Files
pubg/SDK/PUBGM_bp_corps_manager_classes.hpp
2026-05-02 14:30:03 +08:00

48 lines
2.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_corps_manager.bp_corps_manager_C
// 0x003C (0x030C - 0x02D0)
class Abp_corps_manager_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_CorpsManager_IconID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CorpsManager_PanelData BP_STRUCT_CorpsManager_PanelData; // 0x02D8(0x000C) (Edit, BlueprintVisible)
struct FBP_STRUCT_CorpsManager_PanelInfo BP_STRUCT_CorpsManager_PanelInfo; // 0x02E4(0x000C) (Edit, BlueprintVisible)
TArray<struct FString> BP_ARRAY_CorpsManager_SegmentOption; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_CorpsManager_LevelOption; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0308(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_manager.bp_corps_manager_C");
return pStaticClass;
}
void EventCorpsManagerOnClickClose_NoFetch();
void EventCorpsManagerOnClickClose();
void EventCorpsManagerOnClickConfirm_NoFetch();
void EventCorpsManagerOnClickConfirm();
void EventCorpsManagerOnClickChangeIcon_NoFetch();
void EventCorpsManagerOnClickChangeIcon();
void UserConstructionScript();
};
}