterScenePointLight_Params params;
|
|
params.sceneLightName = sceneLightName;
|
|
params.Light = Light;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.UnRegisterSceneCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName SceneCameraName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class ACameraActor* SceneCamera (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::UnRegisterSceneCamera(const struct FName& SceneCameraName, class ACameraActor* SceneCamera)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.UnRegisterSceneCamera");
|
|
|
|
UFrontendUtils_UnRegisterSceneCamera_Params params;
|
|
params.SceneCameraName = SceneCameraName;
|
|
params.SceneCamera = SceneCamera;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.SwitchSceneCameraToTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FTransform targetTrans (Parm, IsPlainOldData)
|
|
// TEnumAsByte<ECameraProjectionMode> ProjectionMode (Parm, ZeroConstructor, IsPlainOldData)
|
|
// float FOV (Parm, ZeroConstructor, IsPlainOldData)
|
|
// float blendTime (Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool bForce (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::SwitchSceneCameraToTransform(const struct FTransform& targetTrans, TEnumAsByte<ECameraProjectionMode> ProjectionMode, float FOV, float blendTime, bool bForce)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.SwitchSceneCameraToTransform");
|
|
|
|
UFrontendUtils_SwitchSceneCameraToTransform_Params params;
|
|
params.targetTrans = targetTrans;
|
|
params.ProjectionMode = ProjectionMode;
|
|
params.FOV = FOV;
|
|
params.blendTime = blendTime;
|
|
params.bForce = bForce;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.SwitchSceneCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName SceneCameraName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// float blendTime (Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool bForce (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::SwitchSceneCamera(const struct FName& SceneCameraName, float blendTime, bool bForce)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.SwitchSceneCamera");
|
|
|
|
UFrontendUtils_SwitchSceneCamera_Params params;
|
|
params.SceneCameraName = SceneCameraName;
|
|
params.blendTime = blendTime;
|
|
params.bForce = bForce;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.SetSceneSkyLightProperty
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName sceneLightName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FTransform targetTrans (Parm, IsPlainOldData)
|
|
// float Intensity (Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FLinearColor Color (Parm, IsPlainOldData)
|
|
|
|
void UFrontendUtils::SetSceneSkyLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.SetSceneSkyLightProperty");
|
|
|
|
UFrontendUtils_SetSceneSkyLightProperty_Params params;
|
|
params.sceneLightName = sceneLightName;
|
|
params.targetTrans = targetTrans;
|
|
params.Intensity = Intensity;
|
|
params.Color = Color;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.SetScenePointLightProperty
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName sceneLightName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FTransform targetTrans (Parm, IsPlainOldData)
|
|
// float Intensity (Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FLinearColor Color (Parm, IsPlainOldData)
|
|
// int inverseSquareFalloff (Parm, ZeroConstructor, IsPlainOldData)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool bUseTemperature (Parm, ZeroConstructor, IsPlainOldData)
|
|
// float Temperature (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::SetScenePointLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, int inverseSquareFalloff, float Radius, bool bUseTemperature, float Temperature)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.SetScenePointLightProperty");
|
|
|
|
UFrontendUtils_SetScenePointLightProperty_Params params;
|
|
params.sceneLightName = sceneLightName;
|
|
params.targetTrans = targetTrans;
|
|
params.Intensity = Intensity;
|
|
params.Color = Color;
|
|
params.inverseSquareFalloff = inverseSquareFalloff;
|
|
params.Radius = Radius;
|
|
params.bUseTemperature = bUseTemperature;
|
|
params.Temperature = Temperature;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.SetSceneDirectionalLightProperty
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName sceneLightName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FTransform targetTrans (Parm, IsPlainOldData)
|
|
// float Intensity (Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FLinearColor Color (Parm, IsPlainOldData)
|
|
// struct FLightingChannels Channel (Parm)
|
|
|
|
void UFrontendUtils::SetSceneDirectionalLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, const struct FLightingChannels& Channel)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.SetSceneDirectionalLightProperty");
|
|
|
|
UFrontendUtils_SetSceneDirectionalLightProperty_Params params;
|
|
params.sceneLightName = sceneLightName;
|
|
params.targetTrans = targetTrans;
|
|
params.Intensity = Intensity;
|
|
params.Color = Color;
|
|
