Files
pubg/SDK/PUBGM_bp_corps_guide_functions.cpp
2026-05-02 14:30:03 +08:00

116 lines
3.0 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_corps_guide.bp_corps_guide_C.EventCorpsGuideOnClickRefuse_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_guide_C::EventCorpsGuideOnClickRefuse_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_guide.bp_corps_guide_C.EventCorpsGuideOnClickRefuse_NoFetch");
Abp_corps_guide_C_EventCorpsGuideOnClickRefuse_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_guide.bp_corps_guide_C.EventCorpsGuideOnClickRefuse
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_guide_C::EventCorpsGuideOnClickRefuse()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_guide.bp_corps_guide_C.EventCorpsGuideOnClickRefuse");
Abp_corps_guide_C_EventCorpsGuideOnClickRefuse_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_guide.bp_corps_guide_C.EventCorpsGuideOnClickAgree_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_guide_C::EventCorpsGuideOnClickAgree_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_guide.bp_corps_guide_C.EventCorpsGuideOnClickAgree_NoFetch");
Abp_corps_guide_C_EventCorpsGuideOnClickAgree_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_guide.bp_corps_guide_C.EventCorpsGuideOnClickAgree
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_guide_C::EventCorpsGuideOnClickAgree()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_guide.bp_corps_guide_C.EventCorpsGuideOnClickAgree");
Abp_corps_guide_C_EventCorpsGuideOnClickAgree_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_guide.bp_corps_guide_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_corps_guide_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_guide.bp_corps_guide_C.UserConstructionScript");
Abp_corps_guide_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}