347 lines
24 KiB
C++
Executable File
347 lines
24 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:42 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_lobby.bp_lobby_C
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// 0x0268 (0x0538 - 0x02D0)
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class Abp_lobby_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_Lobby_PlayerMaxRankLevel; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_CurrentRedPointStatus; // 0x02D8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02D9(0x0003) MISSED OFFSET
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TArray<bool> BP_ARRAY_SecondEntranceRedPointState; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_ActivityBtnDisplay BP_STRUCT_ActivityBtnDisplay; // 0x02E8(0x003C) (Edit, BlueprintVisible)
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bool EmulatorCheck_FirstinLobby; // 0x0324(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0325(0x0003) MISSED OFFSET
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struct FString BP_SystemTargetCameraSysName; // 0x0328(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_LevelChange; // 0x0334(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Lobby_SeasonPass_IsRedPoint; // 0x0335(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x2]; // 0x0336(0x0002) MISSED OFFSET
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int BP_LobbyTargetCameraIndex; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_TeamUpRingsChange BP_STRUCT_TeamUpRingsChange; // 0x033C(0x0010) (Edit, BlueprintVisible)
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bool DataMgrInit; // 0x034C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData03[0x3]; // 0x034D(0x0003) MISSED OFFSET
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int BP_PlayerExp; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SystemTargetCameraIndex; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_LOBBY_SPAWNPOS; // 0x0358(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CurrentMenuId; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_FriendApplyMessageCount; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_PlayerName; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SystemTargetCameraBlendTime; // 0x0370(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_LOBBY_GoldExp_BuffInfo> BP_ARRAY_Lobby_GoldBuffInfo; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_LOBBY_AnySecondRedPoint; // 0x0380(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Exciting_Party_Open; // 0x0381(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData04[0x2]; // 0x0382(0x0002) MISSED OFFSET
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int BP_PlayerGold; // 0x0384(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_LOBBY_GameJoyRecordOn; // 0x0388(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData05[0x3]; // 0x0389(0x0003) MISSED OFFSET
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TArray<int> BP_ARRAY_LobbyAvatarHiddenSlotList; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_LobbyAvatarHiddenGid; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_LobbyAvatarHiddenMapItem> BP_ARRAY_LobbyAvatarSlotHiddenMap; // 0x03A4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_COLLECT_EQUIPMENT_Open; // 0x03B0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Lobby_UpdateNoticeInGame_IsRedPoint; // 0x03B1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData06[0x2]; // 0x03B2(0x0002) MISSED OFFSET
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struct FBP_STRUCT_ShopLimit BP_STRUCT_ShopLimit; // 0x03B4(0x0018) (Edit, BlueprintVisible)
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bool BP_Lobby_MenuOpen; // 0x03CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Lobby_Has_Exp_Rate; // 0x03CD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData07[0x2]; // 0x03CE(0x0002) MISSED OFFSET
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int BP_PlayerPassLevel; // 0x03D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_LobbyTargetCameraBlendTime; // 0x03D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_TransformUseList BP_STRUCT_TransformUseList; // 0x03D8(0x0008) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_ActivityBtnDisplay> BP_ARRAY_LobbyActivityBtnDisplayList; // 0x03E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_Lobby_ActivityNotOpenList; // 0x03EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Lobby_RankChange; // 0x03F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData08[0x3]; // 0x03F9(0x0003) MISSED OFFSET
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int BP_Lobby_Gold_Rate; // 0x03FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_LobbySwitchCameraPosOffsetExtend; // 0x0400(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_CurrentMaxExp; // 0x040C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_SpawnPlayerData> BP_ARRAY_LobbyPlayerDataList; // 0x0410(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Lobby_Role_Avatar_Frame; // 0x041C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Free_Data_Open; // 0x0420(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData09[0x3]; // 0x0421(0x0003) MISSED OFFSET
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int BP_LobbyNetworkDelay; // 0x0424(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_PlayerUid; // 0x0428(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_LobbyNetworkStatus; // 0x0434(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData10[0x3]; // 0x0435(0x0003) MISSED OFFSET
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struct FString BP_LobbySwitchCameraRotOffset; // 0x0438(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Lobby_WeaponStatusChange_WeaponResId; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_LOBBY_GoldExp_BuffInfo BP_STRUCT_LOBBY_GoldExp_BuffInfo; // 0x0448(0x0018) (Edit, BlueprintVisible)
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float BP_LobbyCorpsMatchTime_f; // 0x0460(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Lobby_Has_Gold_Rate; // 0x0464(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData11[0x3]; // 0x0465(0x0003) MISSED OFFSET
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int BP_Lobby_Exp_Rate; // 0x0468(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_SpawnPlayerData BP_STRUCT_SpawnPlayerData; // 0x046C(0x002C) (Edit, BlueprintVisible)
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struct FString BP_Lobby_ShowEmoteAction_UID; // 0x0498(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Lobby_ShowEmoteAction_EmoteResId; // 0x04A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_LOBBY_GoldExp_BuffInfo> BP_ARRAY_Lobby_ExpBuffInfo; // 0x04A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_XinyueRedPointSvrOpen; // 0x04B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData12[0x3]; // 0x04B5(0x0003) MISSED OFFSET
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struct FString BP_PlayerIconUrl; // 0x04B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_PlayerGender; // 0x04C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool LobbyModeSwitched; // 0x04C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData13[0x3]; // 0x04C9(0x0003) MISSED OFFSET
