Files
pubg/SDK/PUBGM_bp_corps_task_functions.cpp
2026-05-02 14:30:03 +08:00

276 lines
7.6 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGetActivenessReward_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskGetActivenessReward_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGetActivenessReward_Push_NoFetch");
Abp_corps_task_C_EventCorpsTaskGetActivenessReward_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGetActivenessReward_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskGetActivenessReward_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGetActivenessReward_Push");
Abp_corps_task_C_EventCorpsTaskGetActivenessReward_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGetReward_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskGetReward_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGetReward_Push_NoFetch");
Abp_corps_task_C_EventCorpsTaskGetReward_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGetReward_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskGetReward_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGetReward_Push");
Abp_corps_task_C_EventCorpsTaskGetReward_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskShowRewardDetailPopup_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskShowRewardDetailPopup_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskShowRewardDetailPopup_Push_NoFetch");
Abp_corps_task_C_EventCorpsTaskShowRewardDetailPopup_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskShowRewardDetailPopup_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskShowRewardDetailPopup_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskShowRewardDetailPopup_Push");
Abp_corps_task_C_EventCorpsTaskShowRewardDetailPopup_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGenTaskRewardData_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskGenTaskRewardData_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGenTaskRewardData_Push_NoFetch");
Abp_corps_task_C_EventCorpsTaskGenTaskRewardData_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGenTaskRewardData_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskGenTaskRewardData_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGenTaskRewardData_Push");
Abp_corps_task_C_EventCorpsTaskGenTaskRewardData_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGoTo_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskGoTo_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGoTo_Push_NoFetch");
Abp_corps_task_C_EventCorpsTaskGoTo_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGoTo_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskGoTo_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskGoTo_Push");
Abp_corps_task_C_EventCorpsTaskGoTo_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskClickAwarded_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskClickAwarded_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskClickAwarded_Push_NoFetch");
Abp_corps_task_C_EventCorpsTaskClickAwarded_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.EventCorpsTaskClickAwarded_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::EventCorpsTaskClickAwarded_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.EventCorpsTaskClickAwarded_Push");
Abp_corps_task_C_EventCorpsTaskClickAwarded_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_task.bp_corps_task_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_corps_task_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_task.bp_corps_task_C.UserConstructionScript");
Abp_corps_task_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}