Files
pubg/SDK/PUBGM_bp_corps_edit_classes.hpp
2026-05-02 14:30:03 +08:00

42 lines
1.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_corps_edit.bp_corps_edit_C
// 0x0014 (0x02E4 - 0x02D0)
class Abp_corps_edit_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_corpsAnnouncement; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x02E0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_edit.bp_corps_edit_C");
return pStaticClass;
}
void EventCorpsEditShow_NoFetch();
void EventCorpsEditShow();
void EventCorpsEditConfirm_Push_NoFetch();
void EventCorpsEditConfirm_Push();
void UserConstructionScript();
};
}