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int BP_LOBBY_CurSeasonId; // 0x04CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_LobbySwitchCameraPosOffset; // 0x04D0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_LobbyAvatarHiddenMapItem BP_STRUCT_LobbyAvatarHiddenMapItem; // 0x04DC(0x0010) (Edit, BlueprintVisible)
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struct FString BP_Lobby_WeaponStatusChange_UID; // 0x04EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_LOBBY_SeasonRedPointStatus; // 0x04F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData14[0x3]; // 0x04F9(0x0003) MISSED OFFSET
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struct FString BP_LOBBY_RankEffectUID; // 0x04FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_LobbyPlayerNum; // 0x0508(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_LobbySwitchCameraForceSwitch; // 0x050C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Lobby_UpdateNoticeInGame_IsTagGuideShow; // 0x050D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Lobby_OpenShoporWardrobe; // 0x050E(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData15[0x1]; // 0x050F(0x0001) MISSED OFFSET
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int BP_PlayerQQVip; // 0x0510(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_AvatarChange BP_STRUCT_AvatarChange; // 0x0514(0x0010) (Edit, BlueprintVisible)
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int BP_LOBBY_SecondEntranceRedPointPos; // 0x0524(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Lobby_CanOpenUrl; // 0x0528(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData16[0x3]; // 0x0529(0x0003) MISSED OFFSET
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int BP_PlayerLevel; // 0x052C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Lobby_SecurityCenter_IsRedPoint; // 0x0530(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData17[0x3]; // 0x0531(0x0003) MISSED OFFSET
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class USceneComponent* DefaultSceneRoot; // 0x0534(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_lobby.bp_lobby_C");
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return pStaticClass;
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}
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void EventClickQQAround_NoFetch();
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void EventClickQQAround();
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void EventLobbyLeaveFriend_NoFetch();
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void EventLobbyLeaveFriend();
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void EventOpenActivityGroupUI_NoFetch();
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void EventOpenActivityGroupUI();
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void EventEnterTeamUp_NoFetch();
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void EventEnterTeamUp();
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void EventTestScrollMsg_NoFetch();
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void EventTestScrollMsg();
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void EventLobbyExpressionShow_NoFetch();
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void EventLobbyExpressionShow();
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void EventLobbyEnterAlliance_NoFetch();
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void EventLobbyEnterAlliance();
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void EventLobbyTestUnEquipWeapon_NoFetch();
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void EventLobbyTestUnEquipWeapon();
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void EventEnterWarzone_NoFetch();
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void EventEnterWarzone();
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void EventOpenChatUI_NoFetch();
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void EventOpenChatUI();
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void EventEnterConfig_NoFetch();
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void EventEnterConfig();
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void EventCanOpenUrl_NoFetch();
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void EventCanOpenUrl();
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void EventEnterRoom_NoFetch();
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void EventEnterRoom();
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void EventLeaveWardrobe_NoFetch();
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void EventLeaveWardrobe();
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void EventLobbyLeaveRankList_NoFetch();
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void EventLobbyLeaveRankList();
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void EventLobbyLeaveTask_NoFetch();
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void EventLobbyLeaveTask();
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void EventLobbyExpressionHide_NoFetch();
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void EventLobbyExpressionHide();
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void EventEnterMarket_NoFetch();
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void EventEnterMarket();
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void EventLobbyLeaveSeason_NoFetch();
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void EventLobbyLeaveSeason();
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void EventClickDailyShareBtn_NoFetch();
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void EventClickDailyShareBtn();
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void EventInitActivityListComplete_NoFetch();
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void EventInitActivityListComplete();
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void EventLobbyLeaveUpdateNoticeInGame_NoFetch();
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void EventLobbyLeaveUpdateNoticeInGame();
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void EventGetFriendProfile_NoFetch();
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void EventGetFriendProfile();
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void EventOpenPassUI_NoFetch();
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void EventOpenPassUI();
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void EventLobbyLeaveSetting_NoFetch();
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void EventLobbyLeaveSetting();
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void EventSetInfo_Push_NoFetch();
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void EventSetInfo_Push();
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void EventHideScrollMsg_NoFetch();
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void EventHideScrollMsg();
