47 lines
2.2 KiB
C++
Executable File
47 lines
2.2 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:44 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_corps_appoint.bp_corps_appoint_C
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// 0x010C (0x03DC - 0x02D0)
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class Abp_corps_appoint_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_BASE_INFO BP_STRUCT_BASE_INFO; // 0x02D4(0x0040) (Edit, BlueprintVisible)
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struct FBP_STRUCT_CorpsAppoint_ListItemData BP_STRUCT_CorpsAppoint_ListItemData; // 0x0314(0x0054) (Edit, BlueprintVisible)
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struct FBP_STRUCT_CorpsAppoint_PanelData BP_STRUCT_CorpsAppoint_PanelData; // 0x0368(0x0054) (Edit, BlueprintVisible)
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int BP_CorpsAppoint_ChangeType; // 0x03BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_CorpsAppoint_PositionCountMax; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_CorpsAppoint_PositionCount; // 0x03CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x03D8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_appoint.bp_corps_appoint_C");
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return pStaticClass;
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}
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void EventCorpsAppointOnClickClose_NoFetch();
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void EventCorpsAppointOnClickClose();
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void EventCorpsAppointOnClickConfirm_NoFetch();
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void EventCorpsAppointOnClickConfirm();
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void UserConstructionScript();
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};
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}
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