params.Channel = Channel;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.RegisterSceneSkyLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName sceneLightName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class ASkyLight* Light (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::RegisterSceneSkyLight(const struct FName& sceneLightName, class ASkyLight* Light)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.RegisterSceneSkyLight");
|
|
|
|
UFrontendUtils_RegisterSceneSkyLight_Params params;
|
|
params.sceneLightName = sceneLightName;
|
|
params.Light = Light;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.RegisterScenePointLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName sceneLightName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class APointLight* Light (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::RegisterScenePointLight(const struct FName& sceneLightName, class APointLight* Light)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.RegisterScenePointLight");
|
|
|
|
UFrontendUtils_RegisterScenePointLight_Params params;
|
|
params.sceneLightName = sceneLightName;
|
|
params.Light = Light;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.RegisterSceneMatChangeableMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName meshName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class AActor* Mesh (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::RegisterSceneMatChangeableMesh(const struct FName& meshName, class AActor* Mesh)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.RegisterSceneMatChangeableMesh");
|
|
|
|
UFrontendUtils_RegisterSceneMatChangeableMesh_Params params;
|
|
params.meshName = meshName;
|
|
params.Mesh = Mesh;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.RegisterSceneDirectionalLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName sceneLightName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class ADirectionalLight* Light (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::RegisterSceneDirectionalLight(const struct FName& sceneLightName, class ADirectionalLight* Light)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.RegisterSceneDirectionalLight");
|
|
|
|
UFrontendUtils_RegisterSceneDirectionalLight_Params params;
|
|
params.sceneLightName = sceneLightName;
|
|
params.Light = Light;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.RegisterSceneCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName SceneCameraName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class ACameraActor* SceneCamera (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::RegisterSceneCamera(const struct FName& SceneCameraName, class ACameraActor* SceneCamera)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.RegisterSceneCamera");
|
|
|
|
UFrontendUtils_RegisterSceneCamera_Params params;
|
|
params.SceneCameraName = SceneCameraName;
|
|
params.SceneCamera = SceneCamera;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.PopAllPushedUI
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UFrontendUtils::PopAllPushedUI()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.PopAllPushedUI");
|
|
|
|
UFrontendUtils_PopAllPushedUI_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.OnAllSceneCamerasRegistered
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UFrontendUtils::OnAllSceneCamerasRegistered()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.OnAllSceneCamerasRegistered");
|
|
|
|
UFrontendUtils_OnAllSceneCamerasRegistered_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.IsPushedPanel
|
|
// (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FName ManagerName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
bool UFrontendUtils::IsPushedPanel(const struct FName& ManagerName)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.IsPushedPanel");
|
|
|
|
UFrontendUtils_IsPushedPanel_Params params;
|
|
params.ManagerName = ManagerName;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.HideAllOtherPanelExceptOwnThisWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UWidget* Widget (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
// bool Hide (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UFrontendUtils::HideAllOtherPanelExceptOwnThisWidget(class UWidget* Widget, bool Hide)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.HideAllOtherPanelExceptOwnThisWidget");
|
|
|
|
UFrontendUtils_HideAllOtherPanelExceptOwnThisWidget_Params params;
|
|
params.Widget = Widget;
|
|
params.Hide = Hide;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GlobalUIEventDispatcher_GetDelegateIsBound
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FString DelegateNum (Parm, ZeroConstructor)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
bool UFrontendUtils::GlobalUIEventDispatcher_GetDelegateIsBound(const struct FString& DelegateNum)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GlobalUIEventDispatcher_GetDelegateIsBound");
|
|
|
|
UFrontendUtils_GlobalUIEventDispatcher_GetDelegateIsBound_Params params;
|
|
params.DelegateNum = DelegateNum;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetUIStackTopSrcTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
|
|
struct FString UFrontendUtils::GetUIStackTopSrcTag()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetUIStackTopSrcTag");