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void EventTestSpawnPlayer3_NoFetch();
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void EventTestSpawnPlayer3();
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void EventLobbyLeaveItemGet_NoFetch();
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void EventLobbyLeaveItemGet();
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void EventTestSpawnPlayer_NoFetch();
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void EventTestSpawnPlayer();
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void EventTestRemovePlayer_NoFetch();
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void EventTestRemovePlayer();
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void EventTestRemovePlayer3_NoFetch();
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void EventTestRemovePlayer3();
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void EventLobbyTestShowEmote_NoFetch();
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void EventLobbyTestShowEmote();
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void EventTestRedpoint_NoFetch();
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void EventTestRedpoint();
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void EventLobbyOpenArmory_NoFetch();
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void EventLobbyOpenArmory();
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void EventEnterMailGift_NoFetch();
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void EventEnterMailGift();
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void EventClickWXAround_NoFetch();
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void EventClickWXAround();
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void EventOnClickYearActivity_NoFetch();
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void EventOnClickYearActivity();
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void EventOpenShopLimitUI_NoFetch();
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void EventOpenShopLimitUI();
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void EventOpenGMMenu_NoFetch();
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void EventOpenGMMenu();
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void EventLeaveWeekSignUp_NoFetch();
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void EventLeaveWeekSignUp();
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void EventLobbyLeaveSeasonChallengeTask_NoFetch();
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void EventLobbyLeaveSeasonChallengeTask();
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void EventLobbyLeaveWarzoneRank_NoFetch();
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void EventLobbyLeaveWarzoneRank();
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void EventTestSpawnPlayer2_NoFetch();
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void EventTestSpawnPlayer2();
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void EventEnterMail_NoFetch();
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void EventEnterMail();
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void EventOpenWorldView_NoFetch();
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void EventOpenWorldView();
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void EventEnterFriendList_NoFetch();
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void EventEnterFriendList();
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void EventInvitePlatformFriend_NoFetch();
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void EventInvitePlatformFriend();
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void EventEnterRank_NoFetch();
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void EventEnterRank();
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void EventLobbyHideShop_NoFetch();
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void EventLobbyHideShop();
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void EventOnClickCorps_NoFetch();
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void EventOnClickCorps();
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void EventAvatarChange_NoFetch();
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void EventAvatarChange();
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void EventOpenWatchingPanel_NoFetch();
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void EventOpenWatchingPanel();
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void EventEnterShop_NoFetch();
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void EventEnterShop();
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void EventGetCollectEquipOpenState_NoFetch();
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void EventGetCollectEquipOpenState();
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void EventOpenGetExcitingPartyUI_NoFetch();
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void EventOpenGetExcitingPartyUI();
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void EventOpenMissionUI_NoFetch();
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void EventOpenMissionUI();
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void EventClickDesertCircleRun_NoFetch();
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void EventClickDesertCircleRun();
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void EventGetExcitingPartyOpenState_NoFetch();
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void EventGetExcitingPartyOpenState();
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void EventOpenXinyue_NoFetch();
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void EventOpenXinyue();
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void EventOpenESportTV_NoFetch();
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void EventOpenESportTV();
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void EventOpenContestUrl_NoFetch();
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void EventOpenContestUrl();
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void EventOpenUpdateNoticeInGame_NoFetch();
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void EventOpenUpdateNoticeInGame();
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void EventOpenGuardPopupPanel_NoFetch();
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void EventOpenGuardPopupPanel();
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void EventClearPlatformTagGuide_NoFetch();
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void EventClearPlatformTagGuide();
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void EventOpenFreeDataUrl_NoFetch();
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void EventOpenFreeDataUrl();
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void EventEnterFirstRecharge_NoFetch();
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void EventEnterFirstRecharge();
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void EventLobbyLeaveWorldView_NoFetch();
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void EventLobbyLeaveWorldView();
