Files
pubg/SDK/PUBGM_bp_complaint_feedback_classes.hpp
2026-05-02 14:30:03 +08:00

43 lines
1.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_complaint_feedback.bp_complaint_feedback_C
// 0x0068 (0x0338 - 0x02D0)
class Abp_complaint_feedback_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_ComplaintFeedback_SummaryNotice BP_STRUCT_ComplaintFeedback_SummaryNotice; // 0x02D4(0x0024) (Edit, BlueprintVisible)
int BP_ComplaintFeedback_NotReadFeedbackID; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_ComplaintFeedback_SummaryNotice> BP_ARRAY_ComplaintFeedbackSummary; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_ComplaintFeedback_OneNotice BP_STRUCT_ComplaintFeedback_OneNotice; // 0x0308(0x002C) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0334(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_complaint_feedback.bp_complaint_feedback_C");
return pStaticClass;
}
void EventComplaintFeedbackClicked_NoFetch();
void EventComplaintFeedbackClicked();
void UserConstructionScript();
};
}