|
|
|
|
UFrontendUtils_GetUIStackTopSrcTag_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetUIStackTopDstTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
|
|
struct FString UFrontendUtils::GetUIStackTopDstTag()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetUIStackTopDstTag");
|
|
|
|
UFrontendUtils_GetUIStackTopDstTag_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetUIStackTop
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
|
|
struct FString UFrontendUtils::GetUIStackTop()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetUIStackTop");
|
|
|
|
UFrontendUtils_GetUIStackTop_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetSceneMatChangeableMeshByIdx
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FName meshName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class AActor* UFrontendUtils::GetSceneMatChangeableMeshByIdx(const struct FName& meshName)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetSceneMatChangeableMeshByIdx");
|
|
|
|
UFrontendUtils_GetSceneMatChangeableMeshByIdx_Params params;
|
|
params.meshName = meshName;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetPushedUICount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
int UFrontendUtils::GetPushedUICount()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetPushedUICount");
|
|
|
|
UFrontendUtils_GetPushedUICount_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetOwningFrontendHUD
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UFrontendHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class UFrontendHUD* UFrontendUtils::GetOwningFrontendHUD()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetOwningFrontendHUD");
|
|
|
|
UFrontendUtils_GetOwningFrontendHUD_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetGlobalUIEventDispatcher
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class UObject* UFrontendUtils::GetGlobalUIEventDispatcher()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetGlobalUIEventDispatcher");
|
|
|
|
UFrontendUtils_GetGlobalUIEventDispatcher_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetGlobalUIContainer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FName ContainerName (Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UUAEWidgetContainer* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
|
|
class UUAEWidgetContainer* UFrontendUtils::GetGlobalUIContainer(const struct FName& ContainerName)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetGlobalUIContainer");
|
|
|
|
UFrontendUtils_GetGlobalUIContainer_Params params;
|
|
params.ContainerName = ContainerName;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.GetCurrentSceneCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACameraActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
|
|
class ACameraActor* UFrontendUtils::GetCurrentSceneCamera()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.GetCurrentSceneCamera");
|
|
|
|
UFrontendUtils_GetCurrentSceneCamera_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.FrontendUtils.ClearLobbyAsset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UFrontendUtils::ClearLobbyAsset()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.FrontendUtils.ClearLobbyAsset");
|
|
|
|
UFrontendUtils_ClearLobbyAsset_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.UAEWidgetContainer.RemoveWidgetInternal
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UUAEUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
|
|
void UUAEWidgetContainer::RemoveWidgetInternal(class UUAEUserWidget* Widget)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEWidgetContainer.RemoveWidgetInternal");
|
|
|
|
UUAEWidgetContainer_RemoveWidgetInternal_Params params;
|
|
params.Widget = Widget;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.UAEWidgetContainer.RemoveWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UUAEUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
|
|
void UUAEWidgetContainer::RemoveWidget(class UUAEUserWidget* Widget)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEWidgetContainer.RemoveWidget");
|
|
|
|
UUAEWidgetContainer_RemoveWidget_Params params;
|
|
params.Widget = Widget;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.UAEWidgetContainer.AddWidgetInternal
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UUAEUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
|
|
void UUAEWidgetContainer::AddWidgetInternal(class UUAEUserWidget* Widget)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEWidgetContainer.AddWidgetInternal");
|
|
|
|
UUAEWidgetContainer_AddWidgetInternal_Params params;
|
|
params.Widget = Widget;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function UnrealArchExt.UAEWidgetContainer.AddWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UUAEUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
|
|
void UUAEWidgetContainer::AddWidget(class UUAEUserWidget* Widget)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function UnrealArchExt.UAEWidgetContainer.AddWidget");
|
|
|
|
UUAEWidgetContainer_AddWidget_Params params;
|
|
params.Widget = Widget;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|