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void EventClickRoom_Push_NoFetch();
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void EventClickRoom_Push();
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void EventClickTraining_Push_NoFetch();
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void EventClickTraining_Push();
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void EventClickTeach_Push_NoFetch();
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void EventClickTeach_Push();
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void EventOpenQQVip_NoFetch();
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void EventOpenQQVip();
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void EventOpenCommunityInLobby_NoFetch();
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void EventOpenCommunityInLobby();
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void EventLobbyLeaveCorps_NoFetch();
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void EventLobbyLeaveCorps();
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void EventOpenHuati_NoFetch();
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void EventOpenHuati();
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void EventSwitchLobbyCameraByIndex_NoFetch();
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void EventSwitchLobbyCameraByIndex();
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void EventLobbyShowDoubleCard_NoFetch();
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void EventLobbyShowDoubleCard();
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void EventEnterRoleInfo_NoFetch();
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void EventEnterRoleInfo();
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void EventEnterWardrobe_NoFetch();
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void EventEnterWardrobe();
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void EventOpenQQlibao_NoFetch();
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void EventOpenQQlibao();
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void EventTestLevelUp_NoFetch();
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void EventTestLevelUp();
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void EventOpenCollectEquipment_NoFetch();
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void EventOpenCollectEquipment();
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void EventclickDecompose_NoFetch();
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void EventclickDecompose();
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void EventLobbyUpdateDoubleCardButton_NoFetch();
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void EventLobbyUpdateDoubleCardButton();
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void EventEnterCorpsTotalRank_NoFetch();
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void EventEnterCorpsTotalRank();
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void EventLobbyEnterSecurityFeedback_NoFetch();
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void EventLobbyEnterSecurityFeedback();
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void EventOpenActivityPanel_NoFetch();
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void EventOpenActivityPanel();
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void EventEnterLobbyNewRank_NoFetch();
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void EventEnterLobbyNewRank();
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void EventEnterSeason_NoFetch();
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void EventEnterSeason();
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void EventTeamUpRings_NoFetch();
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void EventTeamUpRings();
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void EventLobbySecondEntranceRedPointClick_NoFetch();
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void EventLobbySecondEntranceRedPointClick();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventEnterSigninSystem_NoFetch();
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void EventEnterSigninSystem();
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void EventLobbyLeaveRoleInfo_NoFetch();
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void EventLobbyLeaveRoleInfo();
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void EventLobbyExpressionLeave_NoFetch();
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void EventLobbyExpressionLeave();
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void EventSwitchSystemCameraByIndex_NoFetch();
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void EventSwitchSystemCameraByIndex();
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void EventOpenGuidePanel_NoFetch();
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void EventOpenGuidePanel();
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void EventLobbyUIActivtiyYearMonster_NoFetch();
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void EventLobbyUIActivtiyYearMonster();
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void EventRerollAllScrollMsg_NoFetch();
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void EventRerollAllScrollMsg();
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void EventLobbyLeaveSeasonPass_NoFetch();
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void EventLobbyLeaveSeasonPass();
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void EventLobbyLeaveMail_NoFetch();
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void EventLobbyLeaveMail();
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void EventTestRemovePlayer2_NoFetch();
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void EventTestRemovePlayer2();
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void EventGetShopLimitTitle_NoFetch();
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void EventGetShopLimitTitle();
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void EventLobbyLeaveChatWnd_NoFetch();
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void EventLobbyLeaveChatWnd();
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void EventOpenTP_NoFetch();
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void EventOpenTP();
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void EventReportOpenedMomentSetting_NoFetch();
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void EventReportOpenedMomentSetting();
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void EventLobbyLeaveGuidePanel_NoFetch();
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void EventLobbyLeaveGuidePanel();
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void EventLobbyTestEquipWeapon_NoFetch();
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void EventLobbyTestEquipWeapon();
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void UserConstructionScript();
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};
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}
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