Files
pubg/SDK/PUBGM_bp_corps_base_classes.hpp
2026-05-02 14:30:03 +08:00

48 lines
1.8 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_corps_base.bp_corps_base_C
// 0x0024 (0x02F4 - 0x02D0)
class Abp_corps_base_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_CorpsBase_SelectedIndex; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<bool> BP_Array_CorpsBaseUI_RedPoint; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<bool> BP_Array_CorpsBaseUI_ShowTab; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x02F0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_base.bp_corps_base_C");
return pStaticClass;
}
void EventOnAfterHide_NoFetch();
void EventOnAfterHide();
void EventCorpsClose_NoFetch();
void EventCorpsClose();
void EventOnSelectIndex_NoFetch();
void EventOnSelectIndex();
void EventOnAfterShow_NoFetch();
void EventOnAfterShow();
void UserConstructionScript();
};
}